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Daily Time Trial: Dodging Darkness (Sunday): Difference between revisions

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Created page with "{{InfoQuestKHUX |banner=300px |series=Daily Challenge Event |nadesc=Daily Time Trial: Dodging Darkness |prev=Daily Time Tria..."
 
 
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|ap=10
|ap=10
|lvl=30
|lvl=30
|raid=???
|raid=Guard Armor
|target=Shadow
|target=Shadow
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{{EN|Dire Plant|{{e|Dire Plant|1}}|Merchant's Madness}}
{{EN|Dire Plant|{{e|Dire Plant|1}}|Merchant's Madness}}
{{EN|Shadow|{{tar|Shadow|1}}|Merchant's Madness|Target Enemy}}
{{EN|Shadow|{{tar|Shadow|1}}|Merchant's Madness|Target Enemy}}
{{EN-c|49}}
{{EN-c|48}}


===Enemy types===
===Enemy types===
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==Quest walkthrough==
==Quest walkthrough==
{{Sec-stub}}
Go through the open spots, and if you hit a Dire Plant, use that as an opening to the next open column. If dodging Dire Plants seems difficult, break through the very top barrier right after the Morning Star and use that pathway to lead yourself to the target enemy.


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{{UXEventQuests}}
{{UXEventQuests}}

Latest revision as of 22:36, 16 October 2016

«
Daily Time Trial: Dodging Darkness
»

Maps: Merchant's Madness
AP Level Raid Boss
10 30 Guard Armor
Target
Power AttributeShadow
EN Objectives
Complete within 60 seconds 200 Jewels
Complete within 40 seconds 1 Moogle 6★
Complete within 30 seconds 1 Dale 6★
EN Quest Rewards Materials
None None
JP Quest Rewards
None


Daily Time Trial: Dodging Darkness in Kingdom Hearts Unchained χ is the seventh and final quest of the Daily Challenge series of Event Quests available from October 10 to 16, 2016.

Maps[edit]

Enemies[edit]

Icon Enemies Locations Notes
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Morning Star Merchant's Madness LV 150
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
Power Attribute1 Dire Plant Merchant's Madness
1 Shadow Merchant's Madness Target Enemy
Total Number of Enemies: 48


Enemy types[edit]

Gallery

Treasures[edit]

None

Quest walkthrough[edit]

Go through the open spots, and if you hit a Dire Plant, use that as an opening to the next open column. If dodging Dire Plants seems difficult, break through the very top barrier right after the Morning Star and use that pathway to lead yourself to the target enemy.