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File talk:Path to the Chateau KHX.png: Difference between revisions
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:::::That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:30, 10 March 2020 (PDT) | :::::That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:30, 10 March 2020 (PDT) | ||
::::::Oh, I'm behind the times then. So then the foregrounds and backgrounds were already stretched to fit on those?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:35, 10 March 2020 (PDT) | ::::::Oh, I'm behind the times then. So then the foregrounds and backgrounds were already stretched to fit on those?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:35, 10 March 2020 (PDT) | ||
:::::::For the original KHX maps: yes, for the new KHUX maps: mostly no. That's because it was often complicated enough to puzzle the main map together without addressing additional layers like the foreground and lighting/fog etc. Now that everything is there we can correct these maps or at least use a fixed perspective like for the KHX maps. | |||
:::::::Still, what should we do with the Path to the Chateau/Castle maps? Cut them like in the game or keep them as one big map? --15:05, 10 March 2020 (PDT) | |||
::::::::I say cut them like in the game. {{User:TheSilentHero/Sig}} 15:28, 10 March 2020 (PDT) | |||
:::::::::I would keep them, as it's still using the same layout, just limiting the player's movement to a smaller area -- as with the Bazaar upper level.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:12, 11 March 2020 (PDT) |
Latest revision as of 05:12, 11 March 2020
This is the same as https://roboloid.github.io/khux/images/map/Castle_of_Dreams_0012_00.png, right?KrytenKoro (talk) 07:06, 10 March 2020 (PDT)
- From my observation:
- is the linked image (with castle view), but the water is covered by bushes in the foreground.
- is the linked image, but there's a mountain instead of the castle. Water is visible.
- is just the straight road, with views on buildings in the distance. And trees in the foreground.
- is just the straight road, but the it only shows more trees in the background (like the one that is currently uploaded to 2). And trees in the foreground.
- is similar to 2, but there's a bush on the road (as seen in the preview), and a tree in the foreground blocks the gap in the trees to the right.
So it seems the file currently uploaded to 2 isn't used in full at all. And all of them require some extra modifications. TheSilentHero 11:11, 10 March 2020 (PDT)
- Aren't the foregrounds unable to be ripped as maps like this? That's why they disappear during battle, right? So we have to focus on background details.KrytenKoro (talk) 11:31, 10 March 2020 (PDT)
- The files contain the foreground images, as well as the different backgrounds. I guess Robo didn't feel the need to add them. TheSilentHero 11:38, 10 March 2020 (PDT)
- What I mean is, my understanding is that the foregrounds are not the same size as the backgrounds (to create a stereoscopic effect), so you can't simply overlay them -- maybe you could stretch them or something, but that'd be messy. That's why all of our map images lack foregrounds.KrytenKoro (talk) 13:00, 10 March 2020 (PDT)
- That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --ShardofTruth (talk) 13:30, 10 March 2020 (PDT)
- Oh, I'm behind the times then. So then the foregrounds and backgrounds were already stretched to fit on those?KrytenKoro (talk) 13:35, 10 March 2020 (PDT)
- For the original KHX maps: yes, for the new KHUX maps: mostly no. That's because it was often complicated enough to puzzle the main map together without addressing additional layers like the foreground and lighting/fog etc. Now that everything is there we can correct these maps or at least use a fixed perspective like for the KHX maps.
- Still, what should we do with the Path to the Chateau/Castle maps? Cut them like in the game or keep them as one big map? --15:05, 10 March 2020 (PDT)
- I say cut them like in the game. TheSilentHero 15:28, 10 March 2020 (PDT)
- I would keep them, as it's still using the same layout, just limiting the player's movement to a smaller area -- as with the Bazaar upper level.KrytenKoro (talk) 06:12, 11 March 2020 (PDT)
- I say cut them like in the game. TheSilentHero 15:28, 10 March 2020 (PDT)
- Oh, I'm behind the times then. So then the foregrounds and backgrounds were already stretched to fit on those?KrytenKoro (talk) 13:35, 10 March 2020 (PDT)
- That's not true, most of our maps use the foregrounds, they just don't fill the whole foreground. Same as the backgrounds are not completely visible as well since they're shortened. --ShardofTruth (talk) 13:30, 10 March 2020 (PDT)
- What I mean is, my understanding is that the foregrounds are not the same size as the backgrounds (to create a stereoscopic effect), so you can't simply overlay them -- maybe you could stretch them or something, but that'd be messy. That's why all of our map images lack foregrounds.KrytenKoro (talk) 13:00, 10 March 2020 (PDT)
- The files contain the foreground images, as well as the different backgrounds. I guess Robo didn't feel the need to add them. TheSilentHero 11:38, 10 March 2020 (PDT)
- Aren't the foregrounds unable to be ripped as maps like this? That's why they disappear during battle, right? So we have to focus on background details.KrytenKoro (talk) 11:31, 10 March 2020 (PDT)