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| '''Skills''' are special passive abilities that sometimes appear on [[:Category:Attack Medals|medals]] drawn from Rare and Premium draws, or which are added to medals by melding with a [[Scrooge]] medal. Skills have a chance of activating when a medal is used, or when a special condition is met.
| | #REDIRECT [[Medal#Skills]] |
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| Skills can be transferred from one medal to another through melding. A medal with a skills has a 20% chance of transferring if it is in the first melding slot. If the skill is at it's maximum level, then the chance of transfer improves to 100%.
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| ==Ability Prize Up==
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| [[File:Ability_Prize_Up.png|thumb|Ability Prize Up]]
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| Ability Prize Up (Japanese: '''アビリティプライズアップ''') increases the drop rate of Ability orbs when attacking enemies. It activates randomly when the medal is used, with a maximum activation chance of 42%.
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| ==Attack Boost I==
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| [[File:Attack_Up_S.png|thumb|Attack Up S]]
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| Attack Boost I (Japanese: '''アタックアップS''' Attack Up S) boosts damage by x1.2. It activates randomly when the medal is used, with a maximum activation chance of 47%.
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| ==Attack Boost II==
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| [[File:Attack_Up_M.png|thumb|Attack Up M]]
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| Attack Boost II (Japanese: '''アタックアップM''' Attack Up M) boosts damage by x1.4. It activates randomly when the medal is used, with a maximum activation chance of 51%.
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| ==Attack Boost III==
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| [[File:Attack_Up_L.png|thumb|Attack Up L]]
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| Attack Boost III (Japanese: '''アタックアップL''' Attack Up L) boosts damage by x1.6. It activates randomly when the medal is used, with a maximum activation chance of 54%.
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| ==Attack Boost All I==
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| [[File:Attack_Up_Whole_S.png|thumb|Attack Up All S]]
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| Attack Boost All I (Japanese: '''アタックアップホールS''' Attack Up All S) boosts damage by x1.2. It activates randomly when the medal is used as an area (slash) attack, with a maximum activation chance of 67%.
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| ==Attack Boost All II==
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| [[File:Attack_Up_Whole_M.png|thumb|Attack Up All M]]
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| Attack Boost All II(Japanese: '''アタックアップホールM''' Attack Up All M) boosts damage by x1.4. It activates randomly when the medal is used as an area (slash) attack, with a maximum activation chance of 71%.
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| ==Defense Boost I==
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| [[File:Guard_Up_S.png|thumb|Guard Up S]]
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| Defense Boost I (Japanese: '''ガードアップS''' Guard Up S) reduces damage to 1/2. It activates randomly when the player takes damage, with a maximum activation chance of 34%.
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| ==Defense Boost II==
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| [[File:Guard_Up_M.png|thumb|Guard Up M]]
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| Defense Boost II (Japanese: '''ガードアップM''' Guard Up M) reduces damage to 1/3. It activates randomly when the player takes damage, with a maximum activation chance of 37%
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| ==Lux Up==
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| [[File:Lux_Up.png|thumb|Lux Up]]
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| Lux Up (Japanese: '''Luxアップ''') increases the Lux earned when attacking enemies. It activates randomly when the medal is used, with a maximum activation chance of 42%.
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| ==Lux & Attack Up M==
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| [[File:Lux_&_Attack_Up_M.png|thumb|Lux & Attack Up M]]
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| Lux & Attack Up M (Japanese: '''Luxアップ''') increases the Lux earned when attacking enemies and boosts damage by x1.4. It activates randomly when the medal is used, with a maximum activation chance of 51%.
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| ==Paralysis==
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| [[File:Paralyze.png|thumb|Paralyze]]
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| Paralysis (Japanese: '''パラライズ''' Paralyze) inflicts the Paralysis status on an enemy, possibly preventing them from acting on their turn. It activates randomly when the medal is used, with a maximum activation chance of 44%.
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| ==Poison==
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| [[File:Poison.png|thumb|Poison]]
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| Poison (Japanese: '''ポイゾン''') inflicts the Poison status on an enemy. It activates randomly when the medal is used, with a maximum activation chance of 44%.
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| ==Second Chance==
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| [[File:Second_Chance.png|thumb|Second Chance]]
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| Second Chance (Japanese: '''ラストリーヴ''') restores your HP back to 1 HP when it has been reduced to 0. It activates randomly when the user is defeated, with a maximum activation chance of 32%.
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| ==Sleep==
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| [[File:Sleep.png|thumb|Sleep]]
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| Sleep (Japanese: '''スリプル''') inflicts the Sleep status on an enemy. It activates randomly when the medal is used, with a maximum activation chance of 44%.
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| [[Category:Mechanics]]
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