File talk:Path to the Chateau KHX.png: Difference between revisions
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:::::::For the original KHX maps: yes, for the new KHUX maps: mostly no. That's because it was often complicated enough to puzzle the main map together without addressing additional layers like the foreground and lighting/fog etc. Now that everything is there we can correct these maps or at least use a fixed perspective like for the KHX maps. | :::::::For the original KHX maps: yes, for the new KHUX maps: mostly no. That's because it was often complicated enough to puzzle the main map together without addressing additional layers like the foreground and lighting/fog etc. Now that everything is there we can correct these maps or at least use a fixed perspective like for the KHX maps. | ||
:::::::Still, what should we do with the Path to the Chateau/Castle maps? Cut them like in the game or keep them as one big map? --15:05, 10 March 2020 (PDT) | :::::::Still, what should we do with the Path to the Chateau/Castle maps? Cut them like in the game or keep them as one big map? --15:05, 10 March 2020 (PDT) | ||
::::::::I say cut them like in the game. {{User:TheSilentHero/Sig}} 15:28, 10 March 2020 (PDT) | |||
:::::::::I would keep them, as it's still using the same layout, just limiting the player's movement to a smaller area -- as with the Bazaar upper level.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:12, 11 March 2020 (PDT) |