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Raid Boss: Difference between revisions

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*[[Guard Armor]]
*[[Guard Armor]]
*[[Trickmaster]]
*[[Trickmaster]]
*[[Queen Bee]] (Zootopia event only)


Raid bosses give players a sizeable amount of lux upon defeat, as well as EXP or evolution medals. Every time you defeat a raid boss you summoned, it goes up a level. When you next encounter the raid boss, it'll be stronger, and will also give more lux as well as a chance at better medals compared to before. Each raid boss has its own individual level that resets at the end of the month.
Raid bosses drop a sizeable amount of lux whenever damaged. Defeating them gives one or more random rewards, which can be viewed in advance by tapping the boss's image on the Quests screen. Every time you defeat a raid boss you summoned, it goes up a level. When you next encounter the raid boss, it'll be stronger, and will also give more lux as well as a chance at better medals compared to before. Each raid boss has its own individual level that resets at the end of the month.


Raid Bosses all have at least one weak point which can be targeted; defeating one of these weak points delays the enemy's turn by one round. Defeating all of the enemy's weak points prior to defeating the Raid Boss grants you the All Points Defeated reward. Raid Bosses have from one to four weak points.
Raid Bosses all have at least one weak point which can be targeted; defeating one of these weak points delays the enemy's turn by one round. Defeating all of the enemy's weak points prior to defeating the Raid Boss grants you the All Points Defeated reward. Raid Bosses have from one to four weak points.


If you fail to defeat the raid boss you have spawned, you may pay 10 AP to try to finish it off. Alternatively, party members can pay 10 AP to assist you for a chance at the similar rewards.
If you fail to defeat the raid boss you have spawned, you may pay 10 AP to try to finish it off. Alternatively, party members can pay 10 AP to assist you for a chance at the similar rewards. Weak points will remain defeated for 3 minutes, during which the boss will begin the rematch stunned for the appropriate number of turns. When the stun wears off, defeated weak points will be revived with partial HP.


Rewards are granted based on the Raid Boss level, which Raid Boss you are facing, and meeting certain criteria.
Rewards are granted based on the Raid Boss level, which Raid Boss you are facing, and meeting certain criteria.
*Victory - Just defeat the Raid Boss prior to the timer running out. All participants in the raid will receive this.
*Victory - Just defeat the Raid Boss prior to the timer running out. All participants in the raid will receive this.
*MVP/Host - The person who ran into the Raid Boss and the person who did the most damage will receive this.
*MVP/Host - The person who ran into the Raid Boss and the person who did the most damage to the main point will receive this. If the MVP and Host are the same person, they will not receive a second reward.
*All Points Defeated - If the boss had all the weak points destroyed prior to be being defeated, then all participants in the raid will receive this.
*All Points Defeated - If the boss had all the weak points destroyed prior to being defeated, then all participants in the raid will receive this.


=== Omega Raid Bosses ===
=== Omega Raid Bosses ===

Revision as of 15:37, 4 May 2016

Raid Boss Event

Raid Bosses are unusually powerful Heartless which are encountered after killing approximately 70-75 Heartless. Raid bosses only last 10 minutes before disappearing, and cost zero AP to fight the first time. The Raid Boss spawned depends on which mission you last completed.

Raid bosses drop a sizeable amount of lux whenever damaged. Defeating them gives one or more random rewards, which can be viewed in advance by tapping the boss's image on the Quests screen. Every time you defeat a raid boss you summoned, it goes up a level. When you next encounter the raid boss, it'll be stronger, and will also give more lux as well as a chance at better medals compared to before. Each raid boss has its own individual level that resets at the end of the month.

Raid Bosses all have at least one weak point which can be targeted; defeating one of these weak points delays the enemy's turn by one round. Defeating all of the enemy's weak points prior to defeating the Raid Boss grants you the All Points Defeated reward. Raid Bosses have from one to four weak points.

If you fail to defeat the raid boss you have spawned, you may pay 10 AP to try to finish it off. Alternatively, party members can pay 10 AP to assist you for a chance at the similar rewards. Weak points will remain defeated for 3 minutes, during which the boss will begin the rematch stunned for the appropriate number of turns. When the stun wears off, defeated weak points will be revived with partial HP.

Rewards are granted based on the Raid Boss level, which Raid Boss you are facing, and meeting certain criteria.

  • Victory - Just defeat the Raid Boss prior to the timer running out. All participants in the raid will receive this.
  • MVP/Host - The person who ran into the Raid Boss and the person who did the most damage to the main point will receive this. If the MVP and Host are the same person, they will not receive a second reward.
  • All Points Defeated - If the boss had all the weak points destroyed prior to being defeated, then all participants in the raid will receive this.

Omega Raid Bosses

Omega raid bosses are rare versions of each Raid Boss. They are more powerful and grant greater rewards, but follow all the same rules as normal Raid Bosses except that they have a twenty minute timer instead. Sometimes their weak point will have different attributes. They are noticeably different visually, displaying an alternate colour scheme compared to their lesser forms.

Much like their lesser counterparts, Omega raid bosses also have their own individual levels and increase in level as you defeat them.

Gallery