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Medal: Difference between revisions
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| [[File:Second Chance KHUX.png|20x20px]]{{nihongo|'''{{kh|Second Chance}}'''|ラストリーヴ|<br>Rasuto Rīvu|lit. "Last Live"}} || 15 || 32% || Allows the player to survive a single fatal blow with 1 HP, provided they have more than 1 HP left.<!--official desc?--><br>''Triggered when defeated.'' | | [[File:Second Chance KHUX.png|20x20px]]{{nihongo|'''{{kh|Second Chance}}'''|ラストリーヴ|<br>Rasuto Rīvu|lit. "Last Live"}} || 15 || 32% || Allows the player to survive a single fatal blow with 1 HP, provided they have more than 1 HP left.<!--official desc?--><br>''Triggered when defeated.'' | ||
| [[File:Second Chance KHUX.png|20x20px]]{{nihongo|'''{{kh|Ability Zero}}'''|アビリティフリー|<br>Abiriti Furii|lit. "Ability Free"}} || | |- | ||
| [[File:Second Chance KHUX.png|20x20px]]{{nihongo|'''{{kh|Ability Zero}}'''|アビリティフリー|<br>Abiriti Furii|lit. "Ability Free"}} || 20 || 49% || Allows the player to use an ability with 0 skill gauge usage.<!--official desc?--><br>''Triggered when using ability.'' | |||
|- | |- | ||
| [[File:Plus KHUX.png|20x20px]]{{nihongo|'''LUX & Attack Up L'''|LUX&アタックアップM|<br>LUX & Atakku Appu L}} || ?? || ??% || Increases Lux collected from enemies and deals 1.6 times more damage.<!--official desc?--><br>''Triggered when unleashing any attack.'' | | [[File:Plus KHUX.png|20x20px]]{{nihongo|'''LUX & Attack Up L'''|LUX&アタックアップM|<br>LUX & Atakku Appu L}} || ?? || ??% || Increases Lux collected from enemies and deals 1.6 times more damage.<!--official desc?--><br>''Triggered when unleashing any attack.'' |
Revision as of 15:50, 13 July 2016
Medals are character-based objects holding skills and abilities you can utilize in Unchained X.
Attack Medals are equipped to your Keyblade deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.
Support Medals are used to improve your Attack Medals, either by leveling up, evolving, or adding passive skills.
Buff Medals are used to greatly increase your damage output; Debuff Medals are used to reduce your enemies' defense. The buffs and debuffs can be stacked up to 3 times each.
- Strength can be raised by up to 3 tiers.
- Defense can be lowered by up to 3 tiers.
There are separate strength and defense parameters for individual attributes as well. So you can also raise/lower attribute-based strength/defense by up to 3 tiers in addition to the regular strength/defense buffs and debuffs listed above.
Special Attacks
Special Attack Bonus
![](/w/images/thumb/9/9c/Help_%28Special_Attack_Bonus%29_KHUX.png/500px-Help_%28Special_Attack_Bonus%29_KHUX.png)
Special Attack Bonus (ギルト Giruto , Guilt) is a trait found on 6★ medals which have been strengthened with the Power Bangle, which is obtained in Mission 200 (NA ver.) or Mission 350 (JP ver.). The Power Bangle can be used when a 6★ medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.
Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the medal with Fantasia Mickey Ver. B or an additional copy of that 6★ medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common medals will have Level 1 Guilt, Normal medals will have Level 2, Rare medals will have 3, and Super Rare medals will have either Level 3 or 4.
Level | Inactive | Active | Damage Increase |
---|---|---|---|
Level 1 | ![]() |
![]() |
10-25% |
Level 2 | ![]() |
![]() |
20-50% |
Level 3 | ![]() |
![]() |
40-100% |
Level 4 | ![]() |
![]() |
60-130% |
Skills
Skills (スキル Sukiru ) are special passive abilities that rarely appear on medals drawn from Rare and Premium draws, or which are added to medals by leveling up with a Scrooge medal. Scrooge medals can be found in Coliseum boards, premium avatar boards, or rarely as quest objectives (usually for event quests).
Skills can be transferred from one medal to another through level up. A medal with a skills has a 20% chance of transferring if it is in the first level up slot. If the skill is at it's maximum level, then the chance of transfer improves to 100%. Pressing the "Overwrite Skill" button in the level up menu turns this feature off (it is on by default).
To level up a skill, simply use the medal as you fight enemies. Skills have a chance of activating when a medal is used, or when a special condition is met. As a skill levels up, it has a higher chance of being triggered.
List of Skills
Skill | Max | Description | |
---|---|---|---|
LV | Trigger Rate | ||
![]() Attakku Appu S , lit. "Attack Up S") |
10 | 47% | Deals 1.2 times more damage. Triggered when unleashing any attack. |
![]() Attakku Appu M , lit. "Attack Up M") |
15 | 51% | Deals 1.4 times more damage. Triggered when unleashing any attack. |
![]() Attakku Appu L , lit. "Attack Up L") |
20 | 54% | Deals 1.6 times more damage. Triggered when unleashing any attack. |
![]() Gādo Appu S , lit. "Guard Up S") |
10 | 34% | Cuts enemy damage by 1/2. Triggered when attacked. |
![]() Gādo Appu M , lit. "Guard Up M") |
15 | 37% | Cuts enemy damage by 2/3. Triggered when attacked. |
![]() Attakku Appu Hōru S , lit. "Attack Up Whole S") |
10 | 67% | Deals 1.2 times more damage. Triggered when unleashing normal group attacks. |
![]() Attakku Appu Hōru M , lit. "Attack Up Whole M") |
15 | 71% | Deals 1.4 times more damage. Triggered when unleashing normal group attacks. |
![]() Suripuru , lit. "Sleepel") |
10 | 44% | Puts the enemy to sleep. Triggered when unleashing normal single-target attacks. |
![]() Poizon ) |
10 | 44% | Poisons the enemy. Triggered when unleashing normal single-target attacks. |
![]() Pararaizu , lit. "Paralyze") |
10 | 44% | Paralyzes the enemy. Triggered when unleashing normal single-target attacks. |
![]() Abiriti Puraizu Appu , lit. "Ability Prize Up") |
15 | 42% | Increases attack prizes dropped by enemies. Triggered when unleashing any attack. |
![]() LUX Appu , lit. "LUX Up") |
15 | 42% | Increases Lux collected from enemies. Triggered when unleashing any attack. |
![]() LUX & Atakku Appu M ) |
20 | 51% | Increases Lux collected from enemies and deals 1.4 times more damage. Triggered when unleashing any attack. |
![]() Rasuto Rīvu , lit. "Last Live") |
15 | 32% | Allows the player to survive a single fatal blow with 1 HP, provided they have more than 1 HP left. Triggered when defeated. |
![]() Abiriti Furii , lit. "Ability Free") |
20 | 49% | Allows the player to use an ability with 0 skill gauge usage. Triggered when using ability. |
![]() LUX & Atakku Appu L ) |
?? | ??% | Increases Lux collected from enemies and deals 1.6 times more damage. Triggered when unleashing any attack. |