Site Notice |
---|
Due to recent vandalism, all edits performed by IPs and new users will be reviewed before being published. This means it might take some time for your edit to show up. New accounts also have to be confirmed before being created. If you have any questions, contact one of the staff members on their talk page, or on the Discord server. |
Medal: Difference between revisions
No edit summary |
Undo revision 33900 by 149.202.202.78 (talk) |
||
Line 1: | Line 1: | ||
'''[[:Category:Medals|Medals]]''' are character-based objects holding [[Skill|skills]] and [[Ability|abilities]] you can utilize in Unchained X. | |||
[[:Category:Attack Medals|Attack Medals]] are equipped to your [[Keyblade]] deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal. | |||
[[:Category:Support Medals|Support Medals]] are used to improve your Attack Medals, either by leveling up, evolving, or adding [[Skill|passive skills]]. | |||
Buff Medals are used to greatly increase your damage output; Debuff Medals are used to reduce your enemies' defense. The buffs and debuffs can be stacked up to 3 times each. | |||
* Strength can be raised by up to 3 tiers. | |||
* Defense can be lowered by up to 3 tiers. | |||
There are '''separate''' strength and defense parameters for individual attributes as well. So you can also raise/lower attribute-based strength/defense by up to 3 tiers ''in addition'' to the regular strength/defense buffs and debuffs listed above. | |||
==Special Attacks== | |||
{{sec-stub}} | |||
<!--Fusing Two of | |||
the Same Medals Fuse two of the same 3★+ Medals, and not only does the base Medal gain EXP, but its special attack gets stronger. Each time a special attack is strengthened, a yellow dot appears. The special attack of a 3★ Medal can be strengthened once, a 4★ Medal twice, a 5★ Medal 3 times, and a 6★ Medal 5 times. | |||
'''Synthesis''', also known as ''''orbs'''', is the primary method of increasing the power of a medal's [[Ability]]. By fusing identical medals or fusing with a [[Fantasia Mickey Ver. B]] medal, the multiplier of that ability can be raised to increase the damage dealt. The synthesis level of a medal is depicted with yellow orbs beneath the Ability name. Each identical medal fused will increase the number of yellow synthesis orbs by 1, up to a maximum of 5 on a 6★ medal. A 3★ medal can have a maximum of 1 orb, a 4★ medal can have 2 orbs, a 5★ medal can have 3 orbs, and a 6★ medal can have 5 orbs. | |||
[[File:Screenshot_2016-01-01-16-28-53.png|thumb|left|Unsynthesized 6★ Riku KH3D Version]] | |||
[[File:Screenshot_2016-01-01-16-29-04.png|thumb|Fully synthesized 6★ Riku KH3D Version]] | |||
For example, on the left is the base stats for [[Riku KH3D Version]] at 6★. Notice the attack multiplier is x3.10. | |||
The Riku medal at below right is fully synthesized (notice the five yellow orbs), meaning that five total additional Riku KH3D Version medals had been fused onto it. The multiplier for this medal is x3.91, a significant increase in damage. | |||
===When Synthesizing=== | |||
[[File:Auron_Orbing_1.png|thumb|left]][[File:Auron_Orbing_2.png|thumb]]When synthesizing medals, you can preview the number of orbs which will appear on a medal after synthesis is completed. On the left, we can see that combining two <span style="font-weight:normal;">4★ [[Auron]] medals will result in one </span><span style="font-weight:normal;">4★ Auron medal with one synthesis orb.</span> | |||
On the right, we can see the effect of combining a <span style="font-weight:normal;">4★ Auron with a 6</span><span style="font-weight:normal;">★ Auron. The 6</span><span style="font-weight:normal;">★</span><span style="font-weight:normal;"> medal will only increase in level, but no additional synthesis orbs will appear on the synthesized medal. This is because the two medals are not identical--if the medals have different catalog numbers (</span><span style="font-weight:normal;">4★ Auron is #180, and 6</span><span style="font-weight:normal;">★ Auron is #182)</span><span style="font-weight:normal;">, synthesis will not grant an orb. The only exception is the [[Fantasia Mickey Ver. B]] medal.</span> | |||
<span style="font-weight:normal;">When evolving a medal with synthesis orbs, the medal will retain its orbs. The Auron medal in the example on the left, when evolved from </span><span style="font-weight:normal;">4★ to 5</span><span style="font-weight:normal;">★, will become a 5</span><span style="font-weight:normal;">★ medal with 1 synthesis orb.</span> | |||
<span style="font-weight:normal;">When a medal with synthesis orbs is synthesized to another identical medal, the existing orbs will transfer. If the Auron on the left is evolved to 6</span><span style="font-weight:normal;">★ (becoming a 6</span><span style="font-weight:normal;">★ medal with 1 orb) and then synthesized with the 6</span><span style="font-weight:normal;">★ Auron medal with 3 orbs on the right, then 2 orbs will be transferred to the synthesized medal--one for the orb it already contained, and one for the medal itself.</span> | |||
Obtaining the full synthesis bonus on a 6<span style="font-weight:normal;">★ medal require 6 total medals. </span>The most economical way to obtain a fully synthesized 6<span style="font-weight:normal;">★ medal is to combine the 6 required medals into 2 5</span><span style="font-weight:normal;">★ medals (i.e. one 5</span><span style="font-weight:normal;">★ medal with 3 orbs and one 5</span><span style="font-weight:normal;">★ medal with 1 orb, or two 5</span><span style="font-weight:normal;">★ medals with 2 orbs each), which will only require 6 [[Fantasia Mickey]] medals, 4 [[:Category:Evolution Medals|Good Fairies]] of the appropriate color, and 160,000 Munny, as opposed to evolving all 6 medals to 6</span><span style="font-weight:normal;">★ and then combining them, which requires three times as many materials.</span> | |||
Upon clearing Quest 350 in the Japanese version and Quest 200 in the NA version, fully synthesized 6★ medals can be further powered up through [[Guilt]]. | |||
[[Category:Mechanics]] | |||
--> | |||
===Special Attack Bonus=== | |||
[[File:Help (Special Attack Bonus) KHUX.png|right|500px]] | |||
{{nihongo|'''Special Attack Bonus'''|ギルト|Giruto|Guilt}} is a trait found on 6★ medals which have been strengthened with the Power Bangle, which is obtained in [[Quest 200]] (NA ver.) or [[Quest 350]] (JP ver.). The Power Bangle can be used when a 6★ medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings. | |||
Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the medal with [[Fantasia Mickey Ver. B]] or an additional copy of that 6★ medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common medals will have Level 1 Guilt, Normal medals will have Level 2, Rare medals will have 3, and Super Rare medals will have either Level 3, 4 or 5. | |||
{{-}} | |||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:left; font-size:10px" align="center" | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Level | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Inactive | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Active | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="100"|Damage Increase | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="100"|During Campaign | |||
|- | |||
| '''[[:Category:Level 1 Bonus Medals|Level 1]]''' || [[File:Special Attack Bonus Level 1 (Inactive) KHUX.png|50x50px]] || [[File:Special Attack Bonus Level 1 KHUX.png|50x50px]]|| 10-25% || 15-25% | |||
|- | |||
| '''[[:Category:Level 2 Bonus Medals|Level 2]]''' || [[File:Special Attack Bonus Level 2 (Inactive) KHUX.png|50x50px]] || [[File:Special Attack Bonus Level 2 KHUX.png|50x50px]]|| 20-50% || 30-50% | |||
|- | |||
| '''[[:Category:Level 3 Bonus Medals|Level 3]]''' || [[File:Special Attack Bonus Level 3 (Inactive) KHUX.png|50x50px]] || [[File:Special Attack Bonus Level 3 KHUX.png|50x50px]]|| 40-100% || 70-100% | |||
|- | |||
| '''[[:Category:Level 4 Bonus Medals|Level 4]]''' || [[File:Special Attack Bonus Level 4 (Inactive) KHUX.png|50x50px]] || [[File:Special Attack Bonus Level 4 KHUX.png|50x50px]]|| 60-130% || 90-130% | |||
|- | |||
| '''[[:Category:Level 5 Bonus Medals|Level 5]]''' || [[File:Special Attack Bonus Level 5 (Inactive) KHUX.png|50x50px]] || [[File:Special Attack Bonus Level 5 KHUX.png|50x50px]]|| 80-150% || 100-150% | |||
|} | |||
==Skills== | |||
{{nihongo|'''Skills'''|スキル|Sukiru}} are special passive abilities that rarely appear on [[:Category:Attack Medals|medals]] drawn from Rare and Premium draws, or which are added to medals by leveling up with a [[Scrooge]] medal. [[Scrooge]] medals can be found in Coliseum boards, premium avatar boards, or rarely as quest objectives (usually for event quests). | |||
Skills can be transferred from one medal to another through level up. The medal in the first slot has a chance of passing its skill on to the upgraded medal, starting at 20% at skill level 1 and increasing as the skill levels up to 100% at max level; [[Scrooge]] medals will always have their skill level at maximum, barring a bug.<!--cite to reddit--> Pressing the "Overwrite Skill" button in the level up menu turns this feature off (it is on by default). | |||
To level up a skill, simply use the medal as you fight enemies. Skills have a chance of activating when a medal is used, or when a special condition is met. As a skill levels up, it has a higher chance of being triggered. | |||
===List of Skills=== | |||
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:left; font-size:10px" align="center" | |||
!rowspan="2" bgcolor=#c0c0c0 align="center" style="font-size:12px"|Skill | |||
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:12px"|Max | |||
!rowspan="2" bgcolor=#c0c0c0 align="center" style="font-size:12px" width="350px"|Description | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|LV | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="70"|Trigger Rate | |||
|- | |||
| [[File:Attack Boost KHUX.png|20x20px]]{{nihongo|'''{{kh|Attack Boost I|{{a|Attack Boost I}}}}'''|アタックアップS|<br>Attakku Appu S|lit. "Attack Up S"}} || 10 || 47% || Deals 1.2 times more damage.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Attack Boost KHUX.png|20x20px]]{{nihongo|'''{{kh|Attack Boost II|{{a|Attack Boost II}}}}'''|アタックアップM|<br>Attakku Appu M|lit. "Attack Up M"}} || 15 || 51% || Deals 1.4 times more damage.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Attack Boost KHUX.png|20x20px]]{{nihongo|'''{{kh|Attack Boost II Max|{{a|Attack Boost II Max}}}}'''|アタックアップM100%|<br>Attakku Appu M 100%|lit. "Attack Up M 100%"}} || 20 || 100% || Deals 1.4 times more damage. Has a 100% trigger rate at max level.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Attack Boost KHUX.png|20x20px]]{{nihongo|'''{{kh|Attack Boost III|{{a|Attack Boost III}}}}'''|アタックアップL|<br>Attakku Appu L|lit. "Attack Up L"}} || 20 || 54% || Deals 1.6 times more damage.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Attack Boost KHUX.png|20x20px]]{{nihongo|'''{{kh|Attack Boost III Max|{{a|Attack Boost III Max}}}}'''|アタックアップL100%|<br>Attakku Appu L 100%|lit. "Attack Up L 100%"}} || 20 || 100% || Deals 1.6 times more damage. Has a 100% trigger rate at max level.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Defense Boost KHUX.png|20x20px]]{{nihongo|'''{{kh|Defense Boost I|{{a|Defense Boost I}}}}'''|ガードアップS|<br>Gādo Appu S|lit. "Guard Up S"}} || 10 || 34% || Cuts enemy damage by 1/2.<br>''Triggered when attacked.'' | |||
|- | |||
| [[File:Defense Boost KHUX.png|20x20px]]{{nihongo|'''{{kh|Defense Boost II|{{a|Defense Boost II}}}}'''|ガードアップM|<br>Gādo Appu M|lit. "Guard Up M"}} || 15 || 37% || Cuts enemy damage by 2/3.<br>''Triggered when attacked.'' | |||
|- | |||
| [[File:Defense Boost KHUX.png|20x20px]]{{nihongo|'''{{kh|Defense Boost III|{{a|Defense Boost III}}}}'''|ガードアップL|<br>Gādo Appu L|lit. "Guard Up L"}} || 20 || 39% || Cuts enemy damage by 4/5.<!--translated description--><br>''Triggered when attacked.'' | |||
|- | |||
| [[File:Attack Boost KHUX.png|20x20px]]{{nihongo|'''{{a|Attack Boost All I}}'''|アタックアップホールS|<br>Attakku Appu Hōru S|lit. "Attack Up Whole S"}} || 10 || 67% || Deals 1.2 times more damage when attacking all enemies.<br>''Triggered when unleashing normal group attacks.'' | |||
|- | |||
| [[File:Attack Boost KHUX.png|20x20px]]{{nihongo|'''{{a|Attack Boost All II}}'''|アタックアップホールM|<br>Attakku Appu Hōru M|lit. "Attack Up Whole M"}} || 15 || 71% || Deals 1.4 times more damage when attacking all enemies.<!--official desc?--><br>''Triggered when unleashing normal group attacks.'' | |||
|- | |||
| [[File:Status KHUX.png|20x20px]]{{nihongo|'''{{kh|Sleep|{{a|Sleep}}}}'''|スリプル|<br>Suripuru|lit. "Sleepel"}} || 10 || 44% || Puts the enemy to sleep.<br>''Triggered when unleashing normal single-target attacks.'' | |||
|- | |||
| [[File:Status KHUX.png|20x20px]]{{nihongo|'''{{kh|Sleep|{{a|Sleep+}}}}'''|スリプルEX|<br>Suripuru EX|lit. "Sleepel EX"}} || 15 || 54% || Casts Sleep with single, group, or special attacks. Has a shorter duration than the original skill.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Status KHUX.png|20x20px]]{{nihongo|'''{{kh|Poison|{{a|Poison}}}}'''|ポイゾン|<br>Poizon}} || 10 || 44% || Poisons the enemy.<br>''Triggered when unleashing normal single-target attacks.'' | |||
|- | |||
| [[File:Status KHUX.png|20x20px]]{{nihongo|'''{{kh|Poison|{{a|Poison+}}}}'''|ポイゾンEX|<br>Poizon EX|lit. "Poison EX"}} || 15 || 54% || Casts Poison with single, group, or special attacks. Has a shorter duration than the original skill.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Status KHUX.png|20x20px]]{{nihongo|'''{{a|Paralysis}}'''|パラライズ|<br>Pararaizu|lit. "Paralyze"}} || 10 || 44% || Paralyzes the enemy.<br>''Triggered when unleashing normal single-target attacks.'' | |||
|- | |||
| [[File:Status KHUX.png|20x20px]]{{nihongo|'''{{a|Paralysis+}}'''|パラライズEX|<br>Pararaizu EX|lit. "Paralyze EX"}} || 15 || 54% || Casts Paralysis with single, group, or special attacks. Has a shorter duration than the original skill.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Plus KHUX.png|20x20px]]{{nihongo|'''{{a|Attack Prize Plus}}'''|アビリティプライズアップ|<br>Abiriti Puraizu Appu|lit. "Ability Prize Up"}} || 15 || 42% || Increases attack prizes dropped by enemies.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Plus KHUX.png|20x20px]]{{nihongo|'''{{a|ATK Boost II & Prize Plus}}'''|アビプラ&アタックアップM|<br>Abipura ando Atakku Appu M |lit. "Abi. Pri. & Attack Up M"}} || 20 || 44% || Deals 1.4 times more damage and increases attack prizes dropped by enemies.<!--translated description--><br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Plus KHUX.png|20x20px]]{{nihongo|'''{{a|Lux Plus}}'''|LUXアップ|<br>LUX Appu|lit. "LUX Up"}} || 15 || 42% || Increases Lux dropped by enemies.<br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Plus KHUX.png|20x20px]]{{nihongo|'''{{a|ATK Boost II & Lux Plus}}'''|LUX&アタックアップM|<br>LUX & Atakku Appu M|lit. LUX & Attack Up M}} || 20 || 51% || Increases Lux dropped by enemies and deals 1.4 times more damage.<!--official desc?--><br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Plus KHUX.png|20x20px]]{{nihongo|'''{{a|ATK Boost III & Lux Plus}}'''|LUX&アタックアップL|<br>LUX & Atakku Appu L|lit. LUX & Attack Up L}} || 20 || 54% || Increases Lux dropped by enemies and deals 1.6 times more damage.<!--official desc?--><br>''Triggered when unleashing any attack.'' | |||
|- | |||
| [[File:Second Chance KHUX.png|20x20px]]{{nihongo|'''{{kh|Second Chance|{{a|Second Chance}}}}'''|ラストリーヴ|<br>Rasuto Rīvu|lit. "Last Live"}} || 15 || 32% || With 2 or more HP, leaves 1 HP when hit with a fatal blow.<br>''Triggered when hit with a fatal blow.'' | |||
|- | |||
| [[File:Second Chance KHUX.png|20x20px]]{{nihongo|'''{{kh|Ability Zero|{{a|Ability Zero}}}}'''|アビリティフリー|<br>Abiriti Furī|lit. "Ability Free"}} || 20 || 49% || Allows the player to use an ability with 0 skill gauge usage.<!--official desc?--><br>''Triggered when using a special attack.'' | |||
|- | |||
| [[File:Second Chance KHUX.png|20x20px]]{{nihongo|'''{{kh|Ability 1|{{a|Ability 1}}}}'''|アビリティ1|<br>Abiriti 1}} || 20 || 100% || Allows the player to use an ability with 1 skill gauge usage.<!--translated description--><br>''Triggered when using a special attack.'' | |||
|- | |||
| [[File:Second Chance KHUX.png|20x20px]]{{nihongo|'''{{kh|Ability 2|{{a|Ability 2}}}}'''|アビリティ2|<br>Abiriti 2}} || 20 || 100% || Allows the player to use an ability with 2 skill gauge usage.<!--translated description--><br>''Triggered when using a special attack.'' | |||
|} | |||
==See also== | |||
*[[Keyblade]] | |||
{{NASets}} | |||
{{JPSets}} | |||
[[Category:Medals| ]] | |||
[[Category:Mechanics]] |
Revision as of 11:11, 26 September 2016
Medals are character-based objects holding skills and abilities you can utilize in Unchained X.
Attack Medals are equipped to your Keyblade deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.
Support Medals are used to improve your Attack Medals, either by leveling up, evolving, or adding passive skills.
Buff Medals are used to greatly increase your damage output; Debuff Medals are used to reduce your enemies' defense. The buffs and debuffs can be stacked up to 3 times each.
- Strength can be raised by up to 3 tiers.
- Defense can be lowered by up to 3 tiers.
There are separate strength and defense parameters for individual attributes as well. So you can also raise/lower attribute-based strength/defense by up to 3 tiers in addition to the regular strength/defense buffs and debuffs listed above.
Special Attacks
Special Attack Bonus
Special Attack Bonus (ギルト Giruto , Guilt) is a trait found on 6★ medals which have been strengthened with the Power Bangle, which is obtained in Quest 200 (NA ver.) or Quest 350 (JP ver.). The Power Bangle can be used when a 6★ medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.
Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the medal with Fantasia Mickey Ver. B or an additional copy of that 6★ medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common medals will have Level 1 Guilt, Normal medals will have Level 2, Rare medals will have 3, and Super Rare medals will have either Level 3, 4 or 5.
Level | Inactive | Active | Damage Increase | During Campaign |
---|---|---|---|---|
Level 1 | 10-25% | 15-25% | ||
Level 2 | 20-50% | 30-50% | ||
Level 3 | 40-100% | 70-100% | ||
Level 4 | 60-130% | 90-130% | ||
Level 5 | 80-150% | 100-150% |
Skills
Skills (スキル Sukiru ) are special passive abilities that rarely appear on medals drawn from Rare and Premium draws, or which are added to medals by leveling up with a Scrooge medal. Scrooge medals can be found in Coliseum boards, premium avatar boards, or rarely as quest objectives (usually for event quests).
Skills can be transferred from one medal to another through level up. The medal in the first slot has a chance of passing its skill on to the upgraded medal, starting at 20% at skill level 1 and increasing as the skill levels up to 100% at max level; Scrooge medals will always have their skill level at maximum, barring a bug. Pressing the "Overwrite Skill" button in the level up menu turns this feature off (it is on by default).
To level up a skill, simply use the medal as you fight enemies. Skills have a chance of activating when a medal is used, or when a special condition is met. As a skill levels up, it has a higher chance of being triggered.
List of Skills
Skill | Max | Description | |
---|---|---|---|
LV | Trigger Rate | ||
Attack Boost I (アタックアップS Attakku Appu S , lit. "Attack Up S") |
10 | 47% | Deals 1.2 times more damage. Triggered when unleashing any attack. |
Attack Boost II (アタックアップM Attakku Appu M , lit. "Attack Up M") |
15 | 51% | Deals 1.4 times more damage. Triggered when unleashing any attack. |
Attack Boost II Max (アタックアップM100% Attakku Appu M 100% , lit. "Attack Up M 100%") |
20 | 100% | Deals 1.4 times more damage. Has a 100% trigger rate at max level. Triggered when unleashing any attack. |
Attack Boost III (アタックアップL Attakku Appu L , lit. "Attack Up L") |
20 | 54% | Deals 1.6 times more damage. Triggered when unleashing any attack. |
Attack Boost III Max (アタックアップL100% Attakku Appu L 100% , lit. "Attack Up L 100%") |
20 | 100% | Deals 1.6 times more damage. Has a 100% trigger rate at max level. Triggered when unleashing any attack. |
Defense Boost I (ガードアップS Gādo Appu S , lit. "Guard Up S") |
10 | 34% | Cuts enemy damage by 1/2. Triggered when attacked. |
Defense Boost II (ガードアップM Gādo Appu M , lit. "Guard Up M") |
15 | 37% | Cuts enemy damage by 2/3. Triggered when attacked. |
Defense Boost III (ガードアップL Gādo Appu L , lit. "Guard Up L") |
20 | 39% | Cuts enemy damage by 4/5. Triggered when attacked. |
Attack Boost All I (アタックアップホールS Attakku Appu Hōru S , lit. "Attack Up Whole S") |
10 | 67% | Deals 1.2 times more damage when attacking all enemies. Triggered when unleashing normal group attacks. |
Attack Boost All II (アタックアップホールM Attakku Appu Hōru M , lit. "Attack Up Whole M") |
15 | 71% | Deals 1.4 times more damage when attacking all enemies. Triggered when unleashing normal group attacks. |
Sleep (スリプル Suripuru , lit. "Sleepel") |
10 | 44% | Puts the enemy to sleep. Triggered when unleashing normal single-target attacks. |
Sleep+ (スリプルEX Suripuru EX , lit. "Sleepel EX") |
15 | 54% | Casts Sleep with single, group, or special attacks. Has a shorter duration than the original skill. Triggered when unleashing any attack. |
Poison (ポイゾン Poizon ) |
10 | 44% | Poisons the enemy. Triggered when unleashing normal single-target attacks. |
Poison+ (ポイゾンEX Poizon EX , lit. "Poison EX") |
15 | 54% | Casts Poison with single, group, or special attacks. Has a shorter duration than the original skill. Triggered when unleashing any attack. |
Paralysis (パラライズ Pararaizu , lit. "Paralyze") |
10 | 44% | Paralyzes the enemy. Triggered when unleashing normal single-target attacks. |
Paralysis+ (パラライズEX Pararaizu EX , lit. "Paralyze EX") |
15 | 54% | Casts Paralysis with single, group, or special attacks. Has a shorter duration than the original skill. Triggered when unleashing any attack. |
Attack Prize Plus (アビリティプライズアップ Abiriti Puraizu Appu , lit. "Ability Prize Up") |
15 | 42% | Increases attack prizes dropped by enemies. Triggered when unleashing any attack. |
ATK Boost II & Prize Plus (アビプラ&アタックアップM Abipura ando Atakku Appu M , lit. "Abi. Pri. & Attack Up M") |
20 | 44% | Deals 1.4 times more damage and increases attack prizes dropped by enemies. Triggered when unleashing any attack. |
Lux Plus (LUXアップ LUX Appu , lit. "LUX Up") |
15 | 42% | Increases Lux dropped by enemies. Triggered when unleashing any attack. |
ATK Boost II & Lux Plus (LUX&アタックアップM LUX & Atakku Appu M , lit. LUX & Attack Up M) |
20 | 51% | Increases Lux dropped by enemies and deals 1.4 times more damage. Triggered when unleashing any attack. |
ATK Boost III & Lux Plus (LUX&アタックアップL LUX & Atakku Appu L , lit. LUX & Attack Up L) |
20 | 54% | Increases Lux dropped by enemies and deals 1.6 times more damage. Triggered when unleashing any attack. |
Second Chance (ラストリーヴ Rasuto Rīvu , lit. "Last Live") |
15 | 32% | With 2 or more HP, leaves 1 HP when hit with a fatal blow. Triggered when hit with a fatal blow. |
Ability Zero (アビリティフリー Abiriti Furī , lit. "Ability Free") |
20 | 49% | Allows the player to use an ability with 0 skill gauge usage. Triggered when using a special attack. |
Ability 1 (アビリティ1 Abiriti 1 ) |
20 | 100% | Allows the player to use an ability with 1 skill gauge usage. Triggered when using a special attack. |
Ability 2 (アビリティ2 Abiriti 2 ) |
20 | 100% | Allows the player to use an ability with 2 skill gauge usage. Triggered when using a special attack. |