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'''[[:Category:Medals|Medals]]''' are character-based objects holding [[Skill|skills]] and [[Ability|abilities]] you can utilize in Unchained X.
A {{nihongo|'''[[:Category:Medals|Medal]]'''|メダル|Medaru}} is a character-based object holding [[Skill|skills]] and [[Special Attack]]s you can utilize in {{KHUX}}.


[[:Category:Attack Medals|Attack Medals]] are equipped to your [[Keyblade]] deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.
[[:Category:Attack Medals|Attack Medals]] are equipped to your [[Keyblade]] deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.


[[:Category:Support Medals|Support Medals]] are used to improve your Attack Medals, either by leveling up, evolving, or adding [[Skill|passive skills]].
[[:Category:Support Medals|Support Medals]] are used to improve your Attack Medals, either by leveling up, evolving, or adding skills.


Buff Medals are used to greatly increase your damage output; Debuff Medals are used to reduce your enemies' defense. The buffs and debuffs can be stacked up to 3 times each.  
Buff Medals are used to greatly increase your damage output; Debuff Medals are used to reduce your enemies' defense. The buffs and debuffs can be stacked up to 3 times each.  
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==Special Attacks==
==Special Attacks==
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<!--Fusing Two of
A {{nihongo|'''[[Special Attack]]'''|アビリティ|Abiriti|lit. "Ability"}} is an attack attached to each Medal that requires a certain number of gauges to use. When the player has enough gauges, these Special Attacks can be unleashed by swiping the Medal toward the center of the screen. Special Attacks can be ''single target'', ''all target'', or ''random target'', referring to the number of enemies struck by the attack. Some rare Medals might have an all-target Special Attack which is normally single target; these Special Attacks will have a higher gauge cost to activate.
the Same Medals Fuse two of the same 3★+ Medals, and not only does the base Medal gain EXP, but its special attack gets stronger. Each time a special attack is strengthened, a yellow dot appears. The special attack of a 3★ Medal can be strengthened once, a 4★ Medal twice, a 5★ Medal 3 times, and a 6★ Medal 5 times.


*For Medals that are rarity 3★ or higher, if you combine two of the same Medal of the same rarity, you can increase the power of its Special Attack. Each time you do this, a dot ○ will become filled in ●.
*The number of dots that you can fill in depends on the Medal's rarity. A 3★ Medal can be strengthened to 1 dot ●, a 4★ Medal 2 dots ●●, a 5★ Medal 3 dots ●●●, and a 6★ Medal can be strengthened to a total of 5 dots ●●●●●.


<!--Fusing two of the same 3★+ Medals, and not only does the base Medal gain EXP, but its special attack gets stronger. Each time a special attack is strengthened, a yellow dot appears. The special attack of a 3★ Medal can be strengthened once, a 4★ Medal twice, a 5★ Medal 3 times, and a 6★ Medal 5 times.




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===Special Attack Bonus===
===Special Attack Bonus===
[[File:Help (Special Attack Bonus) KHUX.png|right|500px]]
[[File:Help (Special Attack Bonus) KHUX.png|right|500px]]
{{nihongo|'''Special Attack Bonus'''|ギルト|Giruto|Guilt}} is a trait found on 6★ medals which have been strengthened with the Power Bangle, which is obtained in [[Quest 200]] (NA ver.) or [[Quest 350]] (JP ver.). The Power Bangle can be used when a 6★ medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.
The {{nihongo|'''Special Attack Bonus'''|ギルト|Giruto|Guilt}} is a trait found on 6★ Medals which have been strengthened with the Power Bangle, which is obtained in [[Quest 200: Heading Home Pt. 6|Quest 200]] (English version) or [[Quest 350: A Job for Two Heroes|Quest 350]] (Japanese version). A 6★ Medal's Special Attack Bonus can be unlocked by strengthening it one more time after the 5 dots have been filled in. The Special Attack Bonus is a damage bonus added on top of the damage multipliers the player earns by strengthening their Medal.


Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the medal with [[Mickey and Broom Servants]] or an additional copy of that 6★ medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common medals will have Level 1 Guilt, Normal medals will have Level 2, Rare medals will have 3, and Super Rare medals will have either Level 3, 4 or 5.
Different Medals have different Special Attack Bonus Tiers, which determine the range of the bonus received. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the medal with [[Mickey and Broom Servants]] or an additional copy of that 6★ Medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common Medals will have Level 1 Bonus, Normal Medals will have Level 2, Rare Medals will have Level 3, and Super Rare Medals will have either Level 3, 4 or 5.
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==Skills==
==Skills==
{{nihongo|'''Skills'''|スキル|Sukiru}} are special passive abilities that rarely appear on [[:Category:Attack Medals|medals]] drawn from Rare and Premium draws, or which are added to medals by leveling up with a [[Scrooge]] medal. [[Scrooge]] medals can be found in Coliseum boards, premium avatar boards, or rarely as quest objectives (usually for event quests).  
{{nihongo|'''Skills'''|スキル|Sukiru}} are special passive abilities that rarely appear on [[:Category:Attack Medals|Medals]] drawn from Rare and Premium draws, or which are added to Medals by fusing with a [[Scrooge]] Medal. [[Scrooge]] Medals can be found in [[Avatar Boards#Coliseum Boards|Coliseum Boards]], [[Avatar Boards#Premium Boards|Premium Boards]], or rarely as quest objectives (usually for [[Event Quests]]).  


Skills can be transferred from one medal to another through level up. The medal in the first slot has a chance of passing its skill on to the upgraded medal, starting at 20% at skill level 1 and increasing as the skill levels up to 100% at max level; [[Scrooge]] medals will always have their skill level at maximum, barring a bug.<!--cite to reddit--> Pressing the "Overwrite Skill" button in the level up menu turns this feature off (it is on by default).
Skills can be transferred from one Medal to another through fusing. The Medal in the first slot has a chance of passing its skill on to the base Medal, starting at 20% at skill level 1 and increasing as the skill levels up to 100% at max level; [[Scrooge]] Medals will always have their skill level at maximum, barring a bug. Pressing the "Overwrite Skill" button in the fusing process turns this feature off (it is on by default).


To level up a skill, simply use the medal as you fight enemies. Skills have a chance of activating when a medal is used, or when a special condition is met. As a skill levels up, it has a higher chance of being triggered.
To level up a skill, simply use the Medal as you fight enemies. Skills have a chance of activating when a Medal is used, or when a special condition is met. As a skill levels up, it has a higher chance of being triggered.


===List of Skills===
===List of Skills===

Revision as of 13:23, 12 January 2017

A Medal (メダル Medaru?) is a character-based object holding skills and Special Attacks you can utilize in Kingdom Hearts Unchained χ / Union χ.

Attack Medals are equipped to your Keyblade deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.

Support Medals are used to improve your Attack Medals, either by leveling up, evolving, or adding skills.

Buff Medals are used to greatly increase your damage output; Debuff Medals are used to reduce your enemies' defense. The buffs and debuffs can be stacked up to 3 times each.

  • Strength can be raised by up to 3 tiers.
  • Defense can be lowered by up to 3 tiers.

There are separate strength and defense parameters for individual attributes as well. So you can also raise/lower attribute-based strength/defense by up to 3 tiers in addition to the regular strength/defense buffs and debuffs listed above.

Special Attacks

A Special Attack (アビリティ Abiriti?, lit. "Ability") is an attack attached to each Medal that requires a certain number of gauges to use. When the player has enough gauges, these Special Attacks can be unleashed by swiping the Medal toward the center of the screen. Special Attacks can be single target, all target, or random target, referring to the number of enemies struck by the attack. Some rare Medals might have an all-target Special Attack which is normally single target; these Special Attacks will have a higher gauge cost to activate.

  • For Medals that are rarity 3★ or higher, if you combine two of the same Medal of the same rarity, you can increase the power of its Special Attack. Each time you do this, a dot ○ will become filled in ●.
  • The number of dots that you can fill in depends on the Medal's rarity. A 3★ Medal can be strengthened to 1 dot ●, a 4★ Medal 2 dots ●●, a 5★ Medal 3 dots ●●●, and a 6★ Medal can be strengthened to a total of 5 dots ●●●●●.


Special Attack Bonus

The Special Attack Bonus (ギルト Giruto?, Guilt) is a trait found on 6★ Medals which have been strengthened with the Power Bangle, which is obtained in Quest 200 (English version) or Quest 350 (Japanese version). A 6★ Medal's Special Attack Bonus can be unlocked by strengthening it one more time after the 5 dots have been filled in. The Special Attack Bonus is a damage bonus added on top of the damage multipliers the player earns by strengthening their Medal.

Different Medals have different Special Attack Bonus Tiers, which determine the range of the bonus received. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the medal with Mickey and Broom Servants or an additional copy of that 6★ Medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common Medals will have Level 1 Bonus, Normal Medals will have Level 2, Rare Medals will have Level 3, and Super Rare Medals will have either Level 3, 4 or 5.

Level Inactive Active Damage Increase During Campaign
Level 1 10-25% 15-25%
Level 2 20-50% 30-50%
Level 3 40-100% 70-100%
Level 4 60-130% 90-130%
Level 5 80-150% 100-150%

Skills

Skills (スキル Sukiru?) are special passive abilities that rarely appear on Medals drawn from Rare and Premium draws, or which are added to Medals by fusing with a Scrooge Medal. Scrooge Medals can be found in Coliseum Boards, Premium Boards, or rarely as quest objectives (usually for Event Quests).

Skills can be transferred from one Medal to another through fusing. The Medal in the first slot has a chance of passing its skill on to the base Medal, starting at 20% at skill level 1 and increasing as the skill levels up to 100% at max level; Scrooge Medals will always have their skill level at maximum, barring a bug. Pressing the "Overwrite Skill" button in the fusing process turns this feature off (it is on by default).

To level up a skill, simply use the Medal as you fight enemies. Skills have a chance of activating when a Medal is used, or when a special condition is met. As a skill levels up, it has a higher chance of being triggered.

List of Skills

Skill Max Description
LV Trigger Rate
Attack Boost I (アタックアップS
Attakku Appu S
?, lit. "Attack Up S")
10 47% Deals 1.2 times more damage.
Triggered when unleashing any attack.
Attack Boost II (アタックアップM
Attakku Appu M
?, lit. "Attack Up M")
15 51% Deals 1.4 times more damage.
Triggered when unleashing any attack.
Attack Boost II Max (アタックアップM100%
Attakku Appu M 100%
?, lit. "Attack Up M 100%")
20 100% Deals 1.4 times more damage. Has a 100% trigger rate at max level.
Triggered when unleashing any attack.
Attack Boost III (アタックアップL
Attakku Appu L
?, lit. "Attack Up L")
20 54% Deals 1.6 times more damage.
Triggered when unleashing any attack.
Attack Boost III Max (アタックアップL100%
Attakku Appu L 100%
?, lit. "Attack Up L 100%")
20 100% Deals 1.6 times more damage. Has a 100% trigger rate at max level.
Triggered when unleashing any attack.
Attack Boost IV (アタックアップXL
Attakku Appu XL
?, lit. "Attack Up XL")
20 54% Deals 1.8 times more damage.
Triggered when unleashing any attack.
Defense Boost I (ガードアップS
Gādo Appu S
?, lit. "Guard Up S")
10 34% Cuts enemy damage by 1/2.
Triggered when attacked.
Defense Boost II (ガードアップM
Gādo Appu M
?, lit. "Guard Up M")
15 37% Cuts enemy damage by 2/3.
Triggered when attacked.
Defense Boost III (ガードアップL
Gādo Appu L
?, lit. "Guard Up L")
20 39% Negates enemy damage by 80%.
Triggered when attacked.
Attack Boost All I (アタックアップホールS
Attakku Appu Hōru S
?, lit. "Attack Up Whole S")
10 67% Deals 1.2 times more damage when attacking all enemies.
Triggered when unleashing normal group attacks.
Attack Boost All II (アタックアップホールM
Attakku Appu Hōru M
?, lit. "Attack Up Whole M")
15 71% Deals 1.4 times more damage when attacking all enemies.
Triggered when unleashing normal group attacks.
Sleep (スリプル
Suripuru
?, lit. "Sleepel")
10 44% Puts the enemy to sleep.
Triggered when unleashing normal single-target attacks.
Sleep+ (スリプルEX
Suripuru EX
?, lit. "Sleepel EX")
15 54% Casts Sleep with single, group, or special attacks. Has a shorter duration than the original skill.
Triggered when unleashing any attack.
Poison (ポイズン
Poizun
?)
10 44% Poisons the enemy.
Triggered when unleashing normal single-target attacks.
Poison+ (ポイズンEX
Poizun EX
?, lit. "Poison EX")
15 54% Casts Poison with single, group, or special attacks. Has a shorter duration than the original skill.
Triggered when unleashing any attack.
Paralysis (パラライズ
Pararaizu
?, lit. "Paralyze")
10 44% Paralyzes the enemy.
Triggered when unleashing normal single-target attacks.
Paralysis+ (パラライズEX
Pararaizu EX
?, lit. "Paralyze EX")
15 54% Casts Paralysis with single, group, or special attacks. Has a shorter duration than the original skill.
Triggered when unleashing any attack.
Attack Prize Plus (アビリティプライズアップ
Abiriti Puraizu Appu
?, lit. "Ability Prize Up")
15 42% Increases attack prizes dropped by enemies.
Triggered when unleashing any attack.
ATK Boost II & ATK Prize+ (アビプラ&アタックアップM
Abipura ando Atakku Appu M
?, lit. "Abi. Pri. & Attack Up M")
20 44% Deals 1.4 times more damage, and greatly increases attack prizes dropped by enemies.
Triggered when unleashing any attack.
ATK Boost III & ATK Prize+ (アビプラ&アタックアップL
Abipura ando Atakku Appu L
?, lit. "Abi. Pri. & Attack Up L")
20 49% Deals 1.6 times more damage, and greatly increases attack prizes dropped by enemies.
Triggered when unleashing any attack.
Lux Plus (LUXアップ
LUX Appu
?, lit. "LUX Up")
15 42% Increases Lux dropped by enemies.
Triggered when unleashing any attack.
ATK Boost II & Lux Plus (LUX&アタックアップM
LUX & Atakku Appu M
?, lit. LUX & Attack Up M)
20 51% Deals 1.4 times more damage, and greatly increases Lux dropped by enemies.
Triggered when unleashing any attack.
ATK Boost III & Lux Plus (LUX&アタックアップL
LUX & Atakku Appu L
?, lit. LUX & Attack Up L)
20 54% Deals 1.6 times more damage, and greatly increases Lux dropped by enemies.
Triggered when unleashing any attack.
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Live")
15 32% With 2 or more HP, leaves 1 HP when hit with a fatal blow.
Triggered when hit with a fatal blow.
Second Chance II (ラストリーヴII
Rasuto Rīvu II
?, lit. "Last Live II")
?? ??% With 2 or more HP, leaves 1 HP when hit with a fatal blow.
Triggered when hit with a fatal blow.
No Cost (アビリティフリー
Abiriti Furī
?, lit. "Ability Free")
20 49% Triggers a special attack for free.
Triggered when using a special attack.
SP Attack Gauge I (アビリティ1
Abiriti 1
?, lit. "Ability 1")
20 100% Uses only 1 special attack gauge. Has a 100% trigger rate.
Triggered when using a special attack.
SP Attack Gauge II (アビリティ2
Abiriti 2
?, lit. "Ability 2")
15 100% Uses only 2 special attack gauges. Has a 100% trigger rate.
Triggered when using a special attack.
ATK Boost III Max & SP ATK Gauge II (アビ 2 & アタL100%
Abi 2 & Ata L 100%
?, lit. "Abi. 2 & Att. L 100%)
20 100% Deals 1.6 times more damage, and uses only 2 special attack gauges. Has a 100% trigger rate.
Triggered when using a special attack.

See also