Stats: Difference between revisions
→LV: Main article template | TOC right template. |
|||
Line 1: | Line 1: | ||
{{TOC right}} | |||
=={{KHUX}}== | =={{KHUX}}== | ||
===LV=== | ===LV=== | ||
{{Main|Passives#Lux Level Passives}} | |||
'''LV''', or '''Level''', is a stat used by the Player, Medals, Keyblades, and Enemies. | '''LV''', or '''Level''', is a stat used by the Player, Medals, Keyblades, and Enemies. | ||
The Player's LV is determined by the total amount of [[Lux]] collected. Increasing the Player's LV restores AP, rewards the Player with [[Avatar Coin]]s, and unlocks new [[Avatar Boards]] at certain Levels. The Player's LV also determines which Medals show up on the Friend Medal list, in addition to the Medals shared by other members of the Player's [[Party]] (if the Party is not at full capacity). The current maximum LV is | The Player's LV is determined by the total amount of [[Lux]] collected. Increasing the Player's LV restores AP, rewards the Player with [[Avatar Coin]]s, and unlocks new [[Avatar Boards]] at certain Levels. The Player's LV also determines which Medals show up on the Friend Medal list, in addition to the Medals shared by other members of the Player's [[Party]] (if the Party is not at full capacity). The current maximum LV is 900 in both the English version and in the Japanese version. | ||
A Medal's LV determines the STR and DEF of that Medal. A Medal's LV can be raised by giving it enough EXP. The maximum LV of a Medal is determined by its rank; 10 for ★, 20 for 2★, 40 for 3★, 60 for 4★, 80 for 5★, 100 for 6★, and 120 for 7★. A Medal needs to be at its maximum LV before it can be evolved. | A Medal's LV determines the STR and DEF of that Medal. A Medal's LV can be raised by giving it enough EXP. The maximum LV of a Medal is determined by its rank; 10 for ★, 20 for 2★, 40 for 3★, 60 for 4★, 80 for 5★, 100 for 6★, and 120 for 7★. A Medal needs to be at its maximum LV before it can be evolved. |