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[[File:Auron_Orbing_1.png|thumb|left]][[File:Auron_Orbing_2.png|thumb]]When synthesizing medals, you can preview the number of orbs which will appear on a medal after synthesis is completed. On the left, we can see that combining two <span style="font-weight:normal;">4★ [[Auron]] medals will result in one </span><span style="font-weight:normal;">4★ Auron medal with one synthesis orb.</span> | [[File:Auron_Orbing_1.png|thumb|left]][[File:Auron_Orbing_2.png|thumb]]When synthesizing medals, you can preview the number of orbs which will appear on a medal after synthesis is completed. On the left, we can see that combining two <span style="font-weight:normal;">4★ [[Auron]] medals will result in one </span><span style="font-weight:normal;">4★ Auron medal with one synthesis orb.</span> | ||
On the right, we can see the effect of combining a <span style="font-weight:normal;">4★ Auron with a 6</span><span style="font-weight:normal;">★ Auron. The 6</span><span style="font-weight:normal;">★</span><span style="font-weight:normal;"> medal will only increase in level, but no additional synthesis orbs will appear on the synthesized medal. This is because the two medals are not identical--if the medals have different catalog numbers (</span><span style="font-weight:normal;">4★ Auron is #180, and 6</span><span style="font-weight:normal;">★ Auron is #182)</span><span style="font-weight:normal;">, synthesis will not grant an orb. The only exception is the [[Mickey | On the right, we can see the effect of combining a <span style="font-weight:normal;">4★ Auron with a 6</span><span style="font-weight:normal;">★ Auron. The 6</span><span style="font-weight:normal;">★</span><span style="font-weight:normal;"> medal will only increase in level, but no additional synthesis orbs will appear on the synthesized medal. This is because the two medals are not identical--if the medals have different catalog numbers (</span><span style="font-weight:normal;">4★ Auron is #180, and 6</span><span style="font-weight:normal;">★ Auron is #182)</span><span style="font-weight:normal;">, synthesis will not grant an orb. The only exception is the [[Fantasia Mickey Ver. B]] medal.</span> | ||
<span style="font-weight:normal;">When evolving a medal with synthesis orbs, the medal will retain its orbs. The Auron medal in the example on the left, when evolved from </span><span style="font-weight:normal;">4★ to 5</span><span style="font-weight:normal;">★, will become a 5</span><span style="font-weight:normal;">★ medal with 1 synthesis orb.</span> | <span style="font-weight:normal;">When evolving a medal with synthesis orbs, the medal will retain its orbs. The Auron medal in the example on the left, when evolved from </span><span style="font-weight:normal;">4★ to 5</span><span style="font-weight:normal;">★, will become a 5</span><span style="font-weight:normal;">★ medal with 1 synthesis orb.</span> |
Revision as of 20:19, 14 June 2016
Medals are character-based objects holding skills and abilities you can utilize in Unchained X.
Attack Medals are equipped to your Keyblade deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.
Support Medals are used to improve your Attack Medals, either by leveling up, evolving, or adding passive skills.
Special Attacks
Special Attack Bonus
Special Attack Bonus (ギルト Giruto , Guilt) is a trait found on 6★ Medals which have been strengthened with the Power Bangle, which is obtained in Mission 200 (NA ver.) or Mission 350 (JP ver.). The Power Bangle can be used when a 6★ Medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.
Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the Medal with Mickey and Brooms or an additional copy of that 6★ Medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common Medals will have Level 1 Guilt, Rare Medals will have Level 2, and Premium Medals will have either Level 3 or 4.
Level | Inactive | Active | Damage Increase |
---|---|---|---|
Level 1 | 10-25% | ||
Level 2 | 20-50% | ||
Level 3 | 40-100% | ||
Level 4 | 60-130% |
Skills
Skill | Max | Description | |
---|---|---|---|
LV | Trigger Rate | ||
Attack Boost I (アタックアップS Attakku Appu S , lit. "Attack Up S") |
10 | 47% | Deals 1.2 times more damage. Triggered when unleashing any attack. |
Attack Boost II (アタックアップM Attakku Appu M , lit. "Attack Up M") |
15 | 51% | Deals 1.4 times more damage. Triggered when unleashing any attack. |
Attack Boost III (アタックアップL Attakku Appu L , lit. "Attack Up L") |
20 | 54% | Deals 1.6 times more damage. Triggered when unleashing any attack. |
Defense Boost I (ガードアップS Gādo Appu S , lit. "Guard Up S") |
10 | 34% | Cuts enemy damage by 1/2. Triggered when attacked. |
Defense Boost II (ガードアップM Gādo Appu M , lit. "Guard Up M") |
15 | 37% | Cuts enemy damage by 2/3. Triggered when attacked. |
Attack Boost All I (アタックアップホールS Attakku Appu Hōru S , lit. "Attack Up Whole S") |
10 | 67% | Deals 1.2 times more damage. Triggered when unleashing normal group attacks. |
Attack Boost All II (アタックアップホールM Attakku Appu Hōru M , lit. "Attack Up Whole M") |
15 | 71% | Deals 1.4 times more damage. Triggered when unleashing normal group attacks. |
Sleep (スリプル Suripuru , lit. "Sleepel") |
10 | 44% | Puts the enemy to sleep. Triggered when unleashing normal single-target attacks. |
Poison (ポイゾン Poizon ) |
10 | 44% | Poisons the enemy. Triggered when unleashing normal single-target attacks. |
Paralysis (パラライズ Pararaizu , lit. "Paralyze") |
10 | 44% | Paralyzes the enemy. Triggered when unleashing normal single-target attacks. |
Attack Prize Plus (アビリティプライズアップ Abiriti Puraizu Appu , lit. "Ability Prize Up") |
15 | 42% | Increases attack prizes dropped by enemies. Triggered when unleashing any attack. |
Lux Plus (LUXアップ LUX Appu , lit. "LUX Up") |
15 | 42% | Increases Lux collected from enemies. Triggered when unleashing any attack. |
LUX & Attack Up M (LUX&アタックアップM LUX & Atakku Appu M ) |
20 | 51% | Increases Lux collected from enemies and deals 1.4 times more damage. Triggered when unleashing any attack. |
Second Chance (ラストリーヴ Rasuto Rīvu , lit. "Last Live") |
15 | 32% | Allows the player to survive a single fatal blow with 1 HP, provided they have more than 1 HP left. Triggered when defeated. |