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Pet System: Difference between revisions

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We've always used the word "mechanics". Just look at the nav-template or category.
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Revision as of 04:37, 4 October 2017

The pet medal slot.

The Pet System, is a gameplay mechanic introduced in Kingdom Hearts Unchained χ / Union χ Version 2.3.1. It allows the player to bring a pet, also called "Spirit", with them into a quest, and use it as a 6th Medal slot.

Mechanics

Players can name their pet and customize their pet's appearance with special Avatar Parts.

Pets can be leveled up by equipping them with Medals. Medals have a certain number of points; and when reaching enough points, the pet will grow in rank, increasing the multiplier on the Medal slot, as well as learn "Tricks".
Medals that are equipped onto the pet are not deleted and can be changed at any time. Medals can be equipped onto the pet, even if they are already equipped on a Keyblade.

Having a pet gives the player access to a 6th Medal slot. This slot doesn't have an attribute associated with it, and the multiplier increases by raising the pet's rank.

Stats

Slot Multiplier

Pet Rank Multiplier Points needed
for next rank
Cumulative Points
needed for rank
Rank 1 x1.00 108 0
Rank 2 x2.40 36 108
Rank 3 x2.50 18 144
Rank 4 x2.60 54 162
Rank 5 x2.70 72 216

Medal Points

The amount of points a Medal is worth is determined by its Special Attack Bonus Level and whether it has any traits.

SAB Level Points (No trait) Points (1+ Trait)
15 18
20 24
30 36

However, certain Medals are an exception to this rule.

Medal Points (No trait) Points (1+ Trait)
15 18
25 ?

Tricks

Tricks (特技 Tokugi?) are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.

Name Details Conditions Unlocked
Steal I (スティールⅠ
Sutīru Ⅰ
?)
Obtains dropped items x 2. Has a 50% trigger rate when enemies drop an item. 1 charge per battle. Rank 2
Blast I (フィニッシュⅠ
Finisshu Ⅰ
?, lit. "Finish I")
Deals 10,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle. Rank 3
Esuna I (エスナⅠ
Esuna Ⅰ
?)
Recovers player's status ailments. Triggers after the player receives a negative status effect. 1 charge per battle. Rank 4
HP Recovery I (HPリカバリⅠ
HP Rikabari Ⅰ
?)
Recovers 1 HP when the player is hit with a fatal blow. Triggers when the player reaches 0 HP, the pet restores 1 HP. 1 charge per battle. Rank 5