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Quest 425: The Foreteller's Might: Difference between revisions

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{{Player}} enters the waterway under the tower and find Master Ava, who challenges them to battle.
{{Player}} enters the waterway under the tower and find Master Ava, who challenges them to battle.
===Script===
===Script===
{{Quest 425/Script}}
{{/Script}}


==Maps==
==Maps==

Revision as of 11:42, 2 August 2019

« Quest 425
The Foreteller's Might
Show Foreteller Ava the Power of a Keyblade Wielder!
»

Maps: Underground Waterway
Kana 予知者アヴァにキーブレード使いとしての力を示そう!
Rōmaji Yochisha Ava ni Kīburēdo Tsukai-toshite no Chikara o Shimesu!
AP Level Raid Boss
22 120 ???
Target
Magic AttributeMaster Ava
EN Objectives
Defeat the target enemy within 3 turns 6 Avatar Coin
Defeat the target enemy within 3 turns "Unchained" Title
Complete without having to continue 1 Mythril Shard
JP Objectives
Defeat the target enemy within 3 turns 5 Avatar Coin
Defeat the target enemy within 3 turns "???" Title
Complete without having to continue 1 Mythril Shard
EN Quest Rewards Materials
150 Jewels
1 Orichalcum[1]
None
JP Quest Rewards
1 Orichalcum[1]
« Quest 425
The Foreteller's Might
Show Foreteller Ava the Power of a Keyblade Wielder!
»

Maps: Underground Waterway
Kana 予知者アヴァにキーブレード使いとしての力を示そう!
Rōmaji Yochisha Ava ni Kīburēdo Tsukai-toshite no Chikara o Shimesu!
AP Level Raid Boss
10 230 ???
Target Keyblade
Magic AttributeMaster Ava Speed AttributeMissing Ache
Condition
Special attacks allowed only for Upright Medals.
EN Objectives
Defeat all enemies within 1 turn 1 Dark Matter
Defeat the target enemy within 3 turns 1 Magic Mirror 6★
Use 2 or fewer special attacks 1 Dark Matter
JP Objectives
Defeat all enemies within 1 turn 1 Dark Matter
Defeat the target enemy within 3 turns 1 Magic Mirror 6★
Use at most 2 special abilities 1 Dark Matter
EN Quest Rewards Materials
150 Jewels
None
JP Quest Rewards
None

Quest 425 takes place in Daybreak Town.

Story summary

The Player enters the waterway under the tower and find Master Ava, who challenges them to battle.

Script

Before quest
[The Player and Chirithy run down the waterway and find Ava waiting for them.]
  • "Master Ava...!?"
[Ava walks forward.]
  • "You're The Player."
[The Player nods.]
  • "Why are you here?"
[The Player asks about Ephemer.]
  • "Ephemer? Yes, I know him, but you still haven't answered my question."
[The Player explains that they believe Ava is a lead to Ephemer.]
  • "You came to find me because of some rumor?"
[The Player shrugs.]
  • "You had a dream?"
[The Player nods and explains.]
  • "I see. Ephemer said he was waiting for you here in your dream, but this place is restricted."
[Ava walks past The Player, surprising them.]
  • "So you thought that he may have gotten caught up in the problems that we foretellers have been having lately. And because someone saw us talking the other day,"
[Ava turns.]
  • "you thought that maybe I had something to do with it."
[The Player shrugs.]
  • "You're honest. I like you. You're not too far off base, but I can't tell you much else right now."
[Ava summons her Keyblade.]
  • "Master Ava!?"
[Ava moves into a battle stance as Chirithy hops behind The Player.]
  • "Show me what you can do."
After quest
[The Player is knocked to the ground and Ava sheathes her blade.]
  • "Not bad. I see a lot of potential in you. But I also see sadness in your heart. Hanging on to it will eventually lead to darkness. You need to somehow let it go."
[Ava walks over to The Player and gestures to Chirity.]
  • "With this little one helping you, you'll be fine. Now, go home. And I'm sorry, but this area is strictly off-limits, all right?"
[The Player gets up and nods, then leaves with Chirithy as Ava watches them leave.]
  • "So it's you. You're the friend he told me about..."

[The Player dreams of Ephemer investigating the waterway.]
  • "Sorry, The Player..."
[Ephemer turns to explore the waterway, but hears a noise and doubles back.]
  • "Who is it?"
[The Master of Masters steps forward, cloaked in shadows.]
  • "You...!?"

[The Player is sleeping in their bed as Chirithy watches from the windowsill.]
  • "That was one doozy of a day. Betcha didn't think you'd end up having to fight a foreteller."
[An unseen speaker is heard.]
  • "I'm sorry. But it wasn't fun for me either, you know."
[Chirithy looks up and sees Ava, sitting on the next windowsill, and she hops down.]
  • "Master Ava! What are you doing here?"
[Ava shrugs.]
  • "Please, call me "Ava." Did you show him the dream of Ephemer?"
  • "No. That wasn't me."
[Ava tilts her head in thought.]
  • "Then perhaps it was Ephemer himself."
[Chirithy jumps.]
  • "Huh? How is that possible?"
  • "Ephemer's getting very close to the truth."
[Ava steps forward to look at The Player.]
  • "He's fallen into an unchained state and now finds himself in a different realm. From that realm, I believe he tried reaching out to him."
[Ava leans over and touches The Player's forehead.
  • "If they connected, even in a dream, that means he's getting closer to that realm too."
[Ava stands.]
  • "Whether he continues down that path is up to his own heart."
[Ava turns away.]
  • "Chirithy, you have to protect The Player from the nightmares, so the wind can carry him far away from here."
[Ava walks away and vanishes as Chirithy watches.]
  • "Me...?"

Maps

Enemies

Icon Enemies Locations Notes
Magic Attribute1 Prize Egg Underground Waterway (2) Has a chance of appearing
Master Ava Underground Waterway (2) Target Enemy
Total Number of Enemies: 2


Enemy types

Gallery

Treasures

Icon Items found Locations Notes
Attack Prize Underground Waterway (2)

Quest walkthrough

In order to survive the battle, equip a strong healing medal such as Minnie or Daisy, as well as several strong Speed Medals. Two or three copies of Defense Boost I should also be equipped.

In order to complete the objective, you will need your deck to begin with KH CoM Naminé to copy Ava's buffs, Alice to remove them, then strong Speed Medals to deal damage. You will still need a healing Medal.


  1. 1.0 1.1 Before Version 2.6.0.