Quest 660: Helping Cinderella Pt. 6

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Quest 660 takes place in the Castle of Dreams.

« Quest 660
Helping Cinderella Pt. 6
»

Maps: The Chateau - Cinderella's Room
AP Level Raid Boss
10 159 Guard Armor
Target
Magic AttributeMean Maiden
EN Objectives
Complete within 2 turns 6 Avatar Coin
Complete within 2 turns 4 Avatar Coin
Complete without having to continue 1 Mythril Shard
EN Quest Rewards Materials
None None
JP Quest Rewards
None

Story summary

The Player fights the Mean Maiden and two cat Heartless, the Heartless forms of Lady Tremaine and her daughters.

Script

After quest
  • Grand Duke: "You are the only ladies of the household, I hope... I presume."
  • Lady Tremaine: "There's no one else, Your Grace."
  • Grand Duke: "Quite so. Good day."
  • Cinderella: "Your Grace?"
  • Cinderella: "Your Grace! Please, wait. May I try it on?"
  • Lady Tremaine: "Pay no attention to her. She's just an imaginative child."
  • Grand Duke: "Madam, my orders were "every maiden." Come, my child."
  • Grand Duke: "Oh, no! No, no, no! Oh, this is terrible! The King, what will he say!? What will he do!?"
  • Cinderella: "Perhaps, if it would help..."
  • Grand Duke: "No, no. Nothing can help now. Nothing."
  • Cinderella: "But you see, I have the other slipper."
  • Chirithy: "Dreams really can come true if you believe in them."
  • Chirithy: "I wish I could show you dreams that you would want to come true..."
  • Chirithy: "Oh, um, nothing. Let's believe so that our dreams come true, too!"

Maps

Enemies

Icon Enemies Locations Notes
 
 1 Mean Maiden
1 Yellow Cat Heartless
1 Purple Cat Heartless
Total Number of Enemies: 3


Enemy types

Gallery

Treasures

Icon Items found Locations Notes
 
Attack Prize

Notes

  • The Mean Maiden starts with +63 HP bars, PSM Defense+2, and has a 7-attack countdown to an attack that also inflicts poison.
  • The yellow cat starts with +36 HP bars, and has a 30-hit countdown to a move that gives it and its allies PSM Attack+1 and PSM Defense+2.
  • The purple cat starts with +23 HP bars, and has a 25-hit countdown to a move that heals it and its allies by 8 HP bars.
  • Completing this quest always spawns a Guard Armor.