Talk:Special Attack

We have permission to use some gifs.KrytenKoro (talk) 08:08, 16 May 2016 (PDT)

Model

columns:

  • Name
  • Attribute
  • Gauges
  • Target
  • DMG from 1* to 6*+SAB (can be 1* plus 1*-5*increment and 6* increment)
  • Attack Descriptions from 1* to 6*
  • Medals

Also, should we have articles for the techniques to explain more in-depth stuff like how to exploit Strength Boost, etc., and have animations of the tech? Or just have the base description?KrytenKoro (talk) 14:15, 25 May 2016 (PDT)

[User: Anonymous] In lieu of going into any decent detail about these, we should at least make sure that all medals are listed (Nick Wilde, Judy Hopps, Pinnochio?) and the JP/NA differences are shown here. I mean, this is the page that everyone goes to in order to read special attack details, so it should have some effort put into clarity.

Notes and references

Is "Blossom Death Scythe (ブロッサムデスサイズ Burossamu Desu Saizu?) 3 Attack ??? Sora & Riku & Meow Wow Burst Braver (バーストブレイバー Bāsuto Bureibā?) 3 Attack ??? Marluxia Boss Ver."

correct?KrytenKoro (talk) 06:28, 29 June 2016 (PDT)

I think they need to be switched, so Blossom Death Scythe for Marluxia and Burst Braver for SRM. TheSilentHero
You were right of course. --ShardofTruth (talk) 01:56, 30 June 2016 (PDT)

Sonic Blitz/Dark End Clarification

The in-game description suggests that they get stronger only by using special attacks in direct sequence, so using a normal attack (tap-whack or spin to win) resets them. Some say that they have a hidden counter that rises with each special attack use and resets only when they are used or a battle ends. Which is it? Furthermore, how many special attacks does it take to hit maximum force? Do we also know how many turns it takes for Blitz Raid to hit maximum, what the HP ranges are for HP-sacrificing medals, and any other such ranges? The DEF-reducing and status-dependent variable models are obvious.72.172.203.139 22:35, 28 June 2016 (PDT)

They definitely aren't reset, and my recollection is that they power up over the entire course of the battle. We'd have to check, tho.
Final Form Sora is approximately 90% of HP. Blitz Raid is discussed on reddit, IIRC.KrytenKoro (talk) 05:25, 29 June 2016 (PDT)
Sonic Blitz/Dark End: Those do reset when used, though, right? Someone said that their maximum power is reached after building up a counter of 4 before using them, which makes Sonic Blitz X+0.29(N), where X is the low special and N is the number of other specials used before this one, and Dark End is X+0.36(N) by the same standard.
It's exactly a 90% (current) sacrifice, yes, but I'm looking at the special range. It's a 0.37 difference, 0.4 for Pain & Panic. From what I've seen, they're stronger when you sacrifice a lot of HP and weaker when you have less to pay for them. Er, proportionally, that is; I'm quite certain that unlocking more HP nodes does nothing to this. I was wondering whether or not anyone knows the actual conversion of how much of a percentage (of max) of your sacrificed HP converts to how much of a special boost. Does their power bottom out when you're at 10% (max) HP or even lower, or perhaps higher? A 90% (max) payment will obviously give you full force, but can you also get full force if you pay about 80% (max) by taking some damage first? It'd be easy to tell where the cutoff points are and thus divide that up for the special ranges if I had two of such medals, but alas, my only access is via friend medals, right now.
I don't see anything for Blitz Raid. Could you give me a link?
That still leaves the HP-dependent models, henceforth dubbed "Ultima Weapon" (e.g. KH Cloud) and "Vengeance" (e.g. Zack). At what percentages of your max HP do they cap out and bottom out?

Notes

Skill Description Gauges Damage Increment Medals
Aeroga (1-2:) Deals 2 extremely powerful hits.
(3-4:) Deals 3 extremely powerful hits.
(5-6:) Deals 4 extremely powerful hits.
? x? x? Meow Wow
Ars Arcanum (3-4:) Deals 9 hits. Inflicts more damage the higher your HP.
(5-6:) Deals 13 hits. Inflicts more damage the higher your HP.
? x? x? KH Cloud
Ars Arcanum (3-4:) Deals 9 hits. Inflicts more damage the higher your HP.
(5-6:) Deals 13 hits. Inflicts more damage the higher your HP.
? x? x? KH II Leon Ver. B
Blade of Seven (5-6:) Deals a hit with no attributes. ? x? x? Black Coat King Mickey
Blazing Sword (3-6:) Deals an extremely powerful hit. ? x? x? KH II King Mickey
Blazing Sword (5-6:) Deals an extremely powerful hit. ? x? x? Cerberus
Blitz Raid (1-2:) Deals 3 hits. Inflicts more damage the more turns have passed.
(3-4:) Deals 4 hits. Inflicts more damage the more turns have passed.
(5:) Deals 6 hits. Inflicts more damage the more turns have passed.
(6:) Deals 8 hits. Inflicts more damage the more turns have passed.
? x? x? Young Hercules
Blitz Raid (3-4:) Deals 4 hits. Inflicts more damage the more turns have passed.
(5:) Deals 6 hits. Inflicts more damage the more turns have passed.
(6:) Deals 8 hits. Inflicts more damage the more turns have passed.
? x? x? KH II Cloud
Blizzaga (1-4:) Deals 2 slightly powerful hits.
(5:) Deals 3 slightly powerful hits.
(6:) Deals 2 slightly powerful hits.
? x? x? Selphie
Blizzaga (3-4:) Deals 2 slightly powerful hits.
(5:) Deals 3 slightly powerful hits.
(6:) Deals 2 slightly powerful hits.
? x? x? KH II Leon Ver. A
Blizzard Raid (1-2:) Deals a slightly powerful hit.
(3-4:) Deals 2 slightly powerful hits.
(5:) Deals 3 slightly powerful hits.
(6:) Deals 8 slightly powerful hits.
? x? x? Wakka
Blizzard Raid (3-4:) Deals 2 slightly powerful hits.
(5:) Deals 3 slightly powerful hits.
(6:) Deals 8 slightly powerful hits.
? x? x? KH Riku
Blossom of Thorns (5-6:) Deals an extremely powerful hit. ? x? x? Marluxia
Classic Bomb (5:) Deals 2 hits. Inflicts a fixed amount of damage regardless of defense.
(6:) Deals 3 hits. Inflicts a fixed amount of damage regardless of defense.
? x? x? Timeless River Mickey
Cross Slash (6:) Deals 3 exceptionally powerful hits. Lowers target's Power-based defense by 1 tier for 1 turn. ? x? x? Illustrated Cloud
Cura (3-6:) Moderately recovers HP before attacking. ? x? x? Tinker Bell
Cura (3-6:) Moderately recovers HP before attacking. ? x? x? Daisy
Cura & Esuna (1-6:) Cures own status ailments and moderately recovers HP before attacking. ? x? x? Snow White
Curaga (3-6:) Greatly recovers HP before attacking. ? x? x? Minnie
Cure (1-6:) Slightly recovers HP before attacking. ? x? x? Jiminy Cricket
Cyclone Sword (5-6:) Inflicts damage in exchange for defense. ? x? x? KH CoM Black Coat Riku
Dark Blizzaga (3-6:) Inflicts more damage if the target is paralyzed. ? x? x? Hag
Dark Blizzard Raid (3-4:) Deals 2 slightly powerful hits.
(5:) Deals 3 slightly powerful hits.
(6:) Deals 8 slightly powerful hits
? x? x? Timeless River Pete
Dark Break (5:) Deals 7 extremely powerful hits.
(6:) Deals 11 extremely powerful hits.
? x? x? Saïx
Dark End (6:) Deals 10 hits. Inflicts more damage the more special attacks used in succession. ? x? x? Sephiroth
Dark Fire Dash (5-6:) Deals 2 hits. Inflicts damage in exchange for HP. ? x? x? Pain & Panic
Dark Hero (5-6:) Deals 3 extremely powerful hits. ? x? x? Darkside
Dark Ice Dash (3-5:) Deals 2 slightly powerful hits.
(6:) Deals 3 slightly powerful hits.
? x? x? The Queen
Defense Boost (5-6:) Raises defense by 1 tier for 1 turn. ? x? x? Pinocchio
Defense Boost M (3-6:) Raises Magic-based defense by 1 tier for 1 turn. ? x? x? Bambi
Defense Boost P (3-6:) Raises Power-based defense by 1 tier for 1 turn. ? x? x? Dr. Jumba Jookiba
Defense Boost S (3-6:) Raises Speed-based defense by 1 tier for 1 turn. ? x? x? Dumbo
Dispel (5-6:) Removes target's status effects. ? x? x? Alice
Esuna (3-6:) Cures own status ailments before attacking. ? x? x? Abu
Esuna (3-6:) Cures own status ailments before attacking. ? x? x? Pluto
Firaga (1-2:) Deals an extremely powerful hit.
(3-5:) Deals 2 extremely powerful hits.
(6:) Deals 3 extremely powerful hits.
? x? x? Yuna
Firaga (3-5:) Deals 2 extremely powerful hits.
(6:) Deals 3 extremely powerful hits.
? x? x? Auron
Fire Dash (1-6:) Deals 2 extremely powerful hits. ? x? x? Rikku
Fire Dash (3-6:) Deals 2 extremely powerful hits. ? x? x? KH II Sora Ver. A
Fire Raid (1-5:) Deals an extremely powerful hit.
(6:) Deals 4 extremely powerful hits.
? x? x? Paine
Fire Raid (3-5:) Deals an extremely powerful hit.
(6:) Deals 4 extremely powerful hits.
? x? x? Mushu
Flame Blade (3-6:) Deals 6 extremely powerful hits. ? x? x? KH II Riku
Flame Blade (5-6:) Deals 6 extremely powerful hits. ? x? x? Xaldin
Flame Break (3-5:) Deals 7 extremely powerful hits.
(6:) Deals 11 extremely powerful hits.
? x? x? Hercules
Flare (5-6:) Deals 4 hits. Inflicts damage in exchange for HP. ? x? x? Final Form Sora
Frost Blade (3-4:) Deals 5 slightly powerful hits.
(5-6:) Deals 6 slightly powerful hits.
? x? x? KH II Sora Ver. B
Frost Break (3-4:) Deals 6 slightly powerful hits.
(5:) Deals 7 slightly powerful hits.
(6:) Deals 11 slightly powerful hits.
? x? x? Goofy Ver. B
Glacial Sword (3-6:) Deals a slightly powerful hit. ? x? x? Donald Ver. B
Heaven's Sword (3-6:) Deals a moderately powerful hit. ? x? x? Wisdom Form Sora
Heaven's Sword (5-6:) Deals a moderately powerful hit. ? x? x? Larxene
Ice Dash (1-5:) Deals 2 slightly powerful hits.
(6:) Deals 3 slightly powerful hits.
? x? x? Tidus
Ice Dash (3-5:) Deals 2 slightly powerful hits.
(6:) Deals 3 slightly powerful hits.
? x? x? Mulan
Icicle Spear (3-6:) Inflicts more damage to paralyzed targets. ? x? x? KH Yuffie
Icicle Spear (3-6:) Inflicts more damage to paralyzed targets. ? x? x? Genie
Icicle Spear (5-6:) Inflicts more damage to paralyzed targets. ? x? x? Vexen
Inferno (5:) Deals 4 moderately powerful hits.
(6:) Deals 5 moderately powerful hits.
? x? x? Hades
Mirror (5-6:) Mirrors target's status enhancements. ? x? x? KH CoM Naminé
Raging Barrage (5:) Deals 6 hits. Inflicts more damage if the target is paralyzed.
(6:) Deals 11 hits. Inflicts more damage if the target is paralyzed.
? x? x? Luxord
Ragnarok (5-6:) Deals 2 hits with no attributes. ? x? x? Xigbar
Rapid Storm (6:) Deals 3 hits. Lowers defense of all attributes by 1 tier for 1 turn. ? x? x? Sora & Donald & Goofy
Shadow Dash (5-6:) Deals 3 hits with no attributes. ? x? x? Shadow
Shining Star (6:) Deals 6 hits. Inflicts more damage the higher your HP. ? x? x? Illustrated Sora & Pals
Sliding Dash (5-6:) Deals 3 moderately powerful hits. ? x? x? Musketeer Goofy
Sliding Dash (5-6:) Deals 3 moderately powerful hits. ? x? x? Musketeer Mickey
Sliding Dash (5-6:) Deals 3 moderately powerful hits. ? x? x? Musketeer Donald
Sonic Blade (3-5:) Deals 6 hits. Inflicts more damage to sleeping targets.
(6:) Deals 8 hits. Inflicts more damage to sleeping targets.
? x? x? Tifa
Sonic Blade (3-5:) Deals 6 hits. Inflicts more damage to sleeping targets.
(6:) Deals 8 hits. Inflicts more damage to sleeping targets.
? x? x? Peter Pan
Sonic Blitz (1-2:) Deals 5 hits. Inflicts more damage the more special attacks used in succession.
(3-5:) Deals 7 hits. Inflicts more damage the more special attacks used in succession.
(6:) Deals 15 hits. Inflicts more damage the more special attacks used in succession.
? x? x? Stitch
Sonic Blitz (3-5:) Deals 7 hits. Inflicts more damage the more special attacks used in succession.
(6:) Deals 15 hits. Inflicts more damage the more special attacks used in succession.
? x? x? Master Form Sora
Sono Arcanum (1-2:) Deals 6 extremely powerful hits.
(3-4:) Deals 8 extremely powerful hits.
(5:) Deals 9 extremely powerful hits.
(6:) Deals 11 extremely powerful hits.
? x? x? KH 3D Sora
Spark Blade (3-5:) Deals 6 moderately powerful hits.
(6:) Deals 7 moderately powerful hits.
? x? x? Limit Form Sora
Spark Blade (5:) Deals 6 moderately powerful hits.
(6:) Deals 7 moderately powerful hits.
? x? x? Zexion
Spark Blast (5-6:) Deals a slightly powerful hit. ? x? x? Illustrated Yuffie
Spark Break (3-4:) Deals 6 moderately powerful hits.
(5:) Deals 7 moderately powerful hits.
(6:) Deals 11 moderately powerful hits.
? x? x? KH II Black Coat Riku
Spark Break (5:) Deals 7 moderately powerful hits.
(6:) Deals 11 moderately powerful hits.
? x? x? Lexaeus
Spark Dash (1-2:) Deals 2 moderately powerful hits.
(3-4:) Deals 3 moderately powerful hits.
(5:) Deals 4 moderately powerful hits.
(6:) Deals 5 moderately powerful hits.
? x? x? KH Sora Ver. A
Spark Dash (3-4:) Deals 3 moderately powerful hits.
(5:) Deals 4 moderately powerful hits.
(6:) Deals 5 moderately powerful hits.
? x? x? KH Sora Ver. B
Strength Bonus (1-6:) Raises strength by 1 tier for 2 attacks. ? x? x? Pence
Strength Bonus (1-6:) Raises strength by 1 tier for 2 attacks. ? x? x? Hayner
Strength Bonus (1-6:) Raises strength by 1 tier for 2 attacks. ? x? x? Olette
Strength Bonus II (5-6:) Raises strength by 2 tiers for 2 attacks. ? x? x? KH Kairi
Strength Bonus PSM (1-6:) Raises the strength of all attributes by 1 tier for 2 attacks. ? x? x? Seven Dwarfs
Strength Boost (3-6:) Raises strength by 1 tier for 1 turn. ? x? x? DiZ
Strength Boost (3-6:) Raises strength by 1 tier for 1 turn. ? x? x? KH II Aerith
Strength Boost (3-6:) Raises strength by 1 tier for 1 turn. ? x? x? Vivi
Strength Boost (6:) Raises strength by 1 tier for 1 turn. ? x? x? Judy Hopps
Strength Boost (6:) Raises strength by 1 tier for 1 turn. ? x? x? Nick Wilde
Strength Boost M (3-6:) Raises Magic-based strength by 1 tier for 1 turn. ? x? x? KH Aerith
Strength Boost P (3-6:) Raises Power-based strength by 1 tier for 1 turn. ? x? x? Phil
Strength Boost S (3-6:) Raises Speed-based strength by 1 tier for 1 turn. ? x? x? White Rabbit
Strength Boost S II (5-6:) Raises Speed-based strength by 2 tiers for 1 turn. ? x? x? KH II Kairi
Strength Burst II (6:) Raises strength by 2 tiers for 1 turn. Moderately recovers HP. ? x? x? Pooh & Piglet
Strike Raid (3-5:) Inflicts more damage to poisoned targets.
(6:) Deals 2 hits. Inflicts more damage to poisoned targets.
? x? x? Simba
Strike Raid (3-5:) Inflicts more damage to poisoned targets.
(6:) Deals 2 hits. Inflicts more damage to poisoned targets.
? x? x? Valor Form Sora
Thundaga (1-2:) Deals a moderately powerful hit.
(3-6:) Deals 2 moderately powerful hits.
? x? x? Donald Ver. A
Thundaga (3-6:) Deals 2 moderately powerful hits. ? x? x? Magician Donald
Thunder Raid (1-2:) Deals a moderately powerful hit.
(3-5:) Deals 2 moderately powerful hits.
(6:) Deals 3 moderately powerful hits.
? x? x? Goofy Ver. A
Thunder Raid (3-5:) Deals 2 moderately powerful hits.
(6:) Deals 3 moderately powerful hits.
? x? x? Captain Goofy
Valor's End (1-2:) Deals 5 extremely powerful hits.
(3-4:) Deals 7 extremely powerful hits.
(5:) Deals 11 extremely powerful hits.
(5:) Deals 12 extremely powerful hits.
? x? x? KH 3D Riku
Water Surge (5-6:) Deals 4 hits. Inflicts more damage the higher your HP. ? x? x? Demyx
Wind Barrage (5:) Deals 7 extremely powerful hits.
(6:) Deals 9 extremely powerful hits.
? x? x? HD Aqua
Wind Blade (3-4:) Deals 5 hits. Inflicts a fixed amount of damage regardless of target's defense.
(5-6:) Deals 6 hits. Inflicts a fixed amount of damage regardless of target's defense.
? x? x? KH II Yuffie
Wind Break (3-5:) Deals 7 hits. Inflicts a fixed amount of damage regardless of target's defense.
(6:) Deals 11 hits. Inflicts a fixed amount of damage regardless of target's defense.
? x? x? Beast
Zantetsuken (5-6:) Inflicts more damage the lower your HP. ? x? x? Aladdin
Zantetsuken (5-6:) Inflicts more damage the lower your HP. ? x? x? Zack

Support Medals

Skill Description Gauges Damage Increment Medals
0 (1:) A ★ Medal with great resale value.
(3:) A 3★ Medal with great resale value.
(5:) A 5★ Medal with great resale value.
(6:) A 6★ Medal with great resale value.
Moogle ? x? x?
0 (1:) A ★ Power Medal that grants a lot of experience.
(3:) A 3★ Power Medal that grants a lot of experience.
(5:) A 5★ Power Medal that grants a lot of experience.
(6:) A 6★ Power Medal that grants a lot of experience.
Huey ? x? x?
0 (1:) A ★ Speed Medal that grants a lot of experience.
(3:) A 3★ Speed Medal that grants a lot of experience.
(5:) A 5★ Speed Medal that grants a lot of experience.
(6:) A 6★ Speed Medal that grants a lot of experience.
Louie ? x? x?
0 (1:) A ★ Magic Medal that grants a lot of experience.
(3:) A 3★ Magic Medal that grants a lot of experience.
(5:) A 5★ Magic Medal that grants a lot of experience.
(6:) A 6★ Magic Medal that grants a lot of experience.
Dewey ? x? x?
0 (3:) Increases strength by 5.
(5:) Increases strength by 25.
(6:) Increases strength by 150.
Chip ? x? x?
0 (3:) Increases defense by 5.
(5:) Increases defense by 25.
(6:) Increases defense by 150.
Dale ? x? x?
0 (6:) Lowers the costs of a 6★ Medal by 1. Cid ? x? x?
0 (1:) A Medal necessary to evolve a ★ Medal. Cheshire Cat ? x? x?
0 (2:) A Medal necessary to evolve a 2★ Medal. Merlin ? x? x?
0 (3:) A Medal necessary to evolve a 3★ Medal. Fairy Godmother ? x? x?
0 (4:) A Medal necessary to evolve a 4★ Medal. Yen Sid ? x? x?
0 (5:) A Medal necessary to evolve a 5★ Medal. Fantasia Mickey Ver. A ? x? x?
0 (4:) A Medal necessary to evolve a 4★ Power Medal.
(5:) A Medal necessary to evolve a 5★ Power Medal.
Flora ? x? x?
0 (4:) A Medal necessary to evolve a 4★ Speed Medal.
(5:) A Medal necessary to evolve a 5★ Speed Medal.
Fauna ? x? x?
0 (4:) A Medal necessary to evolve a 4★ Magic Medal.
(5:) A Medal necessary to evolve a 5★ Magic Medal.
Merryweather ? x? x?
0 (3:) A 3★ Medal that grants a skill and plenty of experience.
(5:) A 5★ Medal that grants a skill and plenty of experience.
(6:) A 6★ Medal that grants a skill and plenty of experience.
Scrooge ? x? x?
0 (6:) Lowers the costs of a 6★ Medal by 5. Cid 5 ? x? x?
0 (6:) Lowers the costs of a 6★ Medal by 10. Cid 10 ? x? x?
0 (6:) A Medal that grants a great deal of experience. Huey, Dewey, and Louie ? x? x?
0 (6:) Increases Special Attack Bonus by 1%. Magic Mirror ? x? x?

Page backup

--confirm that all info has been correctly implemented in the table, then delete this--

  • Several of the attacks that I've reclassified as Buffs or Debuffs, it wasn't clear whether they were buffing or debuffing the player or the target. Please confirm that all of them are noting the correct target before moving them to the appropriate table.KrytenKoro (talk) 13:56, 8 July 2016 (PDT)


Attack Up Double II

Attack Up Double II is a single target ability that raises attack power by two steps for the current medal and the next medal. This is an increase of approximately 50% to damage.

Attack Up Double II has a gauge cost of 2.

Copy

Copy is a single target ability that copies the targeted enemy's buffs onto the user.

Copy has a gauge cost of 2.

Cura

Cura is a single target ability that restores a large amount of the user's HP when used.

Cura has a gauge cost of 2.

Cura & Esuna

Cura & Esuna (Japanese: Cura EX), previously called Cura II, is a single target ability that removes negative status effects and restores a large amount of the user's HP when used.

Cura & Esuna has a gauge cost of 3.

Curaga

Curaga is a single target ability that restores a very large amount of the user's HP when used.

Curaga has a gauge cost of 2.

Cure

Cure is a single target ability that restores some of the user's HP when used.

Cure has a gauge cost of 2.

Defense Boost M

Defense Boost M (Japanese: M Protect Up) is a single target ability that raises the user's defense against Magic attacks by 1 step.

Defense Boost M has a gauge cost of 2.

Defense Boost P

Defense Boost P (Japanese: P Protect Up) is a single target ability that raises the user's defense against Power attacks by 1 tier.

Defense Boost P has a gauge cost of 2.

Defense Boost S

Defense Boost S (Japanese: S Protect Up) is a single target ability that raises the user's defense against Speed attacks by 1 tier.

Defense Boost S has a gauge cost of 2.

Dispel

Dispel (JP:Reset) is a single target ability that removes all buffs from the target.

Dispel has a gauge cost of 2.

Dispel also is available as an area of effect ability that removes all buffs from all targets.

AOE Dispel has a gauge cost of 3.

Esuna

Esuna is a single target ability that removes negative status effects from the user when used.

Esuna has a gauge cost of 2.

Firm Friendship

Firm Friendship is an area of effect ability that restores some of the user's HP and raises attack power by one tier for 1 turn. This is an increase of approximately 25% to damage to all subsequent medals.

Firm Friendship has a gauge cost of 2.

P Protect Down

P Protect Down is an area of effect ability that reduces all target's defense against Power attacks by 1 step.

P Protect Down has a gauge cost of 2.


PSM Attack Up

PSM Attack Up is an area of effect ability that raises the user's Power, Speed and Magic attacks by one step for 1 turn. This is an increase of approximately 25% to damage.

PSM Attack Up has a gauge cost of 3.


Protect Down

Protect Down is a single target ability that reduces the target's defense by 1 step.

Protect Down has a gauge cost of 2.

S Protect Down

S Protect Down is a single target ability that reduces the target's defense against Speed attacks by 1 step.

S Protect Down has a gauge cost of 1.

Strength Bonus

Strength Bonus (Japanese: Attack Up Double) is a single target ability that raises attack power by one tier for the current medal and the next medal. This is an increase of approximately 25% to damage.

Strength Bonus has a gauge cost of 2.

Strength Bonus PSM

Strength Bonus PSM (Japanese: PSM Attack Up Double) is a single target ability that raises the user's Power, Speed and Magic attacks by one step for the current medal and the next medal. This is an increase of approximately 25% to damage.

Strength Bonus PSM has a gauge cost of 2.

Strength Boost

Strength Boost (Japanese: Attack Up) is a single target ability that raises attack power by one tier for 1 turn. This is an increase of approximately 25% to damage to all subsequent medals.

Strength Boost has a gauge cost of 2.

Strength Boost M

Strength Boost M (Japanese: M Attack Up) is a single target ability that raises damage from the user's Magic attacks by one step. This is an increase of approximately 25% to damage.

Strength Boost M has a gauge cost of 2.

Strength Boost P

Strength Boost P (Japanese: P Attack Up) is a single target ability that raises damage from the user's Power attacks by one step. This is an increase of approximately 25% to damage.

Strength Boost P has a gauge cost of 2.

Strength Boost S

Strength Boost S (Japanese: S Attack Up) is a single target ability that raises damage from the user's Speed attacks by one step. This is an increase of approximately 25% to damage.

Strength Boost S has a gauge cost of 2.

Strength Boost S II

Strength Boost S II (Japanese: S Attack Up II) is a single target ability that raises damage from the user's Speed attacks by two steps. This is an increase of approximately 50% to damage.

Strength Boost S II has a gauge cost of 3.

Strength Burst II

Strength Burst II (Japanese: Attack Up Double EX) is a single target ability that raises attack power by two steps, and restores a large amount of the user's HP when used.

Strength Burst II has a gauge cost of 2.

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