- Luxu and the Master of Masters are talking in the Foretellers' Chambers.
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The world is going to end?
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Haven't I told you? There's no way for us to win against the darkness. That's why we needed to use the time we had to get all those Keyblade wielders... ...ready to pass the torch to the next generation.
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This world exists to nurture the Dandelions, our little seeds of light, so they can be sown into the future, where they CAN stop the darkness. Then, the sun will finally set on this duskless dawn.
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- The Master of Masters puts his hand on Luxu's shoulder.
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And our plan will have succeeded at last.
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- The Master of Masters walks back to the desk. Luxu takes a step backwards.
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I'll get started then.
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- Luxu grabs the black box and prepares to leave.
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Oh, wait, I almost forgot.
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- Luxu lets go of the box and turns back to the Master of Masters.
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There's more?
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Like I said, we've been fighting darkness for a long, long time. During this battle, darkness shed its form and began attacking our hearts instead of our bodies, claiming countless allies of mine along the way.
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But at some point, darkness realized that without form, they would eventually lose their individual will. Which brings us to now.
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Darkness has no form?
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"From seven, all is fulfilled. From thirteen, chaos is born." As it states, darkness began as thirteen.
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- The Master of Masters walks across the room.
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Without form, they spread throughout and became a whole. The ones that continued to spread... ...and derived their own forms became the Heartless, while those without forms developed individual will. And now the formless yearn to take over the bodies of those with strong hearts.
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Strong hearts...?
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- The screen darkens, showing only the Master of Masters and Luxu.
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You can't destroy darkness if it has no form, which is why you need a vessel with a strong heart. That's where you all come in.
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Wait a minute...
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- Images of the foretellers appear around the Master of Masters and Luxu.
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I know how it sounds, but believe me when I say that I didn't train you all... ...just to turn you into vessels. I pushed you to become resilient— resilient enough to withstand darkness even if it were to take over your hearts.
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This was your plan...
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- The stained glass panel showing the five Unions appears below the Master of Masters and Luxu.
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This is war— between people and something entirely different. You can't afford to get sentimental; you need to be pragmatic. I chose this fate for you because I believed you could bear it.
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Now, listen, There are thirteen darknesses. Of those thirteen, we'll trap the most powerful seven inside the hearts of each of us. We'll all go our separate ways and destroy the darkness wherever we end up.
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That's the true purpose of the Keyblade War.
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- The images disappear, and the Master of Masters sits down at the desk.
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Is it really necessary for the Unions to betray each other? Is the War the only way?
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It is.
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- The Master of Masters opens the Book of Prophecies.
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I used the passage in the Book about the traitor... ...to plant doubt inside all of you for darkness to feed on. For them to take the bait, we all need to harbor true, real emotions.
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And when emotions grow and clash, they'll get stronger, and eventually the seven shadows will try to take over our hearts.
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And you want them to succeed?
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Yes. As for the remaining six,
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- The Master of Masters closes the Book.
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five will feed on the Union leaders, and the last one will be trapped in this world.
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You can't do this! The sacrifice is too great!
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I told you...
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...not to let sentiment cloud your judgment. It's a tragedy when darkness takes over someone's heart. I know that all too well... ...because I've seen those that I cared about, my closest allies, drown in darkness.
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This isn't some heroic tale about the battle between light and darkness. It's about honoring the dignity of those with hearts.
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Besides, I'm not planning on sacrificing anyone. I have a safety plan.
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...
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- Luxu nods, grabs the box and leaves.
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May your heart be your guiding key. Your thoughts, your feelings, your actions—
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you are the key to the future. I'm counting on you, traitor Luxu.
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- Daybreak town is glitching, and being destroyed. Brain sits behind the computer in the Basement, with Lauriam and Elrena behind him. Ventus is still lying in his pod.
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Any progress?
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Well... I tried looking for a way to get everyone back at once using the existing system, but it's not a viable option with the time we have.
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So that's it?
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There might be another way. Not for all of the Dandelions, but I think I can help Ephemer and the others at least.
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But before I do anything, I want you to hop back in the lifeboat.
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What?
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I need to work quickly to have a decent shot at this. But first, I'm going to get you out of this world.
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What's your plan?
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Return two of the pods to the data world. That way, the three of them will each have one.
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Will that work?
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Only one way to find out. Get in.
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Will you really be okay on your own?
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The only Union leader who can escape right now is you. Ephemer gave me this chance to keep hope and light alive, and now I'm passing it on to you. Let me do this.
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All right.
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I don't know where or when you'll end up. But keep your goal—your waypoint— etched in your heart.
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I will. I assumed people's data just didn't exist when I couldn't find my sister's. But I was wrong. It does.
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Then that will be the waypoint to guide you. I hope you get to see her again.
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- Lauriam and Brain shake hands.
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I hope I get to see you again too.
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- Brain nods, and Lauriam and Elrena get back into the lifeboat.
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May your heart be your guiding key.
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- Brain activates the lifeboat.
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Brain!
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- The pods flash and disappear. Brain turns around.
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Who—?
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- Luxu walks into the room.
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So it's just you?
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- In the data Daybreak Town, Ephemer, Skuld, and The Player look at the computer screen.
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Do you think they all got there safely?
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Of course. Brain's with them.
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Yeah, he's always got a plan. Unlike someone I know.
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Hey!
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- Ephemer, Skuld, and The Player laugh.
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I can't believe the world is ending.
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Yeah. It's so quiet.
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- The Player hears something and turns around.
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Guys.
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- The Player summons their Keyblade.
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Guys!
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- Ephemer and Skuld also turn around.
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What—?
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-
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How...?
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- Four darknesses have appeared in the room.
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There are four of them?
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No need for alarm. We are not here to fight.
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-
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We merely ask that you open our gate before you leave.
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Gate?
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Oh, yes. The darkness you fought must have told you our purpose: infection. We will travel through portals and infect other worlds.
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-
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And you thought we'd just agree to that?
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You have no choice. We overpower you.
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-
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We could take over one of you here and now.
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- One of the darknesses appears between Ephemer and The Player.
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You can open our gate of your own will, or out of regret and shame at losing a friend before your very eyes.
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I won't do it.
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- Ephemer summons his Keyblade and swings at the darkness, who vanishes. Ephemer, Skuld, and The Player prepare to fight the darknesses.
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Fools.
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(Once this starts, get in the lifeboat.)
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!?
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(One of us needs to survive.)
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Fools.
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What?
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This is why people cannot defeat darkness.
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- The Player attacks Ephemer, who blocks the attack.
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The Player! What's wrong with you?
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Stop!
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- The Player knocks Skuld to the ground.
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The Player's heart has been lost to darkness.
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No...
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The Player!
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He/She cannot hear you.
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-
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Wait, are you—?
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I am formless. You cannot destroy me.
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I thought we'd dealt with you...
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The Player...
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- The Player strikes, and knocks Ephemer across the room.
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Open a gate, and he/she will be returned.
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-
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- Ephemer slowly gets back up.
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No.
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-
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- Skuld comes to Ephemer's side, and the two prepare for battle. The darknesses surround them.
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I will handle this alone.
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