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Template talk:InfoMedal

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Revision as of 06:04, 24 May 2016 by KrytenKoro (talk | contribs) (KrytenKoro moved page Template talk:InfoMedal/Draft to Template talk:InfoMedal: no objections have been raised, time to roll out)
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Power Attribute 1: Wakka Upright Attribute
KINGDOM HEARTS (2002)
A boy from Destiny Islands who takes good care of his friends.

Kana ワッカ
Romaji Wakka
Class Attribute STR DEF

Power
Upright
1281 1207
Blizzard Raid
Deals a slightly powerful hit.
Target Bonus Damage Gauges
Single x1.35 1
Power Attribute 2: Wakka Upright Attribute
KINGDOM HEARTS (2002)
A boy from Destiny Islands who takes good care of his friends.

Kana ワッカ
Romaji Wakka
Class Attribute STR DEF

Power
Upright
0 0
Blizzard Raid +1
Target Bonus Damage Gauges
Single x0 1
Power Attribute 3: Wakka Upright Attribute
KINGDOM HEARTS (2002)
A boy from Destiny Islands who takes good care of his friends.

Kana ワッカ
Romaji Wakka
Class Attribute STR DEF

Power
Upright
0 0
Blizzard Raid +2
Target Bonus Damage Gauges
Single x0 1
Power Attribute 4: Wakka Upright Attribute
KINGDOM HEARTS (2002)
A boy from Destiny Islands who takes good care of his friends.

Kana ワッカ
Romaji Wakka
Class Attribute STR DEF

Power
Upright
0 0
Blizzard Raid +3
Target Bonus Damage Gauges
Single x0 1
Power Attribute 5: Wakka Upright Attribute
KINGDOM HEARTS (2002)
A boy from Destiny Islands who takes good care of his friends.

Kana ワッカ
Romaji Wakka
Class Attribute STR DEF

Power
Upright
0 0
Blizzard Raid +4
Target Bonus Damage Gauges
Single x0 1
Power Attribute 6: Wakka Upright Attribute
KINGDOM HEARTS (2002)
A boy from Destiny Islands who takes good care of his friends.

Kana ワッカ
Romaji Wakka
Class Attribute STR DEF

Power
Upright
0 0
Blizzard Raid +5
Target Bonus Damage Gauges
Single 1 x0 1

stats to add (if not generic across all medals)

  • exp granted -- CONFIRMED GENERIC ([1])
  • cost to level -- CONFIRMED GENERIC ([2] and EXP per level [3])
  • stats gained by leveling -- CONFIRMED GENERIC, but still nailing down specific values
  • sell price -- CONFIRMED GENERIC ([4])
  • cost--very certain that this is common across attack medals
  • random target icon
  • JP set
  • NA set
  • Generic Medals category (poss. by filter family)

Discussion

Okay, I've confirmed the following:

  • The "MAX" str and def stats follow the same progression for every medal, so all we need is the starting stats -- the progression can be covered at Medals. I'm still trying to nail down exactly what the complete progression is, but I can confirm that a LV 100 6* Medal will always have ~1.2978x the STR and DEF it had at LV 1. I believe it's rounded, rather than floored, but I'm still trying to finetune an algorithm that always returns the same numbers that are in the game. Anyone who can provide STR and DEF stats for a medal or two at various LV between 1 and 100 would be appreciated. In any case, we have no need whatsoever for the MAX tabs.
  • The "MAX" dmg multiplier stat differs between Medals, but as far as I can tell, stays the same for Medals that share the same special attack. So, there's some experimentation needed to figure out if there's a regular, describable progression for each special attack, but it looks like we don't even need to retain "dmg" or "spdesc" in the template, since they appear to always stay the same for that special attack, and so can be covered on a page listing info for special attacks. "Target" we might need to keep, unless NA Judy and Nick are the only outliers -- I haven't found any others yet, but I'm not willing to rule that out. "Bonus" does definitely vary -- common, rare, and epic medals can have the same special attack, but be in different SAB classes.
  • The EXP a Medal grants definitely varies by its level, and may even vary by its current EXP. I believe there's also a factor of whether the Medal is the same character/attribute, but I haven't fully tested it.
  • Pretty sure the sell price is set across medals, but that's another one we'd have to put in a table. If someone wants to start a google doc for the stats being investigated (LV 1 STR, LV 1 DEF, LV X STR, LV X DEF, LV 1 DMG, LV X DMG, LV 1 SELL, LV X SELL, EXP calculations), that would be awesome.KrytenKoro (talk) 14:32, 14 May 2016 (PDT)