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Quest 978: What Comes After
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Maps: | |||||||
Kana | 激闘の果てに | ||||||
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Rōmaji | Gekitō no Hate ni | ||||||
AP | Level | ||||||
Target | |||||||
[[Enemies#|]] | |||||||
EN Quest Rewards | Materials | ||||||
1000 Jewels "Fates Entwined" Title 5 Chip 6★ |
None | ||||||
JP Quest Rewards | |||||||
1000 Jewels "運命を共に" Title 5 Chip 6★ |
Quest 978 takes place in Daybreak Town.
Story summary
Elrena's Chirithy saw Strelitzia with a man in a black coat, and Elrena comes to the clock tower to tell Lauriam.
Luxu prepares to fight Darkness, after learning the other Darknesses are still in the data world.
Brain, Lauriam, Elrena, and Ventus use the lifeboat to travel to the real world, while Ephemer, Skuld, and The Player stay behind. Before leaving, Brain gives Ephemer his Keyblade and the Book of Prophecies.
Script
[Ephemer, Skuld, and The Player are standing near a door in the clock tower.]
- Ephemer: "I hope everything's okay."
- Skuld: "I'm sure it is."
- Ephemer: "Lauriam knows it wasn't Ven's fault, right?"
- Skuld: "Should we check on them?"
- Ephemer: "No, Lauriam said everything was fine."
- Skuld: "All right."
- Skuld: "Do you really think the world is going to end?"
- Ephemer: "I'm not sure. There's a lot we don't know. About this world, the Keyblade Masters, darkness..."
- Skuld: "Yeah."
- Ephemer: "But think back to what Master Ava taught us. That when this world is shrouded in darkness, it'll just go to sleep."
- Skuld: "I remember that."
- Ephemer: "It's not much, I know, but it's enough to keep me from giving up hope. I played a part in bringing the Dandelions together, so I have a responsibility to save everyone. And I'm gonna try my best to do that."
- Skuld: "It's not your responsibility alone. But whatever you do decide to do, you have our support. I want you to know that."
- Ephemer: "Thanks for always being there, Skuld."
- Ephemer: "Oh? Hi there."
[Lauriam stands next to a sleeping Ventus.]
- Lauriam: "I'm sorry, Ventus. I know it wasn't your fault. I just needed someone to blame. Darkness is so...abstract. My anger needed a simple, tangible target."
- Lauriam: "Selfish of me, I know. But some emotions are too much to bear."
- Lauriam: "Tell me. Is darkness really gone? Or has it become a part of you, just like you said? If it has, then I—"
[Someone grabs Lauriam's arm from behind.]
- ???: "Hatred, anger, and sadness... That's exactly what they want. You have to let it go. What happened to my kind and loving brother?"
[Shocked, Lauriam looks behind him, but nobody's there.]
- Lauriam: "Strelitzia!?"
[Ephemer opens the door to the room.]
- Ephemer: "Lauriam. Someone's here to see you."
- Lauriam: "Who?"
[Lauriam joins Ephemer, Skuld, The Player, and Elrena in the hall outside the room.]
- Lauriam: "Elrena?"
- Lauriam: "What are you doing here?"
[Elrena's Chirithy appears in her arms.]
- Elrena: "Well, I thought you should know..."
- Elrena: "It's about Strelitzia. Chirithy claims to have seen her."
- Lauriam: "What!?"
- Ephemer & Skuld: "?"
- Lauriam: "You saw my sister? Where!?"
- Elrena's Chirithy: "Maybe it wasn't her, but... A few days ago..."
[In a flashback, Elrena's Chirithy lies on a rooftop, and sees a figure in a black cloak and one in a white cloak walking together.]
- Elrena's Chirithy: "I spotted someone who looked an awful lot like her headed toward town from the hill. And she wasn't alone. She was with someone in a black coat."
- Lauriam: "But how?"
[Lauriam, Ephemer, Skuld, Elrena, and The Player discuss with Brain in the Foretellers' Chambers.]
- Brain: "Hmm... We can't be sure of anything yet, but it's definitely an interesting piece of information."
- Ephemer: "A black coat could only mean... One of the Keyblade Masters?"
- Elrena's Chirithy: "Most likely."
- Elrena's Chirithy: "Both the Master of Masters and Luxu fit the description."
- Brain: "But the Master shouldn't be here, even if this were the real world. ...Wait a minute. Maybe—"
- Lauriam: "What is it?"
- Brain: "Do you remember why this data world was created?"
- Skuld: "As a backup of the real one."
- Brain: "Right. To save the world as it was before the Keyblade War. That means Strelitzia's data must be stored here too."
- Lauriam: "Really?"
- Lauriam: "I thought this place was just a copy of the world, not its people. Besides, if everyone's data was brought over, shouldn't there be versions of us here too?"
- Brain: "Yep. Our data should be here as well. Could be that it's still locked up and hasn't been touched yet."
- Brain: "Think about it. Elrena saw a glitched version of Strelitzia. If what Chirithy says is true, maybe her data is here and someone managed to access it."
- Lauriam: "I don't understand. Why Strelitzia? And if her data does exist, does that mean we can bring her back?"
- Brain: "I don't know."
- Skuld: "Who would do something like that? As far as we know, all of the Masters are gone."
- Lauriam: "We'll probably have more luck finding answers in the real world."
- Brain: "About that—if what Darkness said was true, we should be able to use the lifeboat in the basement to get back. But if that's somehow linked to the end of this world..."
- Ephemer: "We don't have time to think about that now. Come on, let's go to the basement."
- Ephemer: "Would you mind carrying Ven?"
- Lauriam: "Not at all."
[Everyone leaves, but Brain looks back at the desk, where the Book of Prophecies still lies.]
[Luxu and Darkness are in the room with the lifeboat.]
- Darkness: "I don't know who you sent, but there are five left. Who will they go to?"
- Luxu: "You didn't read that part of the Book?"
- Darkness: "It wasn't of any interest to me."
- Luxu: "So what is, then?"
- Darkness: "Expansion."
- Luxu: "I don't get you."
- Darkness: "Nor we you."
- Darkness: "You spent time grooming these wielders, only to trap and leave them behind in the data world. Why?"
- Luxu: "Dunno. Who knows wht the Master of Master's thinking?"
- Darkness: "And yet you follow him?"
- Luxu: "Why not?"
- Luxu: "I may not know the reasoning behind everything he does, but I can guess."
- Darkness: "But you're not certain."
- Luxu: "No. But I am sure of one thing. He is not a fan of darkness."
- Darkness: "I see. That we understand."
- Darkness: "We're not fond of light either."
- Luxu: "So what's your brilliant plan?"
- Darkness: "To spread throughout the data world using its signals. To accompany the chosen one into the future, so I can lay claim to worlds not yet created."
- Luxu: "Right, expansion. So no matter what world or time I end up in, you'll be there too, huh. I don't think so."
[Luxu summons his Keyblade.]
- Darkness: "Oh? I thought you were told not to interfere."
- Luxu: "Yeah, to help the Dandelions. But I'm not doing this for them. I'm doing this for me."
- Darkness: "I am formless. You cannot destroy me."
- Luxu: "I know."
- Darkness: "Then why waste the effort?"
- Luxu: "The longer you exist without a tangible form, the more your will fades. Darkness had form when the Master of Masters was a boy, right?"
- Luxu: "You abandoned it to defeat light—that's when darkness became a whole. But then you realized... ...that you couldn't maintain your will as one or as a whole."
- Luxu: "Which is why... ...you still need a physical form."
- Luxu: "You call it infection and expansion, but you're just stealing the bodies of those with hearts. You act like it's this grandiose plan, when it's actually kind of sad and pathetic."
- Darkness: "Silence!"
- Luxu: "You never even figured out his real plan, did you?"
- Darkness: "What?"
- Luxu: "Let me ask you this. Besides you, there are five other shadows with individual will. I know at least one is in the data world."
- Luxu: "So where are the other four?"
- Darkness: "You're well informed. Yes, six of us remained after the war, after which we found ourselves in the data world."
- Luxu: "But you returned to the real world with the evil fairy. Meaning the rest are still there."
- Darkness: "Yes."
- Luxu: "Then you're the only one in my way."
- Darkness: "As you are in mine."
[Ephemer, Skuld, Brain, Lauriam, Elrena, Ventus, and The Player arrive in the room with the lifeboat.]
- Ephemer: "I count six."
- Lauriam: "The evil fairy took the seventh."
- Ephemer: "But there are seven of us."
- Skuld: "So we're short one."
- Brain: "Two. This one's broken, so we're down to five."
- Ephemer: "What should we do?"
[Brain checks the computer, which shows Daybreak Town in the process of being destroyed.]
- Ephemer: "What's—"
- Brain: "We're running out of time. We need to decide who goes."
- Skuld: "But we're not the only Dandelions."
- The Player: "Yeah, what about the rest of the wielders?"
- Brain: "They'll go to sleep. Just like a computer in sleep mode."
- The Player: "Sleep...?"
- Brain: "Master Ava taught us that, remember? When all is shrouded in darkness, the world will fall into slumber."
- Ephemer: "Right."
- Brain: "The Master of Masters knew this would happen and created a backup of the world. A place to shelter and keep us safe. That's where we are."
- Brain: "And if somehting causes this world to freeze, it can be rebooted and restored. The end of this world is nothing like the end of the real one. Like I said: sleep mode."
- Ephemer: "So it's not THIS world we need to be worried about."
- Brain: "Even if we use the lifeboat to get back, we'll have to use it again to go wherever it is that we need to go after. And who knows where that'll be? Is escape really the right answer?"
- Lauriam: "Whether we stay or go, it's a gamble."
- Brain: "Right. But if no one goes back, then no one there will know what's happened here. There'll be no rescuing anyone left behind."
- Ephemer: "And we can't let that happen. We Keyblade wielders need to live on."
- Brain: "Ephemer and I should split up."
- Ephemer: "Agreed. Brain, you should go back. Having you in the real world will give us the best chance to save the people here."
- Brain: "Got it."
- Elrena: "I'm not a Union leader or anything, so..."
- Skuld: "Listen, the only way to make it out of this is to go back. We're the ones responsible for this whole situation in the first place. So you, Ven, and The Player should go."
- Ephemer: "Brain, The Player, Elrena, and Ven each take one. Skuld, Lauriam, one of you should take the last—"
- Skuld: "Lauriam, it's yours."
- Lauriam: "What?"
- Skuld: "If there's a chance you'll get your sister back, then you need to be there for her. Besides, you'll have a better chance of finding answers over there. You should take it."
- Lauriam: "..."
- Elrena: "I don't deserve a spot..."
- Lauriam: "Yes, you do. You gave me hope for the first time since Strelitzia went missing. Help me find her. Please."
- Brain: "There's only one way out of here and the seating's limited—for now. When I get back, I promise I'll find a way to save everyone here."
- Ephemer: "Thanks. All right, we don't have much time. Who's going?"
- The Player: "I'll stay. I'm not even a Dandelion,"
- 'The Player: I'm just here as your friend. So if you're staying, so am I."
- Ephemer: "The Player..."
- The Player: "Besides, I don't want to have to wait around for you again."
- Skuld: "I'm not leaving you two here."
- Brain: "Well, why don't we save one for later? I might be able to find a way to rescue all three of you at once."
- Lauriam: "You already have something in mind, don't you?"
- Brain: "Sure do."
- Ephemer: "Then it's settled. Lauriam, can you look after Ven?"
[Lauriam nods, and carries Ventus to the lifeboat.]
- Ephemer: "Hop in, Elrena."
[Elrena walks to the lifeboat.]
- Ephemer: "Brain, take care of everyone."
- Brain: "Will do. Here, take it."
[Brain summons his Keyblade.]
- Ephemer: "But this is yours..."
[Brain gives Ephemer the Keyblade.]
- Brain: "It was meant for you. This too."
[Brain grabs the Book of Prophecies, and gives it to Ephemer.]
- Brain: "I didn't end up using it, but if you're ever lost, don't hesitate to have a look. It'll help you when you need it most."
- Ephemer: "I'll hold on to these for now,"
- Ephemer: "but as far as I'm concerned, they still belong to you. Master Ava entrusted them to you for a reason."
- Brain: "I thought you'd be happy. Master Ava told me you've been wanting to read the Book for a long time."
- Brain: "Besides, I'm pretty sure she gave these to me knowing I would do just this. May your heart be your guiding key, Ephemer. Just like mine is for me."
- Ephemer: "Thanks."
- Brain: "I'll be back for you guys."
[Brain walks to the lifeboat, while Ephemer takes place in front of the computer.]
- Ephemer: "The Player, are you sure about this?"
- The Player: "Yep! I'm right where I want to be."
- Ephemer: "Be safe."
[Ephemer activated the lifeboat, and the four pods head for the real world.]
Kingdom Hearts Unchained χ / Union χ Story Quests | ||
---|---|---|
1-34 | Prologue • Combat 101 • Combat 102 | |
Dwarf Woodlands • The Dark Forest (Pt. 1, Pt. 2, Pt. 3) • Unexpected Visitors • Heartless Havoc: The Cottage (Pt. 1, Pt. 2) • What's Up, Doc? • No Way In • The Mine (Pt. 1, Pt. 2) | ||
The Curious World of Wonderland • The Stolen Bottle • Through the Woods (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Menace in Wonderland • Escorting Alice (Pt. 1, Pt. 2) | ||
Aladdin's Hometown • Heartless Havoc: Agrabah (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • The Search for the Red Bandit (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
35-81 | A Shooting Star? • Gummi Blocks (Boardwalk, Fountain Square Vicinity, Market, Avenue, Moogle Shop Vicinity, 2nd District, Fountain Square, Market Vicinity, Moogle Shop, Avenue, Boardwalk, Waterfront Park) | |
Gummi Blocks: Dwarf Woodlands • In the Depths of the Marsh (Pt. 1, Pt. 2) • Sleepy, Grumpy, and Trouble • To the Cottage (Pt. 1, Pt. 2, Pt. 3) | ||
The Warehouse (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • To the Park with Chip and Dale (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
The Lost Guard (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Return to the City (Pt. 1, Pt. 2) • Defeat the Heartless • The Remaining Heartless (Pt. 1, Pt. 2, Pt. 3) | ||
Gummi Block Delivery • Gummi Block Battle (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
82-91 | The Missing Numbers • Heartless Havoc: Wonderland (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • White Rabbit's House • The Voice in the Woods (Pt. 1, Pt. 2) | |
92-96 | A Chat with Chirithy • Where's Chirithy? (Pt. 1, Pt. 2) • Lux Collection (Pt. 1, Pt. 2) | |
97-130 | Darkball Dread: Dwarf Woodlands (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | |
Darkball Dread: Wonderland (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
Darkball Dread: Agrabah (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
Killing Time (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
Preliminary (Preparations, Round 1, Round 2, Round 3, Round 4, Round 5, Round 6, Round 7, Semi-Final, Final) | ||
131-160 | Find Aladdin(Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • The Real Thief (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • The Stolen Medals (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Catch the Thief (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Return the Medals (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | |
161-200 | To the Mine (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Clearing the Path (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • To the Dark Forest (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Damsel in Distress • Seeking Snow White (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • In the Depth of the Forest • Escape the Forest (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • A Hard Day's Work (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Heading Home (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | |
201-230 | A Chat with the Cheshire Cat (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • Rambunctious Rascals (Pt. 1, Pt. 2) • To the Curious Room (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • The Back Garden • Back Garden Burden • The Missing Handkerchief • To the White Rabbit's House (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) | |
231-250 | A New Breed • Heartless Havoc (Waterfront Park, Moogle Shop, Avenue, Market, 1st District, Boardwalk, Avenue, 2nd District, Moogle Shop, Fountain Square, Warehouse, Avenue, Boardwalk, Lighthouse, Market, Moogle Shop, Waterfront Park, Warehouse, Fountain Square) | |
251-275 | The Desert Possessors (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Out of Stock (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Return to the City (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • A Heartless Invasion (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
276-300 | To the Mine...Again (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Back to the Cottage (Pt. 1, Pt. 2, Pt. 3) • Fetching Firewood (Pt. 1, Pt. 2, Pt. 3) • Where is Everyone? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • No Way Out (Pt. 1, Pt. 2, Pt. 3) • To the Rescue (Pt. 1, Pt. 2) • The Witch Hunt (Pt. 1, Pt. 2) • The Rocky Crag | |
301-350 | Coliseum Tournament (Round 1, Round 2, Round 3, Round 4, Round 5, Round 6, Round 7, Quarter Finals, Semi Finals, Finals) • To the Underworld (Pt. 1, Pt. 2, Pt. 3) • Who's a Good Boy? • Through the Valley of the Dead (Pt. 1, Pt. 2) • The First Trial (Pt. 1, Pt. 2, Pt. 3) • A New Trial (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • The Final Trial (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • A Helping Hand for the Hero (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • Race Back to the Coliseum (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7) • A Job for Two Heroes | |
351-375 | A Job Never Done (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • To Waterfront Park (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • A Way In (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Beyond the Waterway (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
376-400 | The Right Key (Pt. 1, Pt. 2, Pt. 3) • Door to Door • Eat Your Vegetables • Where is Alice? • A Sweet Search (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • A-maze-ing • Even the Odds • A Prickly Situation • Burden of Proof (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • House of Cards | |
401-425 | The Clock Tower (Pt. 1, Pt. 2, Pt. 3) • Investigating Ephemer (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) | |
Answers in Agrabah (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) | ||
Back to the Tower (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • The Foreteller's Might | ||
426-475 | The Beast's Castle • Do Not Enter • The West Wing (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • What Matters Most • Reclaim the Castle (West Wing (Pt. 1, Pt. 2) • Dungeon (Pt. 1, Pt. 2, Pt. 3) • Entrance Hall (Pt. 1, Pt. 2) • East Wing (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9)) • A Rosy Reunion (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • What's Bothering Belle? (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Scuffle in the Snow • Return to the Castle (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • To the Beast's Room (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Under Attack (Pt. 1, Pt. 2) • A Monster in Man's Clothing | |
476-486 | Heartless Havoc (Flower Glade, Dark Forest, Dwarfs' Cottage, Path to the Mine, Mine (Pt. 1, Pt. 2, Pt. 3)) | |
Heartless Havoc: Garden Maze (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
487-525 | Troublemakers (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Corridor of Darkness (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • Friends or Rivals? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) | |
To the Castle Once More (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • To the Forest Once More (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • A Friend in Need (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • A Frosty Monstrosity | ||
526-536 | Mission: The Dark Forest (Pt. 1, Pt. 2, Pt. 3) • Mission: The Crag (Pt. 1, Pt. 2) | |
Mission: The Underworld (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
537-555 | What's That Sound? (Pt. 1, Pt. 2) • To the Clock Tower (Pt. 1, Pt. 2) • Chasing Ephemer (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Inside the Clock Tower (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) | |
556-585 | An Old Friend (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • The Bulletin Board (Pt. 1, Pt. 2) • Monkey Sighting (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • In the Dark (Pt. 1, Pt. 2, Pt. 3) • Retrieving the Rubies (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • To the Starless Sands (Pt. 1, Pt. 2) • Let the Light Lead the Way (Pt. 1, Pt. 2, Pt. 3) • The Search for Abu (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | |
586-630 | The Delivery (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • More Malicious Monsters • Jaq Knows the Way (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Materials for the Dress (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Get the Necklace Back! (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Heartless in the 2nd Floor Hallway • The Big Reveal (Pt. 1, Pt. 2, Pt. 3) • "Were's" the Werewolf? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • To the Ball (Pt. 1, Pt. 2, Pt. 3) | |
631-645 | Poppin' by the Moogle Shop (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Shark Hunt (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7) • Closing the Valve • Back to the Others • Duuun Dun Duuun Dun | |
646-660 | Checking Up on Cinderella (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • Helping Cinderella (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | |
661-680 | Target: Blitz Spear (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
Target: Chill Ripper (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
Target: Heat Saber (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
Master Aced • To the Market Warehouse (Pt. 1, Pt. 2, Pt. 3) • What's Inside the Warehouse? • Fluttering Away | ||
681-705 | Protect the Prince (Pt. 1, Pt. 2, Pt. 3) • Checking Up on Aurora (Pt. 1, Pt. 2, Pt. 3) • To Catch a Fluttering (Pt. 1, Pt. 2, Pt. 3) • Flutterings Away • Aurora's Protector (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Saving Aurora (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Thorned Snake in the Grass | |
706-735 | Destination: Waterfront Park (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • What's Going On? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Gummi Hound Havoc • No Day at the Beach (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Sea Monster Hunter (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Daybreak Town Heartless Hunt (Pt. 1, Pt. 2, Pt. 3) • Target: Silver Hammer Frame (Pt. 1, Pt. 2) • The Shiny Hammer (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
736-790 | The Golden Scarab (Pt. 1, Pt. 2) • Our Old Pal, Aladdin (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Visiting Aladdin • To the Guard Station • The Prison Passage (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • The Cave of Wonders (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • Where's Aladdin? (Pt. 1, Pt. 2, Pt. 3) • To the Bazaar (Pt. 1, Pt. 2, Pt. 3) • The Dwelling (Pt. 1, Pt. 2, Pt. 3) • The Monster in the Alleyway (Pt. 1, Pt. 2) • The Biggest of Them All (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Stop Jafar (Pt. 1, Pt. 2) • The Fortuneteller • To the Palace (Pt. 1, Pt. 2) • Searching for Aladdin (Pt. 1, Pt. 2) • A Magic Reunion • The Throne Room (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Defeating Jafar (Pt. 1, Pt. 2) | |
791-815 | The Cottage in the Woods (Pt. 1, Pt. 2) • The Prince is in Danger (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • The Great Escape (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Running After the Prince (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • To the Castle (Pt. 1, Pt. 2) • Chased by Darkness (Pt. 1, Pt. 2) • Darkness's Defeat | |
816-840 | Belle of the Ball (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
Dreams Come True (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
Dreams Come True Pt. 5 | ||
To the Flower Glade (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
Hide-and-Seek (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Seeking Alice | ||
Ask the Guards (Pt. 1, Pt. 2) • To the Oasis! (Pt. 1, Pt. 2, Pt. 3) | ||
841-976 | Sweeping Away the Heartless (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
More Heartless in Daybreak Town (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • Daybreak Fun with Ephemer (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Trouble at the Tower? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Clock Tower Investigation (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
The Control Room • To a New World (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
To a New World Pt. 5 • Heartless Clean-Up (Pt. 1, Pt. 2, Pt. 3) • The Large Man • Where's Ralph? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
Where's Ralph? (Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • Cy-Bug Sweep (Pt. 1, Pt. 2) • Ralph! (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Darkling Distress (Pt. 1, Pt. 2) • The Chase (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • The Threat • Investigating the Glitches (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
The Search Continues (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • To the Racetrack (Pt. 1, Pt. 2) • Wreck the Heartless (Pt. 1, Pt. 2) • Chocolate Monster Madness • Find Vanellope! (Pt. 1, Pt. 2, Pt. 3) • To the Kart Bakery (Pt. 1, Pt. 2, Pt. 3) • Heartless Mayhem (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Drive Faster! • Vanellope's Hideout • Heartless in the Hideout (Pt. 1, Pt. 2, Pt. 3) • Sweeping the Area (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
Follow Ralph (Pt. 1, Pt. 2) | ||
Follow Ralph (Pt. 3, Pt. 4, Pt. 5) | ||
Chasing Sour Bill (Pt. 1, Pt. 2) • To King Candy's Castle (Pt. 1, Pt. 2, Pt. 3) • Find Felix! (Pt. 1, Pt. 2) • Where's Vanellope? (Pt. 1, Pt. 2, Pt. 3) • To the Race Track! (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7) • Pest Control (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Heartless Menaces (Pt. 1, Pt. 2) • Cy-Bug Extermination (Pt. 1, Pt. 2) • A Royal Menace • Saving Sugar Rush | ||
977-978 | Darkness Looms • What Comes After • The Final Battle |