Pet System
The Pet System (ペットシステム Petto Shisutemu ) is a gameplay mechanic introduced in Kingdom Hearts Unchained χ / Union χ Version 2.3.1.
It allows the player to bring a pet, also called "Spirit", with them into a quest, and use it as a 6th Medal slot. The Pet System is unlocked after clearing Quest 14: The Mine Pt. 2.
Mechanics
Players can name their pet and customize their pet's appearance with special Avatar Parts.
Pets can be leveled up by equipping them with up to six Medals. Medals have a certain number of points; when reaching enough points, the pet will grow in rank, increasing the multiplier on the Medal slot, as well as learn "Tricks". Medals that are equipped onto the pet are not deleted and can be changed at any time. Medals can be equipped onto the pet, even if they are already equipped on a Keyblade.
Having a pet gives the player access to a 6th Medal slot. This slot doesn't have an attribute associated with it, and the multiplier increases by raising the pet's rank.
Stats
Slot Multiplier
Pet Rank | Multiplier | Points needed for next rank |
Cumulative Points needed for rank |
---|---|---|---|
Rank 1 | x1.00 | ||
Rank 2 | x2.40 | ||
Rank 3 | x2.50 | ||
Rank 4 | x2.60 | ||
Rank 5 | x2.70 | ||
Rank 6 | x2.80 | ||
Rank 7 | x2.90 | ||
Rank 8 | x3.00 | ||
Rank 9 | x3.10 | ||
Rank 10 | x3.20 | ||
Rank 11 | x3.30 | ||
Rank 12 | x3.40 | ||
Rank 13 | x3.50 | ||
Rank 14 | x3.60 | ||
Rank 15 | x3.70 | ||
Rank 16 | x3.80 | ||
Rank 17 | x3.90 |
Spirit Points
The amount of points a Medal is worth is determined by its Special Attack Bonus Level and whether it has any traits.
SAB Level | Points (No trait) | Points (1+ Trait) |
---|---|---|
Trait Medals Event Medals VIP Medals |
||
Prime Medals | ||
Supernova Medals |
However, certain Medals are an exception to this rule.
Points (No trait) | Points (1+ Trait) | Medal |
---|---|---|
| ||
| ||
| ||
Tricks
Tricks (特技 Tokugi ) are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.
Name | Details | Conditions | Unlocked |
---|---|---|---|
Steal I (スティールⅠ Sutīru I ) |
Obtains dropped items x 2. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 2 |
Blast I (フィニッシュⅠ Finisshu I , lit. "Finish I") |
Deals 10,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle. | Rank 3 |
Esuna I (エスナⅠ Esuna I ) |
Cures your status ailments. | Triggers when you are affected with a status ailment. 1 charge per battle. | Rank 4 |
HP Recovery I (HPリカバリⅠ HP Rikabari I ) |
You return with 1 HP. | Triggers when your HP is 0. 1 charge per battle. | Rank 5 |
Steal II (スティールⅡ Sutīru II ) |
Obtains dropped items x 3. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 6 |
Poison Boost I (ポイズンアップⅠ Poizun Appu I , lit. "Poison Up I") |
Deals more poison damage to targets you poisoned. | Triggers when you poison an enemy. | Rank 7 |
Paralysis Boost I (パラライズアップⅠ Pararaizu Appu I , lit. "Paralyze Up I") |
Immobilizes targets you paralyzed. | Triggers when you paralyze an enemy. 1 charge per battle. | Rank 7 |
Sleep Boost I (スリプルアップⅠ Suripuru Appu I , lit. "Sleep Up I") |
Keeps targets you put to sleep asleep for 3 hits. | Triggers when you put an enemy to sleep. 2 charges per battle. | Rank 7 |
Blast II (フィニッシュⅡ Finisshu II , lit. "Finish II") |
Deals 30,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 30,000 HP or less. 1 charge per battle. | Rank 8 |
P Attack Boost I (PアタックアップⅠ P Atakku Appu I , lit. "P Attack Up I") |
Raises your P-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises P-STR. 1 charge per turn. | Rank 9 |
S Attack Boost I (SアタックアップⅠ S Atakku Appu I , lit. "S Attack Up I") |
Raises your S-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises S-STR. 1 charge per turn. | Rank 9 |
M Attack Boost I (MアタックアップⅠ M Atakku Appu I , lit. "M Attack Up I") |
Raises your M-STR 1 tier for 1 turn. Ignores limit. | Triggers when using a special attack that raises M-STR. 1 charge per turn. | Rank 9 |
Steal III (スティールⅢ Sutīru III ) |
Obtains dropped items x 4. | Has a 50% trigger rate when enemies drop an item. 1 charge per battle. | Rank 10 |
Combo I (コンビアタックⅠ Konbi Atakku I , lit. "Combi Attack I") |
Deals damage equal to 40% of player's attack. | Has a 25% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. | Rank 11 |
Blast III (フィニッシュⅢ Finisshu III , lit. "Finish III") |
Deals 100,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 100,000 HP or less. 1 charge per battle. | Rank 12 |
P Attack Boost II (PアタックアップⅡ P Atakku Appu II , lit. "P Attack Up II") |
Raises your P-STR 2 tiers for 1 turn. Ignores limit. | Triggers when using a special attack that raises P-STR. 1 charge per turn. | Rank 13 |
S Attack Boost II (SアタックアップⅡ S Atakku Appu II , lit. "S Attack Up II") |
Raises your S-STR 2 tiers for 1 turn. Ignores limit. | Triggers when using a special attack that raises S-STR. 1 charge per turn. | Rank 13 |
M Attack Boost II (MアタックアップⅡ M Atakku Appu II , lit. "M Attack Up II") |
Raises your M-STR 2 tiers for 1 turn. Ignores limit. | Triggers when using a special attack that raises M-STR. 1 charge per turn. | Rank 13 |
Blast IV (フィニッシュⅣ Finisshu IV , lit. "Finish IV") |
Deals 500,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 500,000 HP or less. 1 charge per battle. | Rank 14 |
Combo II (コンビアタックⅡ Konbi Atakku II , lit. "Combi Attack II") |
Deals damage equal to 40% of player's attack. | Has a 33% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. | Rank 15 |
Blast V (フィニッシュⅤ Finisshu V , lit. "Finish V") |
Deals 750,000 damage. | Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 750,000 HP or less. 1 charge per battle. | Rank 16 |
Combo III (コンビアタックⅢ Konbi Atakku III , lit. "Combi Attack III") |
Deals damage equal to 40% of player's attack. | Has a 50% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. | Rank 17 |
Spirit Parts
Spirit Parts are a special type of Avatar Parts that can be used to change the appearance of the player's Spirit.
Spirit Training
Spirit Training (スピリット訓練 Supiritto Kunren ) is a feature introduced in Version 3.2.0. It allows you to give Medals a Special Trait.
Spirit Training has a maximum of four slots. Placing Medals in these slots gives them a Special Trait chosen at random. After training your Medals, you have to wait 20 hours before being able to train them again. The cool-down can be skipped by paying Jewels. The first time costs 200 Jewels, the second time 500, the third time 1000, and any further time 2000 Jewels. The required Jewels will reset on Monday every week.
Slot | Unlocked | Unlocked until |
---|---|---|
Slot #1 | Unlocked by default | |
Slot #2 | Purchase Jewel Box + (VIP) | Unlocked until the end of the week. |
Slot #3 | Purchase Jewel Box E | Unlocked until the end of the month.[1] |
Slot #4 | Draw 5 times from 10-Medal Deals[2] | Until 72 hours after the 5th draw.[3] |
Notes and references
External links