Script/Quest 401 - 500

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Scripts
Main story
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Side stories

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Before quest

  I heard something interesting.
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  It seems one of the Masters is recruiting Keyblade wielders with potential.
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  I believe it's Master Ava, the one in the fox mask.
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  These days, I see her around the plaza all the time.
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After quest

  Ephemer? The kid with the silver hair, right?
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  I saw him talking to Master Ava the other day.
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  I have a friend who knows the Master pretty well.
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  Unfortunately, he's off completing a task in Agrabah.
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  I don't know when he'll be back.
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  Why don't you go and find him yourself?
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Head to Agrabah to learn more about Master Ava.

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After quest

  Hi! What brings you out here?
Huh? You were looking for me?
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  So you want to know about Master Ava.
I can't tell you much, except that I see her around the tower a lot.
I don't know how to get inside, but there has to be a way, right?
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Return to Daybreak Town and search around the tower for clues.

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Before quest
[The Player and Chirithy run down the waterway and find Ava waiting for them.]
  •   "Master Ava...!?"
[Ava walks forward.]
  •   "You're The Player."
[The Player nods.]
  •   "Why are you here?"
[The Player asks about Ephemer.]
  •   "Ephemer? Yes, I know him, but you still haven't answered my question."
[The Player explains that they believe Ava is a lead to Ephemer.]
  •   "You came to find me because of some rumor?"
[The Player shrugs.]
  •   "You had a dream?"
[The Player nods and explains.]
  •   "I see. Ephemer said he was waiting for you here in your dream, but this place is restricted."
[Ava walks past The Player, surprising them.]
  •   "So you thought that he may have gotten caught up in the problems that we foretellers have been having lately. And because someone saw us talking the other day,"
[Ava turns.]
  •   "you thought that maybe I had something to do with it."
[The Player shrugs.]
  •   "You're honest. I like you. You're not too far off base, but I can't tell you much else right now."
[Ava summons her Keyblade.]
  •   "Master Ava!?"
[Ava moves into a battle stance as Chirithy hops behind The Player.]
  •   "Show me what you can do."
After quest
[The Player is knocked to the ground and Ava sheathes her blade.]
  •   "Not bad. I see a lot of potential in you. But I also see sadness in your heart. Hanging on to it will eventually lead to darkness. You need to somehow let it go."
[Ava walks over to The Player and gestures to Chirity.]
  •   "With this little one helping you, you'll be fine. Now, go home. And I'm sorry, but this area is strictly off-limits, all right?"
[The Player gets up and nods, then leaves with Chirithy as Ava watches them leave.]
  •   "So it's you. You're the friend he told me about..."

[The Player dreams of Ephemer investigating the waterway.]
  •   "Sorry, The Player..."
[Ephemer turns to explore the waterway, but hears a noise and doubles back.]
  •   "Who is it?"
[The Master of Masters steps forward, cloaked in shadows.]
  •   "You...!?"

[The Player is sleeping in their bed as Chirithy watches from the windowsill.]
  •   "That was one doozy of a day. Betcha didn't think you'd end up having to fight a foreteller."
[An unseen speaker is heard.]
  •   "I'm sorry. But it wasn't fun for me either, you know."
[Chirithy looks up and sees Ava, sitting on the next windowsill, and she hops down.]
  •   "Master Ava! What are you doing here?"
[Ava shrugs.]
  •   "Please, call me "Ava." Did you show him the dream of Ephemer?"
  •   "No. That wasn't me."
[Ava tilts her head in thought.]
  •   "Then perhaps it was Ephemer himself."
[Chirithy jumps.]
  •   "Huh? How is that possible?"
  •   "Ephemer's getting very close to the truth."
[Ava steps forward to look at The Player.]
  •   "He's fallen into an unchained state and now finds himself in a different realm. From that realm, I believe he tried reaching out to him."
[Ava leans over and touches The Player's forehead.
  •   "If they connected, even in a dream, that means he's getting closer to that realm too."
[Ava stands.]
  •   "Whether he continues down that path is up to his own heart."
[Ava turns away.]
  •   "Chirithy, you have to protect The Player from the nightmares, so the wind can carry him far away from here."
[Ava walks away and vanishes as Chirithy watches.]
  •   "Me...?"

Quest 426 edit

Before quest

  You look like you can use a change of scenery, kiddo.
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  And what timing, because another world needs your help!
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A new world has been unlocked: the enchanted Beast's Castle.
The Player opens a portal and walks into it.
The Player walks towards the castle. When they arrive, the camera pans up the castle and then down to show Chirithy.

  This place gives me the creeps!
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Chirithy turns to face The Player

  But even if it's haunted, you can't turn back.
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A Search Ghost Heartless appears behind Chirithy.

  As a Keyblade wielder, it's your duty to—
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The Player points at the heartless with a worried expression on their face.

  Hm? What is it?
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Chirithy turns around, but the Heartless disappears. It reappears when Chirithy turns toward The Player agian.

  It's just a statue, silly.
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The Player points at the Heartless again.

  What?
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Chirithy turns around, but the Heartless disappears again.

  Are you sure you're not seeing things?
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The Player raises their Keyblade.

  I told you already there's nothing—
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Chirithy turns around; this time the Heartless doesn't disappear.

  AHHH!
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The Heartless is startled by Chirithy's scream.

  Oh wait, it's just a Heartless.
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The Heartless runs into the castle.

  Well, don't just stand there! Go after it!
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The Player runs into the castle after the Heartless, and Chirithy starts shaking.

  Wait for me!
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Chirithy jumps down and runs after The Player

Defeat the Heartless in the entrance hall.

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Before quest

  His room is in the West Wing.
But the hallway is filled with monsters...
Do you think you could clear the way for us?
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During quest

  I'm very worried about him. We really should hurry.
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Before quest

  Just because they're monsters, that's no excuse for their ill manners.
Would you mind, ahem, disposing of them?
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After quest

  You have my deepest gratitude.
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  Now we must hasten to the master's room.
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