Hello, i would like to know how or where do you get those high quality images, because i want to help by contributing better quality pictures of the Medals in the game, but i have no knowledge on how to extract files from the game, if that's the method that you use to get the images to the wiki. -Kikuhime

Hi, it's not that easy to extract files from Unchained, all current images are either extracted from the web browser version of cropped from screenshots. I'm working on it though but this will still take some time because I'm no expert on file decryption. --ShardofTruth (talk) 05:33, 26 April 2016 (EDT)

Shop banners

Is it possible to rip the "spend jewels to purchase medals" banners for the various deals? I'm trying to create a Talk:Shop article that covers that page, and the remaining bits are medal deals and material sellbacks.KrytenKoro (talk) 19:02, 9 May 2016 (PDT)

Chests

We should cover those on KHWiki too, right?KrytenKoro (talk) 15:04, 12 May 2016 (PDT)

I'm not sure how, the chests don't work the same way as in former games, most are event only and the chests also appearing in Unchained are mostly copies or already featured chests (weren't you against putting them in the galleries in the first place)? --ShardofTruth (talk) 06:26, 13 May 2016 (PDT)
I don't even know anymore. Are we going to have a chest page on this wiki? If so, a happy medium would be simply linking it from khwiki.KrytenKoro (talk) 07:31, 13 May 2016 (PDT)

Template talk:InfoMedal/Draft

Any help you can give would be appreciated.KrytenKoro (talk) 14:34, 14 May 2016 (PDT)

so DMG multiplier doesn't change as you level a medal, only when you evolve or strengthen its special? Does that mean the current stats we have for "Max" are taking into account all five ability dots?KrytenKoro (talk) 08:26, 15 May 2016 (PDT)
I've found out that ability dots definitely change how much a medal sells for, and I have one Goofy medal that I believe is bugged that is selling as if its ability dots were full, even though I got it from the Daily Deal.
For determening the STR and DEF for levels -- for right now, let's just try to collect stats based on the medals we already have, and see if we can find a pattern in that. If we can't, then we can start putting down the money to go one level at a time from 1* to 6*.
I have a google doc with my current recorded stats for a few medals -- if you can get on an IRC and notify me of when, I can share it with you.
Yes to tabs where NA and JP differ. Might need to create a special version of the infobox for that, though, since the current one is designed assuming they don't. If the charted stats differ in more cases than Zootopia, then I can fully redesign it to tab it for all entries.KrytenKoro (talk) 08:26, 15 May 2016 (PDT)
Also -- anything that we can confirm as generic to all attack medals, rather than specific to a medal, we can put to the side for a little bit to handle on the Medal article -- once we have the infobox done, we can hand it to the other editors and let them run with it, and then us two can work on calculating the rest on the Medal and Special Attack articles.KrytenKoro (talk) 08:29, 15 May 2016 (PDT)
One more question -- for Special Attacks, have you ever noted an instance where the attack description for a certain level differed between medals? For example, is "Blizzaga +4" the same across all medals that have it? If so, how many cases are we talking? Is it something that would be best handled as a case-by-case ref note, or should we retain the special attack description on each Medal's page?KrytenKoro (talk) 08:33, 15 May 2016 (PDT)

Maps

I've uploaded all but three that I could identify. The three remaining are the very barely differentiated desert sands that I can't figure out (they all use the same icon on the story screen).

  • Merchant's Madness (31, 68, 150, 159, 260)
  • Tortuous Sands (33, 113, 152, 253, 269)
  • Parched Sands (153, 255, 268)

This one has higher dunes in the back, this one has the clouds slightly higher up (150), and this one has them slightly lower down].KrytenKoro (talk) 12:19, 17 May 2016 (PDT)

It turns out in Unchained, the sky in the background is on a different layer than the sand, so there's really no way to tell the difference between the second and third versions, as far as I can tell.KrytenKoro (talk) 17:18, 17 May 2016 (PDT)
I just checked the three rooms and their source files in browser [chi] and they are exactly the same, at least layout-wise, so it probably doesn't matter which one you upload. You may already know but you can check here how the different rooms are connected and I'd also like to point out that the translations for Sunset Sands and Desert Dusk were probably switched. --ShardofTruth (talk) 01:05, 18 May 2016 (PDT)
Dwarf Woodlands unnamed
  1. [1] - Cutscene room, no name
  2. [2] - Cutscene room, no name
  3. [3] - (Dark Woods - Hollow Tree) -- 暗い森・木のうろ, different from the other hollow tree in the Depths. Can't be visited in Unchained.
  4. [4]- (Dark Woods - Hollow Tree) -- 暗い森・木のうろ, same name as above but different location. Only this one can be visited in Unchained, e.g. during Mission 180 but it's never a starting point in story mode.
  5. [5] - Cutscene room, no name
  6. [6] - Cutscene room, no name
  7. [7] - Transition room between "Mine: Section 1" and "Mine: Corridor" called (Rail Cart Tunnel) -- 鉱山・トロッコ坑道, not seen in Unchained at all.
  8. [8] - (The Mines - Third to Fifth Area) -- 鉱山・第3-5鉱区, originally accessed from the three locked doors at the top of "Mine: Corridor", not possible in Unchained.
  9. [9] - (The Mines - Seventh Area) -- 鉱山・第7鉱区, can be accessed in Unchained (e.g. King Mickey: Intermediate). Is never a starting room in story mode.
  10. [10] - (The Mines - Eighth Area) -- 鉱山・第8鉱区. I'm not sure if this room can be seen in Unchained at all, but this is were Bashful was imprisoned.
  11. [11] - (The Mines - Ninth Area) -- 鉱山・第9鉱区. Accessed from "Mine Car Tracks" (left exit) can only be seen during the cutscene with Sneezy and Dopey in Unchained, the gate above leads to (The Mines - Tenth Area) -- 鉱山・第10鉱区 and is always locked in Unchained.
  12. [12] - (The Mines - Tenth Area) -- 鉱山・第10鉱区
  13. [13] - (Cliff) -- 断崖, never a starting point in story mode
  14. [14] - (Forest Square) -- 森の広場, originally accessed from "Dwarf's Cottage" (upper left exit) but in Unchained it's only a cutscene room.
  • 3 and 4 appear to be small portions of Hollow Tree -- do they lead to different places, or are they independent rooms?
  • 5 and 6 I think we can safely call "Dwarf's Cottage 2 KHX.png" and "Dwarf's Cottage - 2nd Floor 2 KHX.png".
  • Do any of these have names in the JP version? If not, would "DW Unnamed Map 1 KHX.png" be an acceptable name? If they do, do you think we should use strict literal translations, or follow the existing localization patterns like we did on KHWiki for KHFM synthesis materials (using Stone instead of Drops, etc.)?KrytenKoro (talk) 11:11, 21 May 2016 (PDT)
I put some information above, I think we should use the translation pattern provided, most of it is literal or very close to it anyway. --ShardofTruth (talk) 11:58, 21 May 2016 (PDT)

VIP Cid quests

Have you played these in the JP version? Are they creating an entirely new Quest everyday, or is it the same Quests every Monday with the objectives just resetting? If so, will objectives completed on different Mondays both count towards the total Objective count for Titles?KrytenKoro (talk) 07:26, 19 May 2016 (PDT)

I didn't play any VIP quest yet so I'm not sure but if they work the same as the daily jewel quests then the objectives are reseting every day, even if the quests itself rotates (I really don't if they do though). This means every completed quests counts for your total as does the completed objectives, it it was any other way I wouldn't have over 3700 of them completed in the JP version.
By the way, the daily jewel quests do cycle. There are five different maps: Coliseum Entrance, Forest Grove, Fountain Square, Path to the Mine and Scarab Sands. Each map has a Power, Speed and Magic setup that changes the target enemy and some other Heartless around but the treasures and materials stay the say. So you have 15 quests that are always presented in the same order, at least that was the case with the old jewel quests, I'm not sure about these revised quests yet. --ShardofTruth (talk) 14:35, 19 May 2016 (PDT)
Fuuuuuuck, that means I'm missing out on objectives if I ever go a week without VIP, which...is what's going to happen. Shit. At least it resets, so I only have to do each version once when I do get it.KrytenKoro (talk) 15:38, 19 May 2016 (PDT)

KH13 forum

Would you mind posting any wiki concerns/RFCs you have on there? I've had some requests in for several days now, and I think that no one's responding to them because I was the last previous poster. (Starting to wonder if the kh13 community is still editing here...)KrytenKoro (talk) 09:49, 20 May 2016 (PDT)

It is kind of lonely here since Kikuhime took a forced break and I haven't seen Sadako around in forever. I'll check out the forums. --ShardofTruth (talk) 00:27, 21 May 2016 (PDT)

Snow White event

Is this the first non-story quest NPCs have shown up in?KrytenKoro (talk) 09:51, 20 May 2016 (PDT)

Yes, but there will be more in the events to come, especially the Alice Hide and Seek event. I thought about adding some sort of quote page to the script section for these events (maybe the regular missions too), what do you think? --ShardofTruth (talk) 00:27, 21 May 2016 (PDT)
I've been doing them as part of the Script, using "During mission". Also noting when NPCs appear and don't speak, like the Witch with the Wretched Witch or Snow White crying at the first Poison Apple.KrytenKoro (talk) 10:11, 21 May 2016 (PDT)