Template talk:InfoMedal
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KINGDOM HEARTS (2002) A boy from Destiny Islands who takes good care of his friends.
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Kana | ワッカ | |||||
Romaji | Wakka | |||||
Class | Attribute | STR | DEF | |||
Power Upright |
1281 | 1207 | ||||
Blizzard Raid | ||||||
Deals a slightly powerful hit. | ||||||
Target | Bonus | Damage | Gauges | |||
Single | — | x1.35 | 1 |
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KINGDOM HEARTS (2002) A boy from Destiny Islands who takes good care of his friends.
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Kana | ワッカ | |||||
Romaji | Wakka | |||||
Class | Attribute | STR | DEF | |||
Power Upright |
0 | 0 | ||||
Blizzard Raid +1 | ||||||
Target | Bonus | Damage | Gauges | |||
Single | — | x0 | 1 |
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KINGDOM HEARTS (2002) A boy from Destiny Islands who takes good care of his friends.
| ||||||
Kana | ワッカ | |||||
Romaji | Wakka | |||||
Class | Attribute | STR | DEF | |||
Power Upright |
0 | 0 | ||||
Blizzard Raid +2 | ||||||
Target | Bonus | Damage | Gauges | |||
Single | — | x0 | 1 |
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KINGDOM HEARTS (2002) A boy from Destiny Islands who takes good care of his friends.
| ||||||
Kana | ワッカ | |||||
Romaji | Wakka | |||||
Class | Attribute | STR | DEF | |||
Power Upright |
0 | 0 | ||||
Blizzard Raid +3 | ||||||
Target | Bonus | Damage | Gauges | |||
Single | — | x0 | 1 |
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KINGDOM HEARTS (2002) A boy from Destiny Islands who takes good care of his friends.
| ||||||
Kana | ワッカ | |||||
Romaji | Wakka | |||||
Class | Attribute | STR | DEF | |||
Power Upright |
0 | 0 | ||||
Blizzard Raid +4 | ||||||
Target | Bonus | Damage | Gauges | |||
Single | — | x0 | 1 |
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KINGDOM HEARTS (2002) A boy from Destiny Islands who takes good care of his friends.
| ||||||
Kana | ワッカ | |||||
Romaji | Wakka | |||||
Class | Attribute | STR | DEF | |||
Power Upright |
0 | 0 | ||||
Blizzard Raid +5 | ||||||
Target | Bonus | Damage | Gauges | |||
Single | 1 | x0 | 1 |
stats to add (if not generic across all medals)
- exp granted -- CONFIRMED GENERIC ([1])
- cost to level -- CONFIRMED GENERIC ([2] and EXP per level [3])
- stats gained by leveling -- CONFIRMED GENERIC, but still nailing down specific values
- sell price -- CONFIRMED GENERIC ([4])
- cost--very certain that this is common across attack medals
- random target icon
- JP set
- NA set
- Generic Medals category (poss. by filter family)
Discussion
Okay, I've confirmed the following:
- The "MAX" str and def stats follow the same progression for every medal, so all we need is the starting stats -- the progression can be covered at Medals. I'm still trying to nail down exactly what the complete progression is, but I can confirm that a LV 100 6* Medal will always have ~1.2978x the STR and DEF it had at LV 1. I believe it's rounded, rather than floored, but I'm still trying to finetune an algorithm that always returns the same numbers that are in the game. Anyone who can provide STR and DEF stats for a medal or two at various LV between 1 and 100 would be appreciated. In any case, we have no need whatsoever for the MAX tabs.
- The "MAX" dmg multiplier stat differs between Medals, but as far as I can tell, stays the same for Medals that share the same special attack. So, there's some experimentation needed to figure out if there's a regular, describable progression for each special attack, but it looks like we don't even need to retain "dmg" or "spdesc" in the template, since they appear to always stay the same for that special attack, and so can be covered on a page listing info for special attacks. "Target" we might need to keep, unless NA Judy and Nick are the only outliers -- I haven't found any others yet, but I'm not willing to rule that out. "Bonus" does definitely vary -- common, rare, and epic medals can have the same special attack, but be in different SAB classes.
- The EXP a Medal grants definitely varies by its level, and may even vary by its current EXP. I believe there's also a factor of whether the Medal is the same character/attribute, but I haven't fully tested it.
- Pretty sure the sell price is set across medals, but that's another one we'd have to put in a table. If someone wants to start a google doc for the stats being investigated (LV 1 STR, LV 1 DEF, LV X STR, LV X DEF, LV 1 DMG, LV X DMG, LV 1 SELL, LV X SELL, EXP calculations), that would be awesome.KrytenKoro (talk) 14:32, 14 May 2016 (PDT)
Ready to use?
I saw this template on the Wakka page and it looks like it's the new version of the current template. I'd be happy to start adding it to the pages but I don't want to cause any complications if you guys are already planning on something or still working on it. --Seasalt icecream (talk) 15:57, 29 May 2016 (PDT)
- I can't find any more stats to put in it. One thing I will request -- the 6* max stats appear to follow a progression that is generic to all medals, so they don't need to be part of the individual medal articles, *BUT* we're still trying to run calculations to find a best fit formula. If you can move those stats to a common appendix so we can still compare from them, or just comment them out so they don't show up but are still findable, that would be great. It looks like we're going to do the same for Special Attack stats, too.KrytenKoro (talk) 05:50, 31 May 2016 (PDT)
- Alright, cool. Is this an okay format for them? I can add more as I go through the pages. --Seasalt icecream (talk) 13:12, 31 May 2016 (PDT)
Is it possible for the special attack be linked like Ability#{{{spatk}}? Because as it is it makes the special attack it's own page. Unless we're going to do a whole bunch of redirects for each ability? -Rikki21 16:58, 9 June 2016 (PDT)
- I was figuring we'd have redirects, so people can search for the attack by attack. This also makes it easier to expand into full articles if we ever decide to.KrytenKoro (talk) 17:13, 9 June 2016 (PDT)