Talk:Raid Boss

Revision as of 10:03, 20 June 2016 by 72.172.203.139 (talk)

https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/

I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.
By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in this thread it says its exactly 82. --ShardofTruth (talk) 13:23, 31 May 2016 (PDT)
It's definitely 82. 28-24-29, then cid mission.KrytenKoro (talk) 15:14, 31 May 2016 (PDT)

Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.

There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.KrytenKoro (talk) 20:37, 16 June 2016 (PDT)
Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.

Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.72.172.203.139 11:13, 19 June 2016 (PDT)

Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.KrytenKoro (talk) 23:26, 19 June 2016 (PDT)
I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference at all, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.

That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.72.172.203.139 11:03, 20 June 2016 (PDT)

On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ —Preceding unsigned comment added by 72.172.203.139 (talkcontribs)

This page is missing the Spider Raid boss gotten from the adamantite missions. -—Preceding unsigned comment added by 70.197.134.227 (talkcontribs)

Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -Rikki21 18:40, 16 June 2016 (PDT)
I was too lazy for that. -—Preceding unsigned comment added by 70.197.134.227 (talkcontribs)
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