KHUx is life.
Story draft
- Prologue
- Daybreak Town I (1-3)
- Prologue
- Combat 101
- Combat 102
- Dwarf Woodlands I (4-14)
- Dwarf Woodlands
- The Dark Forest
- Unexpected Visitors
- Heartless Havoc
- What's Up Doc?
- No Way In
- The Mine
- Wonderland I (15-24)
- The Curious World of Wonderland
- The Stolen Bottle
- Through the Woods
- Menace in Wonderland
- Escorting Alice
- Agrabah I (25-34)
- Aladdin's Hometown
- Heartless Havoc
- The Search for the Red Bandit
- Gummi Blocks
- Daybreak Town II (35-47)
- A Shooting Star?
- Gummi Blocks
- Dwarf Woodlands II (48-54)
- Gummi Blocks
- In the Depths of the Marsh
- Sleepy, Grumpy, and Trouble
- To the Cottage
- Daybreak Town III (55-66)
- The Warehouse
- To the Park with Chip and Dale
- Agrabah II (67-76)
- The Lost Guard
- Return to the City
- Defeat the Heartless
- The Remaining Heartless
- Daybreak Town IV (77-81)
- Gummi Block Delivery
- Gummi Block Battle
- Wonderland II (82-91)
- The Missing Numbers
- Heartless Havoc
- Darkball Dread
- Daybreak Town V (92-96)
- A Chat with Chirithy
- Where's Chirithy?
- Lux Collection
- Dwarf Woodlands III (97-102)
- Darkball Dread
- Wonderland III (103-108)
- Darkball Dread
- Agrabah III (109-114)
- Darkball Dread
- Daybreak Town VI (115-120)
- Killing Time
- Olympus Coliseum I (121-130)
- Preliminary
- Checking on the worlds
- Agrabah IV (131-160)
- Find Aladdin
- The Real Thief
- The Stolen Medals
- Catch the Thief
- Return the Medals
- Dwarf Woodlands IV (161-200)
- To the Mine
- Clearing the Path
- To the Dark Forest
- Damsel in Distress
- Seeking Snow White
- Damsel in Distress
- Escape the forest
- A Hard Day's Work
- Heading Home
- Wonderland IV (201-230)
- A Chat with the Cheshire Cat
- Rambunctious Rascals
- To the Curious Room
- The Back Garden
- Back Garden Burden
- The Missing Handkerchief
- To the White Rabbit's House
- A New Breed
- Daybreak Town VII (231-250)
- A New Breed
- Heartless Havoc
- Checking on the worlds
- Agrabah V (251-275)
- The Desert Possessors
- Out of Stock
- Return to the City
- A Heartless Invasion
- Dwarf Woodlands V (276-300)
- To the Mine...Again
- Back to the Cottage
- Fetching Firewood
- Where is Everyone?
- No Way Out
- To the Rescue
- The Witch Hunt
- The Rocky Crag
- Olympus Coliseum II (301-325)
- Coliseum Tournament
- To the Underworld
- Who's a Good Boy?
- Through the Valley of the Dead
- The First Trial
- A New Trial
- The Final Trial
- A Helping Hand for the Hero
Daybreak Town
Boardwalk Fountain Square Vicinity Market Avenue Moogle Shop Vicinity 2nd District Fountain Square Market Vicinity Moogle Shop Waterfront Park 1st District Warehouse Lighthouse
Notes
- Munny 1: jp quest reward
- Munny 2: jp quest reward
- Munny 3: jp quest reward
- Munny 4: quest rewards, na objective rewards
- Power 1: jp quest reward
- Power 2: jp quest reward
- Power 3: jp quest reward
- Power 4: jp quest reward
- Speed 1: jp quest reward
- Speed 2: jp quest reward
- Speed 3: jp quest reward
- Speed 4: quest rewards, na objective rewards
- Magic 1: jp quest reward
- Magic 2: jp quest reward
- Magic 3: jp quest reward
- Magic 4: quest rewards, na objective rewards
- Starlight: jp quest reward
- Treasure Trove: jp quest reward
- Lady Luck: jp quest reward
- Three Wishes: jp quest reward
- Olympia 1: jp quest reward
- Olympia 2: jp quest reward
- Flora 4: jp quest reward
- Flora 5: jp quest reward
- Evolve 6: quest rewards, na objective rewards
treasure 3 (Lv 30 Magic Growth Egg) behemoth Fork in the Road: lv1 orange lv1 red lv1 red lv1 red lv1 red lv1 red lv1 orange lv1 red: Pretender (chance) Poison Apple: 1 Poison Apple 1 Growth Egg (magic target)
White Rabbit's House: lv1 red lv1 red: Pretender (chance) lv1 green lv1 orange
White flower nectar 5 strange leaf 9 strange bulb 6 white flower dew 3 curative flower 1 curative leaf 4
Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Poison Apple within 1 turn: 6* Cid
treasure 4 (lv 40 Growth Egg power)
behemoth
Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Defender within 1 turn: 5* Chip
Path to the Mine: lv1 red lv1 orange Defender: 1 Defender lv1 orange lv1 red lv1 orange lv1 red lv1 red lv1 red: Pretender 1 Growth Egg (target Power)
3 Forest Mushrooms 9 Curative Leaf 1 Iron Ore 1 Copper Ore 3 Spring Water
treasure 5 (lv 50 Growth Egg speed)
behemoth
Outside the Coliseum: lv1 red: Pretender lv1 red lv1 red 1 Growth Egg (target speed)
Coliseum: lv1 orange Bag O' Jewels: 1 Bag O' Jewels, 1 Bag O' Coal, 1 Bag O' Coins
6 Ember 1 Copper Ore 3 Tear Drops
Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Bag O' Jewels within 1 turn: 5* Dale
treasure 6 (lv 60 Growth Egg magic)
behemoth
Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the High Wizard within 1 turn: 6* Cid
2nd District: lv1 green lv1 red lv1 orange High Wizard: 1 High Wizard, 1 Blue Rhapsody, 1 Violet Waltz, 1 Yellow Opera, 1 Red Nocturne lv1 red lv1 red: Pretender lv1 red lv1 red lv1 red: Pretender 1 Growth Egg (target magic)
6 Copper Ore 4 Curative Leaf 2 Spring Water
treasure 7 (lv 70 Growth Egg power)
behemoth
Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Armored Knight within 1 turn: 5* Chip
Morning Dew Grove: Clearing lv1 red lv1 orange lv1 red lv1 red lv1 red lv1 red 1 Growth Egg (target power)
Morning Dew Grove: Mid Level Armored Knight: 1 Armored Knight, 1 Large Body lv1 red: Pretender
7 white flower nectar 8 white flower dew 1 strange bulb
treasure 8 (lv 80 Growth Egg speed)
behemoth
Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Invisible within 1 turn: 5* Dale
Mine Section 2 Invisible: 1 Invisible lv1 orange lv1 red lv1 red lv1 red lv1 red lv1 red: Pretender 1 growth egg (target speed)
treasure 9 (lv 90 Growth Egg magic)
behemoth
Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Fire Plant within 1 turn: 6* Cid
bazaar: lv1 red: Pretender 1 growth egg (target magic)
Storehouse lv1 orange lv1 orange lv1 orange lv1 orange lv1 orange
Guard Station lv1 red
Guard quarters 1st floor lv1 red
Guard quarters 2nd floor lv1 red
Abandoned Building lv1 orange lv1 red: Pretender lv1 red
Merchant's Dwelling 1st floor
Merchant's Dwelling 2nd Floor lv1 red Fire Plant: 1 Fire Plant, 2 Dire Plant
18 scarab brooch 5 scorching sand 13 agate ring 2 starry sand 3 iron ore 1 copper ore 8 ember 4 burnt coal 8 topaz earring
treasure 10 (lv 100 Growth Egg power) behemoth
Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Morning Star within 1 turn: 6* Chip
Underworld Entrance lv1 red lv1 orange Morning Star: 1 Morning Star, 2 Possessor, 1 Mad Dog lv1 red lv1 orange lv1 red 1 growth egg (Target power)
10 netherstone 2 netherwater
Growth Egg: A rare enemy that drops EXP Medals! Don't let it escape!
High score mission raid boss is Behemoth (with chance of Omega)
LV 210: Black Gummi Ship Flier avatar boards, no avatar coins
Hide-and-Seek with Alice: Beginner Defeat the target enemy within 1 turn: 3* Queen of Hearts Complete without having to continue: 1* Playing Cards Equip the Three Wishes Keyblade: 3* Huey 30 Jewels
10 Broken Biscuit 2 Forest Mushrooms 6 Strange Leaf 3 Strange Bulb 2 Iron Ore
Large Body LV 20 Power AP 10
Fork in the Road Cheshire Cat (on stump): Alice? Lately she's been searching for spots where she shan't be found. Now all she needs is someone to seek her. Alice (by cat): Hello there! Would you like to play hide-and-seek? Shadow: 3 Shadow A1 Dire Plant: 1 Dire Plant, 1 Shadow H1 Shadow: 6 Shadow I1 Dire Plant: 2 Dire Plant Large Body: 1 Large Body TARGET, 1 Dire Plant
Hide-and-Seek with Alice: Intermediate (DarksidE)
Defeat all enemies within 1 turn: 3* Queen of Hearts
Inflict 3000 or more damage with 1 hit: 3* Queen of Hearts
Equip the Treasure Trove Keyblade: 2* Playing Cards
30 Jewel
7 Broken Biscuit 13 White Flower Dew 8 White Flower Nectar 2 Strange Leaf
Wibble Wobble LV 70 Speed AP 15
Morning Dew Grove: Mid Level Cheshire Cat (large in background): She's further into the forest, I'm afraid.
Flower Rider: 3 Flower Rider I1 Soldier: 5 Soldier H1 Flower Rider: 1 Flower Rider, 2 Soldier Soldier: 3 Soldier
Morning Dew Grove: Fallen Log
Soldier: 4 Soldier
A2
Alice: Oh, that was over much too soon! Let's play again, shall we?
Wibble Wobble: 1 TARGET Wibble Wobble, 2 Flower Rider
Hide-and-Seek with Alice: Advanced Defeat the target enemy within 1 turn: 4* Queen of Hearts Complete without having to continue: 5* Huey Defeat Red Rose x 3: 3* Queen of Hearts
Armored Knight LV 100 Power AP 20
Back Garden
Red Gummi Copter: 3 Red Gummi Copter I2 Red Rose: 2 Red Rose Bag O' Coins: 1 Bag O' Coins, 3 Red Gummi Copters Cheshire Cat (looming): If you're wondering, Alice hasn't wandered this way. Bag O' Coins: 4 Bag O' Coins A2 Red Rose: 1 Red Rose, 2 Blue Gummi Copters
"experiments"
Attack Up Double II
Attack Up Double II is a single target ability that raises attack power by two steps for the current medal and the next medal. This is an increase of approximately 50% to damage.
Attack Up Double II has a gauge cost of 2.
Copy
Copy is a single target ability that copies the targeted enemy's buffs onto the user.
Copy has a gauge cost of 2.
Cura
Cura is a single target ability that restores a large amount of the user's HP when used.
Cura has a gauge cost of 2.
Cura & Esuna
Cura & Esuna (Japanese: Cura EX), previously called Cura II, is a single target ability that removes negative status effects and restores a large amount of the user's HP when used.
Cura & Esuna has a gauge cost of 3.
Curaga
Curaga is a single target ability that restores a very large amount of the user's HP when used.
Curaga has a gauge cost of 2.
Cure
Cure is a single target ability that restores some of the user's HP when used.
Cure has a gauge cost of 2.
Defense Boost M
Defense Boost M (Japanese: M Protect Up) is a single target ability that raises the user's defense against Magic attacks by 1 step.
Defense Boost M has a gauge cost of 2.
Defense Boost P
Defense Boost P (Japanese: P Protect Up) is a single target ability that raises the user's defense against Power attacks by 1 tier.
Defense Boost P has a gauge cost of 2.
Defense Boost S
Defense Boost S (Japanese: S Protect Up) is a single target ability that raises the user's defense against Speed attacks by 1 tier.
Defense Boost S has a gauge cost of 2.
Dispel
Dispel (JP:Reset) is a single target ability that removes all buffs from the target.
Dispel has a gauge cost of 2.
Dispel also is available as an area of effect ability that removes all buffs from all targets.
AOE Dispel has a gauge cost of 3.
Esuna
Esuna is a single target ability that removes negative status effects from the user when used.
Esuna has a gauge cost of 2.
Firm Friendship
Firm Friendship is an area of effect ability that restores some of the user's HP and raises attack power by one tier for 1 turn. This is an increase of approximately 25% to damage to all subsequent medals.
Firm Friendship has a gauge cost of 2.
- Illustrated Sora & Pals (JP Ver.)
P Protect Down
P Protect Down is an area of effect ability that reduces all target's defense against Power attacks by 1 step.
P Protect Down has a gauge cost of 2.
PSM Attack Up
PSM Attack Up is an area of effect ability that raises the user's Power, Speed and Magic attacks by one step for 1 turn. This is an increase of approximately 25% to damage.
PSM Attack Up has a gauge cost of 3.
Protect Down
Protect Down is a single target ability that reduces the target's defense by 1 step.
Protect Down has a gauge cost of 2.
S Protect Down
S Protect Down is a single target ability that reduces the target's defense against Speed attacks by 1 step.
S Protect Down has a gauge cost of 1.
Strength Bonus
Strength Bonus (Japanese: Attack Up Double) is a single target ability that raises attack power by one tier for the current medal and the next medal. This is an increase of approximately 25% to damage.
Strength Bonus has a gauge cost of 2.
Strength Bonus PSM
Strength Bonus PSM (Japanese: PSM Attack Up Double) is a single target ability that raises the user's Power, Speed and Magic attacks by one step for the current medal and the next medal. This is an increase of approximately 25% to damage.
Strength Bonus PSM has a gauge cost of 2.
Strength Boost
Strength Boost (Japanese: Attack Up) is a single target ability that raises attack power by one tier for 1 turn. This is an increase of approximately 25% to damage to all subsequent medals.
Strength Boost has a gauge cost of 2.
Strength Boost M
Strength Boost M (Japanese: M Attack Up) is a single target ability that raises damage from the user's Magic attacks by one step. This is an increase of approximately 25% to damage.
Strength Boost M has a gauge cost of 2.
Strength Boost P
Strength Boost P (Japanese: P Attack Up) is a single target ability that raises damage from the user's Power attacks by one step. This is an increase of approximately 25% to damage.
Strength Boost P has a gauge cost of 2.
Strength Boost S
Strength Boost S (Japanese: S Attack Up) is a single target ability that raises damage from the user's Speed attacks by one step. This is an increase of approximately 25% to damage.
Strength Boost S has a gauge cost of 2.
Strength Boost S II
Strength Boost S II (Japanese: S Attack Up II) is a single target ability that raises damage from the user's Speed attacks by two steps. This is an increase of approximately 50% to damage.
Strength Boost S II has a gauge cost of 3.
Strength Burst II
Strength Burst II (Japanese: Attack Up Double EX) is a single target ability that raises attack power by two steps, and restores a large amount of the user's HP when used.
Strength Burst II has a gauge cost of 2.