Medal

Revision as of 06:04, 15 August 2016 by KrytenKoro (talk | contribs)

Medals are character-based objects holding skills and abilities you can utilize in Unchained X.

Attack Medals are equipped to your Keyblade deck, allowing you to perform more powerful attacks than your Keyblade alone can inflict. Players can equip a maximum of 5 Medals depending on the strength of their Keyblade, plus one Friend Medal.

Support Medals are used to improve your Attack Medals, either by leveling up, evolving, or adding passive skills.

Buff Medals are used to greatly increase your damage output; Debuff Medals are used to reduce your enemies' defense. The buffs and debuffs can be stacked up to 3 times each.

  • Strength can be raised by up to 3 tiers.
  • Defense can be lowered by up to 3 tiers.

There are separate strength and defense parameters for individual attributes as well. So you can also raise/lower attribute-based strength/defense by up to 3 tiers in addition to the regular strength/defense buffs and debuffs listed above.

Special Attacks

Special Attack Bonus

 

Special Attack Bonus (ギルト Giruto?, Guilt) is a trait found on 6★ medals which have been strengthened with the Power Bangle, which is obtained in Quest 200 (NA ver.) or Quest 350 (JP ver.). The Power Bangle can be used when a 6★ medal's special attack is strengthened past its max, for example by combining a specific 6★ medal with two yellow dots with another that has three, giving it an effective strengthening of six yellow dots (two + three + the second medal). The Special Attack Bonus strengthens the Medal's Special Attack much more than its prior strengthenings.

Each Medal has a set range for its Special Attack Bonus. When a Special Attack Bonus is applied, a value in that range is randomly chosen. By strengthening the medal with Fantasia Mickey Ver. B or an additional copy of that 6★ medal, the Special Attack Bonus will be recalculated. If the new value is higher than the previous value, it will be kept, otherwise the previous value will be retained. Common medals will have Level 1 Guilt, Normal medals will have Level 2, Rare medals will have 3, and Super Rare medals will have either Level 3 or 4.

Level Inactive Active Damage Increase
Level 1     10-25%
Level 2     20-50%
Level 3     40-100%
Level 4     60-130%

Skills

Skills (スキル Sukiru?) are special passive abilities that rarely appear on medals drawn from Rare and Premium draws, or which are added to medals by leveling up with a Scrooge medal. Scrooge medals can be found in Coliseum boards, premium avatar boards, or rarely as quest objectives (usually for event quests).

Skills can be transferred from one medal to another through level up. The medal in the first slot has a chance of passing its skill on to the upgraded medal, starting at 20% at skill level 1 and increasing as the skill levels up to 100% at max level; Scrooge medals will always have their skill level at maximum, barring a bug. Pressing the "Overwrite Skill" button in the level up menu turns this feature off (it is on by default).

To level up a skill, simply use the medal as you fight enemies. Skills have a chance of activating when a medal is used, or when a special condition is met. As a skill levels up, it has a higher chance of being triggered.

List of Skills

Skill Max Description
LV Trigger Rate
 Attack Boost I (アタックアップS
Attakku Appu S
?, lit. "Attack Up S")
10 47% Deals 1.2 times more damage.
Triggered when unleashing any attack.
 Attack Boost II (アタックアップM
Attakku Appu M
?, lit. "Attack Up M")
15 51% Deals 1.4 times more damage.
Triggered when unleashing any attack.
 Attack Boost II Max (アタックアップM100%
Attakku Appu M 100%
?, lit. "Attack Up M 100%")
20 100% Deals 1.4 times more damage. Has a 100% trigger rate at max level.
Triggered when unleashing any attack.
 Attack Boost III (アタックアップL
Attakku Appu L
?, lit. "Attack Up L")
20 54% Deals 1.6 times more damage.
Triggered when unleashing any attack.
 Defense Boost I (ガードアップS
Gādo Appu S
?, lit. "Guard Up S")
10 34% Cuts enemy damage by 1/2.
Triggered when attacked.
 Defense Boost II (ガードアップM
Gādo Appu M
?, lit. "Guard Up M")
15 37% Cuts enemy damage by 2/3.
Triggered when attacked.
 Attack Boost All I (アタックアップホールS
Attakku Appu Hōru S
?, lit. "Attack Up Whole S")
10 67% Deals 1.2 times more damage.
Triggered when unleashing normal group attacks.
 Attack Boost All II (アタックアップホールM
Attakku Appu Hōru M
?, lit. "Attack Up Whole M")
15 71% Deals 1.4 times more damage.
Triggered when unleashing normal group attacks.
 Sleep (スリプル
Suripuru
?, lit. "Sleepel")
10 44% Puts the enemy to sleep.
Triggered when unleashing normal single-target attacks.
 Poison (ポイゾン
Poizon
?)
10 44% Poisons the enemy.
Triggered when unleashing normal single-target attacks.
 Paralysis (パラライズ
Pararaizu
?, lit. "Paralyze")
10 44% Paralyzes the enemy.
Triggered when unleashing normal single-target attacks.
 Attack Prize Plus (アビリティプライズアップ
Abiriti Puraizu Appu
?, lit. "Ability Prize Up")
15 42% Increases attack prizes dropped by enemies.
Triggered when unleashing any attack.
 Lux Plus (LUXアップ
LUX Appu
?, lit. "LUX Up")
15 42% Increases Lux collected from enemies.
Triggered when unleashing any attack.
 LUX & Attack Up M (LUX&アタックアップM
LUX & Atakku Appu M
?)
20 51% Increases Lux collected from enemies and deals 1.4 times more damage.
Triggered when unleashing any attack.
 LUX & Attack Up L (LUX&アタックアップL
LUX & Atakku Appu L
?)
?? ??% Increases Lux collected from enemies and deals 1.6 times more damage.
Triggered when unleashing any attack.
 Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Live")
15 32% Allows the player to survive a single fatal blow with 1 HP, provided they have more than 1 HP left.
Triggered when defeated.
 Ability Zero (アビリティフリー
Abiriti Furī
?, lit. "Ability Free")
20 49% Allows the player to use an ability with 0 skill gauge usage.
Triggered when using a special attack.

See also