Talk:Starlight
Friend Medals
- +8
- KID: 5758 (5324)
- ADELAIDE 7880 (7286)
- Chaineh: 8381 (7749)
- Colon: 8701 (7170+845)
More compact page for keyblades
Instead of a table for each +1, have one gigantic table, like this:
Image | Strength | Special Attack Gauges | Slot | Upgrade Materials | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||||
0 | 9 | x1.08 | x1.0 | x1.0 | x | x | Default | ||||
+1 | x1.12 | x | x | Mythril Shard x3 | Curative Leaf x2 | ||||||
+2 | x1.12 | x1.04 | x | x | Mythril Shard x3 | Mythril Stone x1 | Curative Leaf x4 | Curative Bulb x2 | |||
+3 | x1.12 | x1.08 | x | x | Mythril Shard x3 | Spring Water x9 | Curative Flower x1 | Copper Ore x6 | |||
+4 | 12 | x1.16 | x1.12 | x1.08 | x | Mythril Shard x3 | Mythril Stone x3 | Orichalcum x1 | |||
+5 | x1.16 | x1.08 | x1.16 | x1.08 | x | Mythril Shard x3 | Curative Leaf x2 | Copper Ore x11 | Teardrops x6 | ||
+6 | x1.16 | x1.08 | x1.20 | x1.12 | x | Mythril Shard x3 | Mythril Stone x5 | Forest Mushrooms x18 | Gold Ore x2 | ||
+7 | x1.20 | x1.12 | x1.20 | x1.12 | x | Mythril Shard x3 | Curative Flower x5 | Spring Water x14 | Broken Biscuit x12 | ||
+8 | x1.20 | x1.12 | x1.24 | x1.12 | x | Mythril Shard x3 | Mythril Crystal x1 | Iron Ore x20 | Curative Bulb x17 | ||
+9 | x1.20 | x1.16 | x1.24 | x1.16 | x | Mythril Shard x3 | Copper Ore x16 | Silver Ore x10 | Teardrops x9 | ||
+10 | x1.20 | x1.16 | x1.28 | x1.20 | x | Mythril Shard x3 | Mythril Gem x3 | Curative Flower x8 | Iron Ore x25 | ||
+11 | 15 | x1.24 | x1.20 | x1.28 | x1.24 | x1.0 | Mythril Shard x3 | Orichalcum x2 | |||
+12 | x1.24 | x1.24 | x1.32 | x1.24 | Mythril Shard x3 | Mythril Gem x5 | Curative Leaf x28 | Spring Water x20 | |||
+13 | x1.24 | x1.28 | x1.32 | x1.24 | Mythril Shard x3 | Copper Ore x20 | Silver Ore x15 | Gold Ore x17 | |||
+14 | x1.28 | x1.28 | x1.32 | x1.24 | Mythril Shard x3 | Mythril Crystal x1 | Curative Bulb x25 | Teardrops x12 | |||
+15 | x1.28 | x1.32 | x1.32 | x1.28 | x1.16 | Mythril Shard x3 | Curative Leaf x36 | Copper Ore x27 | Spring Water x28 | ||
+16 | x1.32 | x1.32 | x1.32 | x1.28 | x1.24 | Mythril Shard x3 | Mythril Crystal x3 | Silver Ore x17 | Forest Mushrooms x34 | ||
+17 | x1.32 | x1.32 | x1.32 | x1.32 | x1.32 | Mythril Shard x3 | Curative Flower x10 | Iron Ore x30 | Broken Biscuit x20 | ||
+18 | x1.36 | x1.32 | x1.32 | x1.36 | x1.32 | Mythril Shard x3 | Mythril Crystal x5 | Forest Mushrooms x36 | Spring Water x21 | ||
+19 | x1.36 | x1.36 | x1.36 | x1.36 | x1.36 | Mythril Shard x3 | Curative Flower x14 | Iron Ore x33 | Silver Ore x21 | ||
+20 | x1.40 | x1.40 | x1.40 | x1.40 | x1.40 | Mythril Shard x3 | Mythril Crystal x10 | Copper Ore x36 | Gold Ore x20 | ||
+21 | x1.40
File:Solar Gem KHX.png x1.60 |
x1.40 | x1.40
File:Lunar Gem KHX.png x1.60 |
x1.40
File:Solar Gem KHX.png x1.60 |
x1.40 | Mythril Shard x3 | Adamantite Ore x1 | Curative Leaf x105 | Copper Ore x70 | ||
+22 | x1.40
File:Solar Gem KHX.png x1.80 |
x1.40
File:Solar Gem KHX.png x1.60 |
x1.40
File:Lunar Gem KHX.png x1.75 |
x1.40
File:Solar Gem KHX.png x1.60 |
x1.40 | Mythril Shard x3 | Adamantite Ore x1 | Silver Ore x23 | Curative Leaf x55 | ||
+23 | x1.40
File:Solar Gem KHX.png x2.10 |
x1.40
File:Solar Gem KHX.png x1.60 |
x1.40
File:Lunar Gem KHX.png x1.75 |
x1.40
File:Solar Gem KHX.png x2.00 |
x1.40
File:Solar Gem KHX.png x1.80 |
Mythril Shard x3 | Adamantite Ore x2 | Copper Ore x90 | Spring Water x44 | ||
+24 | 16 | x1.40
File:Solar Gem KHX.png x2.10 |
x1.60
File:Solar Gem KHX.png x2.00 |
x1.50
File:Lunar Gem KHX.png x2.00 |
x1.40
File:Solar Gem KHX.png x2.00 |
x1.60
File:Solar Gem KHX.png x2.10 |
Mythril Shard x3 | Adamantite Ore x3 | Mythril Stone x3 | Mythril Gem x3 | |
+25 | 17 | x1.60
File:Solar Gem KHX.png x2.35 |
x1.60
File:Solar Gem KHX.png x2.00 |
x1.60
File:Lunar Gem KHX.png x2.00 |
x1.60
File:Solar Gem KHX.png x2.30 |
x1.60
File:Solar Gem KHX.png x2.10 |
Mythril Shard x3 | Adamantite Ore x4 | Mythril Stone x5 | Mythril Crystal x5 |
The problem with your idea, is that there are people that uses mobile devices to look at the wiki, since, you know, this is a iOS game. So actually, a giant table would be inpractical for navigating on mobile devices.
- Kikuhime
- Would be useful if it was slimmed down a lot, and maybe turn the material images into links to the material article, removing their text name.KrytenKoro (talk) 08:25, 5 May 2016 (PDT)
- Looking at it on both a tablet and phone it looks fine on both desktop and mobile views. The mobile on the phone may require you to slide you screen to the side to see the rest of the materials needed to upgrade, but that's hardly a problem and certainly easier than moving down and down and down which is what you have to do with the current set-up. Not only that, but this table allows readers to quickly find what they're looking for. Honestly, the only table of contents that should be that long should be something like a Gameplay page. I understand why it was done here, but if a person doesn't know exactly what upgrade they want information for they have to go through each upgraded table looking for it, whereas this table is compact and you can easily find whatever you're looking for with only a glance or two. I think this set up is more practical when viewing on a mobile than what's currently there, but YMMV. Rikki21 (talk) 15:42, 5 May 2016 (PDT)
- It still needs to be much thinner. As far as the TOC goes, we can easily resolve that by just adding the "notoc" template.KrytenKoro (talk) 16:25, 5 May 2016 (PDT)
- Also, I really don't think we should use colspan here.KrytenKoro (talk) 16:26, 5 May 2016 (PDT)
- Any reason why it has to be thinner? For easier readability on phones? I'm fine with someone tweaking it to make it more readable or better if we decide to use this as opposed to what's there currently. There's probably a lot of code that isn't really needed in this, tbh. Don't use the colspan where? -Rikki21 (talk) 16:37, 5 May 2016 (PDT)
- It should be thinner because there's a ton of whitespace and having to slide left and right on phones is actually pretty annoying.
- For the colspan, I mean on those where there are less than four ingredients. It looks weird, and puts Mythril items as if they are in the same category as pickup items.KrytenKoro (talk) 16:56, 5 May 2016 (PDT)
- In general, we should endeavor to make the table as thin as possible, which may entail abbreviating headers or removing text that can be treated as redundant.KrytenKoro (talk) 16:58, 5 May 2016 (PDT)
- How's this for a start?KrytenKoro (talk) 17:17, 5 May 2016 (PDT)
- In general, we should endeavor to make the table as thin as possible, which may entail abbreviating headers or removing text that can be treated as redundant.KrytenKoro (talk) 16:58, 5 May 2016 (PDT)
- Any reason why it has to be thinner? For easier readability on phones? I'm fine with someone tweaking it to make it more readable or better if we decide to use this as opposed to what's there currently. There's probably a lot of code that isn't really needed in this, tbh. Don't use the colspan where? -Rikki21 (talk) 16:37, 5 May 2016 (PDT)
- Also, I really don't think we should use colspan here.KrytenKoro (talk) 16:26, 5 May 2016 (PDT)
- It still needs to be much thinner. As far as the TOC goes, we can easily resolve that by just adding the "notoc" template.KrytenKoro (talk) 16:25, 5 May 2016 (PDT)
- Looking at it on both a tablet and phone it looks fine on both desktop and mobile views. The mobile on the phone may require you to slide you screen to the side to see the rest of the materials needed to upgrade, but that's hardly a problem and certainly easier than moving down and down and down which is what you have to do with the current set-up. Not only that, but this table allows readers to quickly find what they're looking for. Honestly, the only table of contents that should be that long should be something like a Gameplay page. I understand why it was done here, but if a person doesn't know exactly what upgrade they want information for they have to go through each upgraded table looking for it, whereas this table is compact and you can easily find whatever you're looking for with only a glance or two. I think this set up is more practical when viewing on a mobile than what's currently there, but YMMV. Rikki21 (talk) 15:42, 5 May 2016 (PDT)
LV | SP | Slots | Materials | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A | N/A | ||||||||||
0 | 9 | x1.08 | x1.00 | x1.00 | X | X | Default | ||||
+1 | x1.12 | x1.00 | x1.00 | x3 | x2 | ||||||
+2 | x1.12 | x1.00 | x1.04 | x3 | x1 | x4 | x2 | ||||
+3 | x1.12 | x1.00 | x1.08 | x3 | x9 | x1 | x6 |
LV | SP | Slots | Materials | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
File:Solar Gem KHX.png |
File:Solar Gem KHX.png |
File:Lunar Gem KHX.png |
File:Solar Gem KHX.png |
File:Solar Gem KHX.png | |||||||
+21 | 15 | x1.40 x1.60 |
x1.40 x1.00 |
x1.40 x1.60 |
x1.40 x1.60 |
x1.40 x1.00 |
x3 | x1 | x105 | x70 | |
+22 | x1.40 x1.80 |
x1.40 x1.60 |
x1.40 x1.75 |
x1.40 x1.60 |
x1.40 x1.00 |
x3 | x1 | x23 | x55 | ||
+23 | x1.40 x2.10 |
x1.40 x1.60 |
x1.40 x1.75 |
x1.40 x2.00 |
x1.40 x1.80 |
x3 | x2 | x90 | x44 | ||
+24 | 16 | x1.40 x2.10 |
x1.60 x2.00 |
x1.50 x2.00 |
x1.40 x2.00 |
x1.60 x2.10 |
x3 | x3 | x3 | x3 | |
+25 | 17 | x1.60 x2.35 |
x1.60 x2.00 |
x1.60 x2.30 |
x1.60 x2.30 |
x1.60 x2.10 |
x3 | x4 | x5 | x5 | |
+26 | ??? | x1.60 x2.35 |
x1.60 x2.00 |
x1.60 x2.30 |
x1.70 x2.40 |
x1.60 x2.10 |
x1 | ||||
+27 | ??? | x1.60 x2.35 |
x1.70 x2.10 |
x1.60 x2.40 |
x1.70 x2.40 |
x1.60 x2.30 |
x1 | x1 | |||
+28 | ??? | x1.60 x2.35 |
x1.70 x2.10 |
x1.70 x2.40 |
x1.70 x2.40 |
x1.60 x2.40 |
x1 | x1 |
- Looks great! We should also do hover captions for the items and slots. Do we have a page to link the medal pictures to? Otherwise we should remove the picture link. Rikki21 (talk) 19:06, 5 May 2016 (PDT)
- Should we highlight (bolding, italics, etc.) the stats that are changing at each level?KrytenKoro (talk) 14:05, 9 June 2016 (PDT)
- I think the KHWiki template would work if we tweak the coding so that it displays the info either similar to this, or at least without tabs. Should be viable, I can take a crack at it later.KrytenKoro (talk) 05:00, 2 September 2016 (PDT)
- Should we highlight (bolding, italics, etc.) the stats that are changing at each level?KrytenKoro (talk) 14:05, 9 June 2016 (PDT)