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Revision as of 11:48, 2 August 2019 by KrytenKoro (talk | contribs)

Quest 1

Prologue

Note: This cutscene is not replayable.

The Book of Prophecies opens, flipping past pages detailing the Heartless to reveal a pop-up scene depicting Kairi picking flowers at Radiant Garden, as her Grandma tales her a tale of the Keyblade War.

  Long ago, people lived in peace, bathed in the warmth of light.
Everyone loved the light.
-
Kairi's Grandma turns away solemnly.

  Then people began to fight over it. They wanted to keep it for themselves.
-
Kairi stands.

  And darkness was born in their hearts.
The darkness spread, swallowing the light, and many people's hearts.
It covered everything, and the world disappeared.
-
Kairi's Grandma turns back to Kairi.

  But small fragments of light survived,
in the hearts of children.
With these fragments of light, children rebuilt the lost world.
It's the world we live in now.
-
The Book flips back to an earlier page, detailing the Keyblade.

Look deep inside your heart.
The Book flips to a pop-up scene depicting a Station in The Player's Dive to the Heart.

This is where your journey begins.
The camera zooms in on the Station, and the scene fades to the game logo.

Banisher of darkness, gatherer of light—what is your name?
The Player answers.

How do you see yourself?
The Player answers, and awakens at their Dive to the Heart. As they step forward, the sigils of the five Unions materialize around them.

Which Union does your heart belong to?
The Player answers. Suddenly, darkness begins to swallow the Station and The Player, but just as they are engulfed, a bright light shines out and banishes the darkness, revealing The Player wielding the Keyblade.

The Keyblade holds the power of light—the power to drive away the darkness.
The Keyblade blazes with light, and The Player appears in Daybreak Town.
After quest

  Pretty scary stuff, huh? But you get an A for effort.
-
The Player is surprised.

  You look a little confused. Here's what's going on.
Your pursuit of light made you the perfect candidate for a Keyblade wielder.
Darkness is spreading and it's up to you to use the weapon to get rid of it,
collect light, and in turn save the world.
The monster that was just defeated belongs to the darkness and is called a Heartless.
These Heartless scour the world searching for hearts,
spreading darkness as they go.
The Keyblade is an effective weapon against them.
-
Chirithy hops back and forth.

  I hope this is all sinking in...
Anyway, I was assigned by a certain someone to watch over a new Keyblade wielder—you!
I'm Chirithy.
I'll be supporting you the whole way, teaching you everything you need to know and more.
-
The Player smiles.

  Nice to meet ya!
Right now, that Keyblade is just like you—it has room to grow.
To unleash its true power, you'll need to use "fragments"
—special Medals that you can set in your Keyblade.
Anyway, that's a lot to take in,
so why don't you use the Heartless here for some practice?
-

Quest 2

Quest 2/Script

Quest 3

After quest
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Ira emerges from a Lane Between.

  You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

  you must combine your strength with those who share your purpose and aspirations.
-
Other members of Unicornis run in to back The Player up.

  Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

  There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Ira exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

  I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Invi emerges from a Lane Between.

  You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

  you must combine your strength with those who share your purpose and aspirations.
-
Other members of Anguis run in to back The Player up.

  Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

  There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Invi exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

  I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Aced emerges from a Lane Between.

  You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

  you must combine your strength with those who share your purpose and aspirations.
-
Other members of Ursus run in to back The Player up.

  Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

  There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Aced exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

  I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Gula emerges from a Lane Between.

  You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

  you must combine your strength with those who share your purpose and aspirations.
-
Other members of Leopardus run in to back The Player up.

  Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

  There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Gula exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

  I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Ava emerges from a Lane Between.

  You've managed to tap into the power of the Keyblade.
Lesser Heartless won't stand a chance,
but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.

  you must combine your strength with those who share your purpose and aspirations.
-
Other members of Vulpes run in to back The Player up.

  Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.

  There are others who collect the light, but not all of them
share the same goal of bringing peace to the world.
You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Ava exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.

  I know this is overwhelming, but darkness waits for no one!
In fact, it's found its way to a bunch of other worlds,
which need your help.
I know a way to these places.
Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.

Quest 4

Before quest
The Queen stands before the Magic Mirror in the Magic Mirror Chamber.

  What wouldst thou know, my Queen?
-
The Queen adjures the Mirror.

  Magic Mirror on the wall—who is the fairest one of all?
-

  Famed is thy beauty, Majesty,
but hold—
A lovely maid I see
—Rags cannot hide her gentle grace. Alas, she is more fair than thee.
-
The Queen scowls.

  Alas for her! Reveal her name.
-

  Lips red as the rose, hair black as ebony, skin white as snow—
-

  Snow White!
-
Snow White strolls to the well in the Courtyard, singing, as the Prince walks up and joins in her song. He introduces himself, but the maiden shyly runs back into the castle. Undaunted, the Prince stands at the stairs and continues the song, charming her back out. The Queen watches resentfully from a window overhead.

Quest 5

Before quest
The Player crosses the bridge and defeats a small group of Shadows. A dwarf then approaches The Player

  Why, why, who are you?
I was standin' right over there, and I saw you use that key of yours
to get rid of those teachers—uh, creatures.
-
The Player shows their Keyblade to the dwarf, who leans in for a closer look, then sighs and slumps.

  They've been nothin' but bubbles—uh—uh troubles.
-
The dwarf picks up.

  Oh, dear, I haven't introduced myself!
I'm Doc.
Me and my friends smirk in the twine—uh, work in the mine.
-

  Today was just a plain ol' day
until those—those monsters sprung up outta nowhere.
We all ran out to chase 'em away, but no one's come back.
-
Doc slumps.

  Oh, where could they have gone?
-
Doc picks up.

  I should thank my muddy jars—uh, lucky stars you showed up!
I didn't know what to do.
I was sure I was done for!
-
Doc nods and clasps his hands.

  Well—uh, well, perhaps you wouldn't mind helping me find my friends?
I sure could use a band—uh, stand—uh, your help.
-
The Player nods and Doc smiles.

  You will? Oh, thank you!
-
The Player and Doc look at the dark forest, then back at each other.

  I'll show you the way to the mine.
Maybe we'll see one of the men on the way.
-
Doc leads the way toward the forest.

Quest 6

Before quest

  The mine's through the forest.
We can't be too careful with those pesky monsters around!
-

Protect Doc from the Heartless.
During quest

  I sure feel safe with you here.
-

Quest 7

During quest

  It's up ahead.
-

Quest 8

Before quest

  Jiminy Crickets!
I thought I'd stop at our cottage first, but we have unexpected visitors!
-

  We gotta do somethin' before they dash our gnome—uh, smash our home to smithereens!
Will you help me?
-
After quest

  You sure showed him!
And our cottage looks just dandy.
I'm gonna pake a teak—uh, take a peek inside to see if anyone's come home.
-

Defeat the Heartless around the cottage while Doc takes a look inside.

Quest 9

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Quest 10

After quest

  You seem to be doing all right!
I can't say the same for the person you were talking to. He looked pretty worried.
-

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Quest 201

Before quest

  Hmm, I don't see her anywhere.
-

  Maybe the Cheshire Cat knows something.
-

Find the Cheshire Cat.

Quest 202

During quest

  I don't have time to prepare my things.
I'm late, I'm late, I'm late!
-

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Quest 204

During quest

  No paw prints around here.
-

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Quest 210

Before quest

  If it's Alice you seek, finding her will depend on where she is.
-
Heartless appear.

  Look. Visitors have made their way here. But all ways here are the Queen's way.
You simply must deal with the ordeal, before we can deal with the matter.
-

Quest 211

After quest

  Alone again. Yes, that's much better.
I'm sure Alice would prefer it this way.
Curiously, she scurried to the Curious Room.
-

Talk to the Doorknob to find out Alice's whereabouts.

Quest 212

During quest

  She curtsied and curiously scurried to the Curious Room.
-

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Quest 216

During quest

  The Curious Room is this way.
-

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Quest 218

Before quest

  Yawn...
What is that ruckus? What disturbs my sleep? This won't do. This won't do at all...
Who? Alice?
Oh, she's in the back garden with whoever is making that racket.
-

Search for Alice in the Back Garden.

Quest 219

Before quest

  Oh, what shall I do?
-
The Player arrives.

  Thank goodness you're here!
The Doorknob can't get his rest with all the commotion out here.
I told them to shush, but no one will listen!
Perhaps you can do something.
-
During quest

  How will I get them to listen?
-
After quest

  Oh, thank you! I hope those rude little monsters learned their lesson.
Now perhaps the Doorknob can sleep.
-
The Player and Alice return to the Doorknob.

  Speech may be silver, but silence truly is golden!
I look forward to a long-awaited good night's rest. Thank you, both of you.
-
The Player and Alice continue to the Forest Grove.

  Oh dear, my handkerchief is missing.
I must have dropped it here somewhere...
-

Protect Alice while she searches for her handkerchief.

Quest 220

During quest

  Where could it be?
-
After quest

  Why, here it is! I suppose it fell out of my pocket. I'm so glad I found it again.
Now that I'm quite happy, I wonder how Mr. Rabbit is.
Shall we visit him at home?
-

Escort Alice to the White Rabbit's house.

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Quest 222

During quest

  Why, the leaves are so big
we could play a game of hide-and-seek!
-

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Quest 224

During quest

  I wonder if he's done getting ready.
-

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Quest 229

During quest

  I see you've found Alice. All's well that end's well.
Or has it all just begun?
-
After quest

  Thank you for your company.
I'd better go inside to see if he's all right. Good luck!
-
Alice turns and leaves.

Quest 230

After quest

  I hope I'm not interrupting anything, but this is important!
A brand-new breed of Heartless has been spotted in Daybreak Town.
I think this might be a job for you!
-
The Player summons a Lane Between and heads back to Daybreak Town.

Quest 231

Before quest
The Player enters the Moogle Shop, where three Keyblade wielders wait.

  Well, well.
Another wielder.
-
The Player raises their Keyblade.

  Have you heard?
A new breed of Heartless has been spotted all over town.
-

  Sounds like they're a handful.
We're thinking of splitting up and thinning them out.
-

  Care to help?
We're all meeting back here when we're done with our share.
-

  Good luck out there!
-
The Player nods, and the other wielders nod in return.
During quest

  They're not gonna be easy to take down.
-

Quest 232

During quest

  I see you've got this area covered.
-

Quest 233

During quest

  There are customers in my shop with no munny, kupo!
-

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Quest 235

During quest

  Where did they come from?
-

Quest 236

Before quest
Chirithy skips into the 2nd District, another Chirithy appears before him and waves.

  Hi, Chirithy.
-

  Hi, Chirithy.
-
Chirithy jumps.

  How's your wielder?
-
The other Chirithy lowers its head.

  Indifferent.
-
Chirithy lowes its head, too.

  Oh.
-

  I don't think they understand what's going on.
-

  They'll learn. They have to.
-
The other Chirithy jumps and turns the other way.

  You're right. There are only 5 Unions...
-

  ...And we can't afford to lose any of them,
which is why we need to trust
our wielders will flourish.
-
During quest

  I can't see anything through the mist.
-

Quest 237

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Quest 239

During quest

  They're everywhere. Stay sharp.
-

Quest 240

During quest

  They're upstairs too, kupo!
They'd better not be robbing my store!
-

Quest 241

During quest

  I already took care of the ones around here.
Come on, let's finish them off!
-

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During quest

  Looks like you've got things covered.
I'll go and see if anyone else needs a hand.
-

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Quest 250

After quest
The Player walks into the Moogle Shop and finds Chirithy standing there, looking sad. The Player looks concerned.

  He's not coming,
-
Confused, The Player looks down at Chirithy. Chirithy looks up at The Player.

  but he left you a message.
"I'm sorry I couldn't keep our promise."
-
Chirithy bows his head down in sadness.

  That's it. Hafta go!
-
Chirithy waves goodbye and disappears in a puff of smoke. The Player becomes sad and lowers their head.
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.

  Hi, Chirithy.
-

  What's wrong?
-

  My wielder disappeared into darkness.
-

  Oh.
-

  Is this the end?
-
Chirithy lowers its head.

  We have a connection to our Keyblade wielders.
If they disappear, so do we.
-
The other Chirithy rolls onto its back.

  Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Ira walks out.

  The wielders are gathering Lux at an extraordinary pace.
However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Ira.

  The there really is a traitor among the five?
-

  I'm not willing to believe that yet.
-

  ...Right.
-
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.

  Hi, Chirithy.
-

  What's wrong?
-

  My wielder disappeared into darkness.
-

  Oh.
-

  Is this the end?
-
Chirithy lowers its head.

  We have a connection to our Keyblade wielders.
If they disappear, so do we.
-
The other Chirithy rolls onto its back.

  Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Invi walks out.

  The wielders are gathering Lux at an extraordinary pace.
However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Invi.

  The there really is a traitor among the five?
-

  I'm not willing to believe that yet.
-

  ...Right.
-
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.

  Hi, Chirithy.
-

  What's wrong?
-

  My wielder disappeared into darkness.
-

  Oh.
-

  Is this the end?
-
Chirithy lowers its head.

  We have a connection to our Keyblade wielders.
If they disappear, so do we.
-
The other Chirithy rolls onto its back.

  Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Aced walks out.

  The wielders are gathering Lux at an extraordinary pace.
However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Aced.

  The there really is a traitor among the five?
-

  I'm not willing to believe that yet.
-

  ...Right.
-
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.

  Hi, Chirithy.
-

  What's wrong?
-

  My wielder disappeared into darkness.
-

  Oh.
-

  Is this the end?
-
Chirithy lowers its head.

  We have a connection to our Keyblade wielders.
If they disappear, so do we.
-
The other Chirithy rolls onto its back.

  Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Gula walks out.

  The wielders are gathering Lux at an extraordinary pace.
However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Gula.

  The there really is a traitor among the five?
-

  I'm not willing to believe that yet.
-

  ...Right.
-
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.

  Hi, Chirithy.
-

  What's wrong?
-

  My wielder disappeared into darkness.
-

  Oh.
-

  Is this the end?
-
Chirithy lowers its head.

  We have a connection to our Keyblade wielders.
If they disappear, so do we.
-
The other Chirithy rolls onto its back.

  Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Ava walks out.

  The wielders are gathering Lux at an extraordinary pace.
However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Ava.

  The there really is a traitor among the five?
-

  I'm not willing to believe that yet.
-

  ...Right.
-
Chirithy has returned to The Player at the Fountain Square.

  Good job with the Heartless! Come on, let's blow this popsicle stand.
Other worlds need your help!
-
The Player opens a Corridor and enters it.

Quest 251

Before quest
The Player is in the Guard Station in Agrabah.

  Because of those monsters, it's not safe out there.
We set up this board so the citizens of Agrabah can ask for assistance.
It filled up before we got it nailed to the wall.
What I'm saying is, we could use some help.
When you get a chance, check the board. Got it, kid?
-


Shadowy cloud-like monsters have been spotted in the Scarab Sands.
They need to be dealt with before they reach the city!
- Desert Sands Patrol Squad

  You're gonna help?
-
The Player puts on their game face.

  Great! This one's all yours.
-

Head out to the Scarab Sands to help the D.S.P.S. with their request.
During quest

  So you're checking the bulletin board, huh?
No slacking off now!
-

Quest 252

Before quest

  We can't rely on an outsider to do all the work.
I'll show you what the royal guards are capable of.
-
During quest

  There's no turning back once we leave.
Make sure you're ready.
-

Quest 253

During quest

  What are all these monsters doing here?
-

Quest 254

Quest 254/Script

Quest 255

During quest

  Getting lost in the desert will cost you your life.
Remember that.
-

Quest 256

Quest 256/Script

Quest 257

Before quest

  We're almost there. But who knows what those black cloud monsters are up to.
-
The Player puts on a serious game face.

  Be prepared for anything.
-

Quest 258

During quest

  These are the ones we're looking for! Get 'em!
-
After quest
The Player is back at the Guard Station.

  You took care of the monsters?
Thanks. I'll let the D.S.P.S. know.
-

Quest 259

Before quest

  Looks like there's another post.
-


My precious goods!
I was crossing the sands when a big gust of wind scattered my belongings!
Can someone retrieve my wares from the desert?
- Courtyard Merchant

  I'll take this one—
Oh. You want to come with me?
Fine. I can always use another good soldier.
-

Protect the guard from the Heartless while he searches for the lost wares.
During quest

  I heard you're helping out the palace guards.
They're lucky to have you around.
-

Quest 260

During quest

  The desert's a big place.
It'll take some time to find all that merchandise...
-

Quest 261

During quest

  I wonder where all these monsters came from.
It wasn't always like this, you know.
-

Quest 262

Quest 262/Script

Quest 263

During quest

  It's getting dark.
We better be extra careful.
-

Quest 264

After quest

  You did well!
Thanks.
Now, let's get back to the courtyard and give the merchant his goods.
-

Quest 265

During quest

  I've had enough of this desert.
Let's get back to the city.
-

Quest 266

Quest 266/Script

Quest 267

Quest 267/Script

Quest 268

Quest 268/Script

Quest 269

During quest

  We're almost there. Come on!
-

Quest 270

During quest

  The merchant will be happy to have his goods back.
Maybe he'll even give us a discount!
-
After quest
The Player and the Guard have returned to the Guard's Quarter.

  Check and see if there are any new posts.
-
The other Guard comes storming in.

  Monsters! A ton of them! And they're coming this way!
-
The Player and the Guard look concerned.

  We gotta head them off before they reach Agrabah.
You there! Come with me!
-
The Player looks determined.

Help the guards defeat the Heartless.

Quest 271

Quest 271/Script

Quest 272

Before quest
The Player runs into Aladdin.

  I can't just stand by and let them take over Agrabah!
-

Quest 273

Before quest

  I saw some monsters running off to the storehouse.
-

  I have to protect the palace.
Could you check it out for me?
-

Quest 274

During quest

  They're not getting past me!
-

Quest 275

During quest

  Thanks to you,
the city's in pretty good shape.
-
After quest

  I don't know how, but we held our ground.
Thanks, kid.
You're a real lifesaver!
-

  Well, well. Look who's turning into quite the good Samaritan!
Come on, let's go see if you can work your magic elsewhere.
-
The Player summons a Corridor and steps through.

Quest 276

Before quest
The Player visits the Dwarfs in their cottage.

  Well, hello friend. Sorry we're in such a plate—uh—uh, state.
We were supposed to start workin' again but, um, well...
-

  Dopey's gone and lost the key to the mine.
No matter where we look we can't find it.
-

  Hmph! Fool prob'ly dropped it on the way home.
-

Defeat the Heartless so the Dwarfs can find the key and get back to work.
During quest

  I don't see it anywhere.
-

  It's gotta be lyin' around here somewhere!
-

Quest 277

During quest

  The key's been found!
We're all heading to the mine.
-
After quest
The Queen stands in front of the Magic Mirror.

  Magic Mirror on the wall—
who now is the fairest one of all?
-

  In the cottage of the Seven Dwarfs dwells Snow White, fairest one of all.
-

  Snow White lies dead in the forest. The Huntsman has brought me proof.
-

  Snow White still lives, the fairest in the land.
-

  I've been tricked!
-
The Queen angrily turns away from the Mirror.

  I'll go myself to the Dwarfs' cottage in a disguise so complete no one will ever suspect.
All I'll need is a formula to transform my beauty into ugliness,
change my queenly raiment to a peddler's cloak.
-
The Queen leaves the chamber. Disguised as an old woman, she walks through the woods with a basket of apples.

  A poisoned apple will do the trick.
When she tastes the apple in my hand, her breath will still,
her blood congeal. Then I'll be the fairest in the land.
Only Love's First Kiss can awaken her from her slumber.
Bah! There's no fear of that.
-
The Queen laughs.

Quest 278

During quest

  Yawwwn...
Everyone's already inside the mine.
-

Quest 279

During quest

  Time to get back to work.
-

Quest 280

During quest

  I hope we don't get stuck here again.
-
After quest

  We're all here. Back to work, men!
-

Now that the Dwarfs are back to work, it's time to check on Snow White at the cottage.

Quest 281

Quest 281/Script

Quest 282

Quest 282/Script

Quest 283

Quest 283/Script

Quest 284

Before quest

  Isn't it a beautiful day?
I thought I'd gather some wood for the fireplace.
-

Protect Snow White from the Heartless as she gathers firewood.
During quest

  There's danger all around.
Please be careful.
-

Quest 285

During quest

  There wasn't much wood by the cottage.
There must be some around here.
-

Quest 286

After quest

  This should be enough.
Oh! I'd better start supper soon. The men will be hungry when they get home from work.
-

Quest 287

Before quest
The Player and Snow White have returned to the cottage. Snow White looks worried.

  They're awfully late.
I hope nothing's wrong.
You don't suppose they were attacked by a monster, do you?
Would you go and see if they're all right?
-

Head to the mine and check on the Dwarfs.
During quest

  I hope nothing bad has happened.
-

Quest 288

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Quest 289

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Quest 290

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Quest 291

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Quest 292

After quest

  Yawwwn... Trapped again.
-

  Funny, ain't it? Seems we're always gettin' trapped in dark places.
-
The Player arrives.

  Oh, hello there, friend! Are we glad to see you!
We were just headin' home, when monsters appeared in our path.
We're pluck—uh, muck—uh, stuck here with no place to go.
Can you help us?
-

Quest 293

During quest

  Those pesky monsters are everywhere!
-

Quest 294

During quest

  These critters are nothin' but a bother!
-

  There sure are a lot of 'em!
-

Quest 295

During quest

  The monster's blocking our exit!
-
After quest
The Player and the Dwarfs reach the mine's exit.

  Thank you! You sure are good at helpin' folks.
-
The Player nods and leaves the mine. Outside, Chirithy appears.

  It's terrible! It's horrible!
The light! Darkness has the princess!
-
The Player looks shocked.

  Can't explain. Hafta go!
-
Chirithy disappears as the Dwarfs leave the mine.

  Hey! What're ya doin' just standin' there?
-

  The old Queen's got Snow White!
-

  We have to flurry and wave—uh, hurry and save her!
-
The Player nods, and the group hurries to the cottage. Chirithy reappears and nods.
At the cottage, the disguised Queen is with Snow White.

  Because you've been so good to poor old Granny, I'll share a secret with you.
This is no ordinary apple. It's a magic wishing apple.
-
The Queen steps closer to Snow White, who backs off.

  A wishing apple?
-
The Queen takes another step closer to Snow White, but she backs off again.

  Yes! One bite, and all your dreams will come true.
-
The Queen takes another step closer to Snow White, but she backs off again.

  Really?
-
The Queen takes another step closer to Snow White, but she backs off again.

  Yes, girlie. Now, make a wish, and take a bite.
-
The Queen hands Snow White the apple.

Quest 296

During quest

  We're leaving with or without ya!
-

Quest 297

After quest
In the cottage, Snow White accepts the poisoned apple from the disguised Queen.

  Go on, dearie. Make a wish.
-

  I wish for the one I love
to come and carry me away to his castle
where we'll live happily ever after.
-

  Fine, fine!
Now take a bite. Don't let the wish grow cold.
-
Snow White takes a bite from the apple.

  Oh, I feel strange.
-

  Her breath will still.
Her blood congeal.
-
The apple rolls at the Queen's feet, and she laughs.

  Hahaha!
-

  Now I'll be the fairest in the land!
-
The Queen leaves the cottage, just as The Player and the Dwarfs arrive.

  It's the witch!
-
The Queen flees into the forest, summoning Heartless to hold off the Dwarfs. The Player walks up to the Heartless, with the Keyblade ready. The Dwarfs nod and rush after the Queen.

Quest 298

Before quest

  She ran into the Dark Forest!
After her!
-
During quest

  She went that way.
-

Quest 299

During quest

  Over here!
-

Quest 300

During quest

  She's over this way!
-
After quest
The Player and the Dwarfs corner the Queen on a cliff. The Queen tries to drop a boulder on the Dwarfs.

  Look Out!
-
Lightning strikes the cliff where the Queen stands, and she falls down. The Player and the Dwarfs look into the abyss.
The Dwarfs have assembled in a clearing around a glass coffin, in which Snow White lies.
The Player looks from a distance, and Chirithy appears.

  Luckily, she wasn't lost to darkness.
She's just fallen into a deep, deep sleep.
-
The Player asks something to Chirithy.

  Perhaps...
-
The Player pumps their fist. Chirithy lowers its head.

  No.
-
The Player looks disappointed

  You don't have that kind of power.
-
The Player looks sad.

  Oh!
-
Chirithy disappears as the Prince arrives in the clearing. He walks to Snow White's coffin. The Dwarfs make way, as the Prince leans in and kisses Snow White. Shortly after, Snow White awakes. The Dwarfs cheer with joy, and the Prince picks up Snow White. The Player smiles as Chirithy reappears.

  The Prince and Snow White's hearts must have been connected;
that's why he showed up when he did.
The bond between hearts is a strong, beautiful power.
-
Chirithy turns to The Player.

  Maybe it's a power you have deep inside you.
-
The Player raises their Keyblade and nods.
Back in the mine, The Player opens a Corridor and steps through.

Quest 301

Before quest

The tournament is starting!

Head to the Coliseum and talk to Phil.
The Player meets Phil at the Coliseum.

  Hey kid, you look different. Been workin' out?
Good, 'cause it's tournament time!
Show me what ya got.
-

Quest 302

After quest

  Not bad, kid! Keep up the good work!
-

Quest 303

Quest 303/Script

Quest 304

After quest

  Nice! Way to roll with the punches!
-

Quest 305

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Quest 306

Quest 306/Script

Quest 307

After quest
The Player exits the Coliseum, where Phil waits for them.

  That was some show, kid.
Who knows, you just might have what it takes to be the champ!
-
The Player looks surprised. Phil laughs.

  That's the spirit!
-

  But seriously, at this rate, you could go all the way.
-
Phil laughs.

  Just give up.
-
Cloud walks out of the Coliseum, past The Player and Phil.

  There's no reason for you to keep going.
-

  No matter how hard you try, you're not going to win.
-

  Huh!?
-

  I'm going to win this tournament.
-

  I have to.
-
Phil gets angry.

  What oracle died and made you judge? Nothin's set in stone,
and this hero-in-training's not goin' down without a fight.
-
Cloud turns to face them.

  Hero, huh?
-
Phil looks doubtful.

  Y-yeah.
-
Cloud turns away again and flicks his hair.

  Not interested.
-
Cloud leaves.

Quest 308

Before quest

  You've learned a lot, kid.
Just find a way to smash through his guard and you'll breeze through to the quarterfinals!
-

Quest 309

After quest
The Player and Phil are talking outside the Coliseum.

  Way to go, kid!
That championship is as good as yours.
-

  Of course, it'd be a different story if Herc were around,
but he ain't.
So now's your chance.
-
The Player smiles. The crowd cheers, and they both turn towards the Coliseum.

  Ready to meet your opponent?
-
Cloud exits the Coliseum, walking past The Player and Phil.

  I shoulda known.
-
The Player nods and Phil lowers his head.

  Don't know what his deal is, but...
-
The Player comforts Phil.

  Never mind. It's nothin'.
-

  Just be careful, kid.
You never know what them dark,
broody types are thinkin'.
-
The Player nods.

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Quest 640/Script

Quest 641

Quest 641/Script

Quest 642

Quest 642/Script

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Quest 643/Script

Quest 644

Quest 644/Script

Quest 645

Quest 645/Script

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Quest 646/Script

Quest 647

Quest 647/Script

Quest 648

Quest 648/Script

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Quest 649/Script

Quest 650

Quest 650/Script

Quest 651

Quest 651/Script

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Quest 652/Script

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Quest 653/Script

Quest 654

Quest 654/Script

Quest 655

Quest 655/Script

Quest 656

Quest 656/Script

Quest 657

Quest 657/Script

Quest 658

Quest 658/Script

Quest 659

Quest 659/Script

Quest 660

Quest 660/Script

Quest 661

Quest 661/Script

Quest 662

Quest 662/Script

Quest 663

Quest 663/Script

Quest 664

Quest 664/Script

Quest 665

Quest 665/Script

Quest 666

Quest 666/Script

Quest 667

Quest 667/Script

Quest 668

Quest 668/Script

Quest 669

Quest 669/Script

Quest 670

Quest 670/Script

Quest 671

Quest 671/Script

Quest 672

Quest 672/Script

Quest 673

Quest 673/Script

Quest 674

Quest 674/Script

Quest 675

Quest 675/Script

Quest 676

Quest 676/Script

Quest 677

Quest 677/Script

Quest 678

Quest 678/Script

Quest 679

Quest 679/Script

Quest 680

Quest 680/Script

Quest 681

Quest 681/Script

Quest 682

Quest 682/Script

Quest 683

Quest 683/Script

Quest 684

Quest 684/Script

Quest 685

Quest 685/Script

Quest 686

Quest 686/Script

Quest 687

Quest 687/Script

Quest 688

Quest 688/Script

Quest 689

Quest 689/Script

Quest 690

Quest 690/Script

Quest 691

Quest 691/Script

Quest 692

Quest 692/Script

Quest 693

Quest 693/Script

Quest 694

Quest 694/Script

Quest 695

Quest 695/Script

Quest 696

Quest 696/Script

Quest 697

Quest 697/Script

Quest 698

Quest 698/Script

Quest 699

Quest 699/Script

Quest 700

Quest 700/Script

Quest 701

Quest 701/Script

Quest 702

Quest 702/Script

Quest 703

Quest 703/Script

Quest 704

Quest 704/Script

Quest 705

Quest 705/Script

Quest 706

Quest 706/Script

Quest 707

Quest 707/Script

Quest 708

Quest 708/Script

Quest 709

Quest 709/Script

Quest 710

Quest 710/Script

Quest 711

Quest 711/Script

Quest 712

Quest 712/Script

Quest 713

Quest 713/Script

Quest 714

Quest 714/Script

Quest 715

Quest 715/Script

Quest 716

Quest 716/Script

Quest 717

Quest 717/Script

Quest 718

Quest 718/Script

Quest 719

Quest 719/Script

Quest 720

Quest 720/Script

Quest 721

Quest 721/Script

Quest 722

Quest 722/Script

Quest 723

Quest 723/Script

Quest 724

Quest 724/Script

Quest 725

Quest 725/Script

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Quest 726/Script

Quest 727

Quest 727/Script

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Quest 728/Script

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Quest 729/Script

Quest 730

Quest 730/Script

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Quest 731/Script

Quest 732

Quest 732/Script

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Quest 733/Script

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Quest 734/Script

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Quest 735/Script

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Quest 736/Script

Quest 737

Quest 737/Script

Quest 738

Quest 738/Script

Quest 739

Quest 739/Script

Quest 740

Quest 740/Script

Quest 741

Quest 741/Script

Quest 742

Quest 742/Script

Quest 743

Quest 743/Script

Quest 744

Quest 744/Script

Quest 745

Quest 745/Script

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Quest 746/Script

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Quest 747/Script

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Quest 748/Script

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Quest 749/Script

Quest 750

Quest 750/Script

Quest 751

Quest 751/Script

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Quest 752/Script

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Quest 753/Script

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Quest 754/Script

Quest 755

Quest 755/Script

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Quest 756/Script

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Quest 757/Script

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Quest 758/Script

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Quest 759/Script

Quest 760

Quest 760/Script

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Quest 761/Script

Quest 762

Quest 762/Script

Quest 763

Quest 763/Script

Quest 764

Quest 764/Script

Quest 765

Quest 765/Script

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Quest 766/Script

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Quest 767/Script

Quest 768

Quest 768/Script

Quest 769

Quest 769/Script

Quest 770

Quest 770/Script

Quest 771

Quest 771/Script

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Quest 772/Script

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Quest 773/Script

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Quest 774/Script

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Quest 775/Script

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Quest 776/Script

Quest 777

Quest 777/Script

Quest 778

Quest 778/Script

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Quest 779/Script

Quest 780

Quest 780/Script

Quest 781

Quest 781/Script

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Quest 782/Script

Quest 783

Quest 783/Script

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Quest 784/Script

Quest 785

Quest 785/Script

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Quest 786/Script

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Quest 787/Script

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Quest 788/Script

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Quest 789/Script

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Quest 790/Script

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Quest 791/Script

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Quest 792/Script

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Quest 793/Script

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Quest 794/Script

Quest 795

Quest 795/Script

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Quest 796/Script

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Quest 797/Script

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Quest 798/Script

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Quest 799/Script

Quest 800

Quest 800/Script

Quest 801

Quest 801/Script

Quest 802

Quest 802/Script

Quest 803

Quest 803/Script

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Quest 804/Script

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Quest 805/Script

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Quest 806/Script

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Quest 807/Script

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Quest 808/Script

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Quest 809/Script

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Quest 810/Script

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Quest 811/Script

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Quest 812/Script

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Quest 813/Script

Quest 814

Quest 814/Script

Quest 815

Quest 815/Script

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Quest 816/Script

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Quest 817/Script

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Quest 818/Script

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Quest 819/Script

Quest 820

Quest 820/Script

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Quest 821/Script

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Quest 822/Script

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Quest 823/Script

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Quest 824/Script

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Quest 825/Script

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Quest 826/Script

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Quest 827/Script

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Quest 828/Script

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Quest 829/Script

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Quest 830/Script

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Quest 831/Script

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Quest 832/Script

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Quest 833/Script

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Quest 834/Script

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Quest 835/Script

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Quest 836/Script

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Quest 837/Script

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Quest 838/Script

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Quest 839/Script

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Quest 840/Script

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Quest 841/Script

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Quest 842/Script

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Quest 843/Script

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Quest 844/Script

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Quest 845/Script

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Quest 846/Script

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Quest 847/Script

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Quest 848/Script

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Quest 849/Script

Quest 850

Quest 850/Script

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Quest 851/Script

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Quest 852/Script

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Quest 853/Script

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Quest 854/Script

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Quest 855/Script

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Quest 856/Script

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Quest 857/Script

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Quest 858/Script

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Quest 859/Script

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Quest 860/Script

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Quest 861/Script

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Quest 862/Script

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Quest 863/Script

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Quest 864/Script

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Quest 865/Script

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Quest 866/Script

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Quest 867/Script

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Quest 868/Script

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Quest 869/Script

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Quest 870/Script

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Quest 871/Script

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Quest 872/Script

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Quest 873/Script

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Quest 874/Script

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Quest 875/Script

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Quest 876/Script

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Quest 877/Script

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Quest 878/Script

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Quest 879/Script

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Quest 880/Script

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Quest 881/Script

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Quest 882/Script

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Quest 883/Script

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Quest 884/Script

Quest 885

Quest 885/Script

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Quest 886/Script

Quest 887

Quest 887/Script

Quest 888

Quest 888/Script

Quest 889

Quest 889/Script

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Quest 890/Script

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Quest 891/Script

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Quest 892/Script

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Quest 893/Script

Quest 894

Quest 894/Script

Quest 895

Quest 895/Script