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The Book of Prophecies opens, flipping past pages detailing the Heartless to reveal a pop-up scene depicting Kairi picking flowers at Radiant Garden, as her Grandma tales her a tale of the Keyblade War.
Long ago, people lived in peace, bathed in the warmth of light. Everyone loved the light.
-
Kairi's Grandma turns away solemnly.
Then people began to fight over it. They wanted to keep it for themselves.
-
Kairi stands.
And darkness was born in their hearts. The darkness spread, swallowing the light, and many people's hearts. It covered everything, and the world disappeared.
-
Kairi's Grandma turns back to Kairi.
But small fragments of light survived, in the hearts of children. With these fragments of light, children rebuilt the lost world. It's the world we live in now.
-
The Book flips back to an earlier page, detailing the Keyblade.
Look deep inside your heart.
The Book flips to a pop-up scene depicting a Station in The Player's Dive to the Heart.
This is where your journey begins.
The camera zooms in on the Station, and the scene fades to the game logo.
Banisher of darkness, gatherer of light—what is your name?
The Player answers.
How do you see yourself?
The Player answers, and awakens at their Dive to the Heart. As they step forward, the sigils of the five Unions materialize around them.
Which Union does your heart belong to?
The Player answers. Suddenly, darkness begins to swallow the Station and The Player, but just as they are engulfed, a bright light shines out and banishes the darkness, revealing The Player wielding the Keyblade.
The Keyblade holds the power of light—the power to drive away the darkness.
The Keyblade blazes with light, and The Player appears in Daybreak Town.
After quest
Pretty scary stuff, huh? But you get an A for effort.
-
The Player is surprised.
You look a little confused. Here's what's going on. Your pursuit of light made you the perfect candidate for a Keyblade wielder. Darkness is spreading and it's up to you to use the weapon to get rid of it, collect light, and in turn save the world. The monster that was just defeated belongs to the darkness and is called a Heartless. These Heartless scour the world searching for hearts, spreading darkness as they go. The Keyblade is an effective weapon against them.
-
Chirithy hops back and forth.
I hope this is all sinking in... Anyway, I was assigned by a certain someone to watch over a new Keyblade wielder—you! I'm Chirithy. I'll be supporting you the whole way, teaching you everything you need to know and more.
-
The Player smiles.
Nice to meet ya! Right now, that Keyblade is just like you—it has room to grow. To unleash its true power, you'll need to use "fragments" —special Medals that you can set in your Keyblade. Anyway, that's a lot to take in, so why don't you use the Heartless here for some practice?
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Ira emerges from a Lane Between.
You've managed to tap into the power of the Keyblade. Lesser Heartless won't stand a chance, but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.
you must combine your strength with those who share your purpose and aspirations.
-
Other members of Unicornis run in to back The Player up.
Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.
There are others who collect the light, but not all of them share the same goal of bringing peace to the world. You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Ira exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.
I know this is overwhelming, but darkness waits for no one! In fact, it's found its way to a bunch of other worlds, which need your help. I know a way to these places. Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Invi emerges from a Lane Between.
You've managed to tap into the power of the Keyblade. Lesser Heartless won't stand a chance, but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.
you must combine your strength with those who share your purpose and aspirations.
-
Other members of Anguis run in to back The Player up.
Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.
There are others who collect the light, but not all of them share the same goal of bringing peace to the world. You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Invi exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.
I know this is overwhelming, but darkness waits for no one! In fact, it's found its way to a bunch of other worlds, which need your help. I know a way to these places. Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Aced emerges from a Lane Between.
You've managed to tap into the power of the Keyblade. Lesser Heartless won't stand a chance, but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.
you must combine your strength with those who share your purpose and aspirations.
-
Other members of Ursus run in to back The Player up.
Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.
There are others who collect the light, but not all of them share the same goal of bringing peace to the world. You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Aced exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.
I know this is overwhelming, but darkness waits for no one! In fact, it's found its way to a bunch of other worlds, which need your help. I know a way to these places. Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Gula emerges from a Lane Between.
You've managed to tap into the power of the Keyblade. Lesser Heartless won't stand a chance, but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.
you must combine your strength with those who share your purpose and aspirations.
-
Other members of Leopardus run in to back The Player up.
Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.
There are others who collect the light, but not all of them share the same goal of bringing peace to the world. You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Gula exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.
I know this is overwhelming, but darkness waits for no one! In fact, it's found its way to a bunch of other worlds, which need your help. I know a way to these places. Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
The Player raises their Keyblade in triumph after slaying the target Heartless, just as Master Ava emerges from a Lane Between.
You've managed to tap into the power of the Keyblade. Lesser Heartless won't stand a chance, but in order to defeat stronger foes...
-
A Darkside suddenly appears from a Corridor of Darkness.
you must combine your strength with those who share your purpose and aspirations.
-
Other members of Vulpes run in to back The Player up.
Your friends will become your power.
-
The Player starts the battle with the Darkside. Each Union member lands a hit on the Darkside., then The Player finishes it off.
There are others who collect the light, but not all of them share the same goal of bringing peace to the world. You must discover who amongst us walks the path of darkness.
-
The Player nods, and Master Ava exits through a Lane Between. The other Keyblade wielders leave as Chirithy returns.
I know this is overwhelming, but darkness waits for no one! In fact, it's found its way to a bunch of other worlds, which need your help. I know a way to these places. Are you ready?
-
Chirithy hops over to The Player, who opens a Lane Between and ventures through it to the Dwarf Woodlands.
Quest 4
Before quest
The Queen stands before the Magic Mirror in the Magic Mirror Chamber.
What wouldst thou know, my Queen?
-
The Queen adjures the Mirror.
Magic Mirror on the wall—who is the fairest one of all?
-
Famed is thy beauty, Majesty, but hold— A lovely maid I see —Rags cannot hide her gentle grace. Alas, she is more fair than thee.
-
The Queen scowls.
Alas for her! Reveal her name.
-
Lips red as the rose, hair black as ebony, skin white as snow—
-
Snow White!
-
Snow White strolls to the well in the Courtyard, singing, as the Prince walks up and joins in her song. He introduces himself, but the maiden shyly runs back into the castle. Undaunted, the Prince stands at the stairs and continues the song, charming her back out. The Queen watches resentfully from a window overhead.
Quest 5
Before quest
The Player crosses the bridge and defeats a small group of Shadows. A dwarf then approaches The Player
Why, why, who are you? I was standin' right over there, and I saw you use that key of yours to get rid of those teachers—uh, creatures.
-
The Player shows their Keyblade to the dwarf, who leans in for a closer look, then sighs and slumps.
They've been nothin' but bubbles—uh—uh troubles.
-
The dwarf picks up.
Oh, dear, I haven't introduced myself! I'm Doc. Me and my friends smirk in the twine—uh, work in the mine.
-
Today was just a plain ol' day until those—those monsters sprung up outta nowhere. We all ran out to chase 'em away, but no one's come back.
-
Doc slumps.
Oh, where could they have gone?
-
Doc picks up.
I should thank my muddy jars—uh, lucky stars you showed up! I didn't know what to do. I was sure I was done for!
-
Doc nods and clasps his hands.
Well—uh, well, perhaps you wouldn't mind helping me find my friends? I sure could use a band—uh, stand—uh, your help.
-
The Player nods and Doc smiles.
You will? Oh, thank you!
-
The Player and Doc look at the dark forest, then back at each other.
I'll show you the way to the mine. Maybe we'll see one of the men on the way.
-
Doc leads the way toward the forest.
Quest 6
Before quest
The mine's through the forest. We can't be too careful with those pesky monsters around!
-
Protect Doc from the Heartless.
During quest
I sure feel safe with you here.
-
Quest 7
During quest
It's up ahead.
-
Quest 8
Before quest
Jiminy Crickets! I thought I'd stop at our cottage first, but we have unexpected visitors!
-
We gotta do somethin' before they dash our gnome—uh, smash our home to smithereens! Will you help me?
-
After quest
You sure showed him! And our cottage looks just dandy. I'm gonna pake a teak—uh, take a peek inside to see if anyone's come home.
-
Defeat the Heartless around the cottage while Doc takes a look inside.
If it's Alice you seek, finding her will depend on where she is.
-
Heartless appear.
Look. Visitors have made their way here. But all ways here are the Queen's way. You simply must deal with the ordeal, before we can deal with the matter.
-
Quest 211
After quest
Alone again. Yes, that's much better. I'm sure Alice would prefer it this way. Curiously, she scurried to the Curious Room.
-
Talk to the Doorknob to find out Alice's whereabouts.
Quest 212
During quest
She curtsied and curiously scurried to the Curious Room.
Yawn... What is that ruckus? What disturbs my sleep? This won't do. This won't do at all... Who? Alice? Oh, she's in the back garden with whoever is making that racket.
-
Search for Alice in the Back Garden.
Quest 219
Before quest
Oh, what shall I do?
-
The Player arrives.
Thank goodness you're here! The Doorknob can't get his rest with all the commotion out here. I told them to shush, but no one will listen! Perhaps you can do something.
-
During quest
How will I get them to listen?
-
After quest
Oh, thank you! I hope those rude little monsters learned their lesson. Now perhaps the Doorknob can sleep.
-
The Player and Alice return to the Doorknob.
Speech may be silver, but silence truly is golden! I look forward to a long-awaited good night's rest. Thank you, both of you.
-
The Player and Alice continue to the Forest Grove.
Oh dear, my handkerchief is missing. I must have dropped it here somewhere...
-
Protect Alice while she searches for her handkerchief.
Quest 220
During quest
Where could it be?
-
After quest
Why, here it is! I suppose it fell out of my pocket. I'm so glad I found it again. Now that I'm quite happy, I wonder how Mr. Rabbit is. Shall we visit him at home?
I see you've found Alice. All's well that end's well. Or has it all just begun?
-
After quest
Thank you for your company. I'd better go inside to see if he's all right. Good luck!
-
Alice turns and leaves.
Quest 230
After quest
I hope I'm not interrupting anything, but this is important! A brand-new breed of Heartless has been spotted in Daybreak Town. I think this might be a job for you!
-
The Player summons a Lane Between and heads back to Daybreak Town.
Quest 231
Before quest
The Player enters the Moogle Shop, where three Keyblade wielders wait.
Well, well. Another wielder.
-
The Player raises their Keyblade.
Have you heard? A new breed of Heartless has been spotted all over town.
-
Sounds like they're a handful. We're thinking of splitting up and thinning them out.
-
Care to help? We're all meeting back here when we're done with our share.
-
Good luck out there!
-
The Player nods, and the other wielders nod in return.
During quest
They're not gonna be easy to take down.
-
Quest 232
During quest
I see you've got this area covered.
-
Quest 233
During quest
There are customers in my shop with no munny, kupo!
The Player walks into the Moogle Shop and finds Chirithy standing there, looking sad. The Player looks concerned.
He's not coming,
-
Confused, The Player looks down at Chirithy. Chirithy looks up at The Player.
but he left you a message. "I'm sorry I couldn't keep our promise."
-
Chirithy bows his head down in sadness.
That's it. Hafta go!
-
Chirithy waves goodbye and disappears in a puff of smoke. The Player becomes sad and lowers their head.
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.
Hi, Chirithy.
-
What's wrong?
-
My wielder disappeared into darkness.
-
Oh.
-
Is this the end?
-
Chirithy lowers its head.
We have a connection to our Keyblade wielders. If they disappear, so do we.
-
The other Chirithy rolls onto its back.
Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Ira walks out.
The wielders are gathering Lux at an extraordinary pace. However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Ira.
The there really is a traitor among the five?
-
I'm not willing to believe that yet.
-
...Right.
-
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.
Hi, Chirithy.
-
What's wrong?
-
My wielder disappeared into darkness.
-
Oh.
-
Is this the end?
-
Chirithy lowers its head.
We have a connection to our Keyblade wielders. If they disappear, so do we.
-
The other Chirithy rolls onto its back.
Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Invi walks out.
The wielders are gathering Lux at an extraordinary pace. However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Invi.
The there really is a traitor among the five?
-
I'm not willing to believe that yet.
-
...Right.
-
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.
Hi, Chirithy.
-
What's wrong?
-
My wielder disappeared into darkness.
-
Oh.
-
Is this the end?
-
Chirithy lowers its head.
We have a connection to our Keyblade wielders. If they disappear, so do we.
-
The other Chirithy rolls onto its back.
Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Aced walks out.
The wielders are gathering Lux at an extraordinary pace. However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Aced.
The there really is a traitor among the five?
-
I'm not willing to believe that yet.
-
...Right.
-
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.
Hi, Chirithy.
-
What's wrong?
-
My wielder disappeared into darkness.
-
Oh.
-
Is this the end?
-
Chirithy lowers its head.
We have a connection to our Keyblade wielders. If they disappear, so do we.
-
The other Chirithy rolls onto its back.
Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Gula walks out.
The wielders are gathering Lux at an extraordinary pace. However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Gula.
The there really is a traitor among the five?
-
I'm not willing to believe that yet.
-
...Right.
-
Chirithy walks into the 2nd District and finds another Chirithy lying prone in a corner.
Hi, Chirithy.
-
What's wrong?
-
My wielder disappeared into darkness.
-
Oh.
-
Is this the end?
-
Chirithy lowers its head.
We have a connection to our Keyblade wielders. If they disappear, so do we.
-
The other Chirithy rolls onto its back.
Yeah...
-
The other Chirithy rises in the air, and disappears in a flash of light. A Corridor opens behind Chirithy, and Master Ava walks out.
The wielders are gathering Lux at an extraordinary pace. However, the darkness is spreading even faster.
-
Chirithy jumps and turns toward Master Ava.
The there really is a traitor among the five?
-
I'm not willing to believe that yet.
-
...Right.
-
Chirithy has returned to The Player at the Fountain Square.
Good job with the Heartless! Come on, let's blow this popsicle stand. Other worlds need your help!
-
The Player opens a Corridor and enters it.
Quest 251
Before quest
The Player is in the Guard Station in Agrabah.
Because of those monsters, it's not safe out there. We set up this board so the citizens of Agrabah can ask for assistance. It filled up before we got it nailed to the wall. What I'm saying is, we could use some help. When you get a chance, check the board. Got it, kid?
-
Shadowy cloud-like monsters have been spotted in the Scarab Sands. They need to be dealt with before they reach the city! - Desert Sands Patrol Squad
You're gonna help?
-
The Player puts on their game face.
Great! This one's all yours.
-
Head out to the Scarab Sands to help the D.S.P.S. with their request.
During quest
So you're checking the bulletin board, huh? No slacking off now!
-
Quest 252
Before quest
We can't rely on an outsider to do all the work. I'll show you what the royal guards are capable of.
-
During quest
There's no turning back once we leave. Make sure you're ready.
We're almost there. But who knows what those black cloud monsters are up to.
-
The Player puts on a serious game face.
Be prepared for anything.
-
Quest 258
During quest
These are the ones we're looking for! Get 'em!
-
After quest
The Player is back at the Guard Station.
You took care of the monsters? Thanks. I'll let the D.S.P.S. know.
-
Quest 259
Before quest
Looks like there's another post.
-
My precious goods! I was crossing the sands when a big gust of wind scattered my belongings! Can someone retrieve my wares from the desert? - Courtyard Merchant
I'll take this one— Oh. You want to come with me? Fine. I can always use another good soldier.
-
Protect the guard from the Heartless while he searches for the lost wares.
During quest
I heard you're helping out the palace guards. They're lucky to have you around.
-
Quest 260
During quest
The desert's a big place. It'll take some time to find all that merchandise...
-
Quest 261
During quest
I wonder where all these monsters came from. It wasn't always like this, you know.
I can't just stand by and let them take over Agrabah!
-
Quest 273
Before quest
I saw some monsters running off to the storehouse.
-
I have to protect the palace. Could you check it out for me?
-
Quest 274
During quest
They're not getting past me!
-
Quest 275
During quest
Thanks to you, the city's in pretty good shape.
-
After quest
I don't know how, but we held our ground. Thanks, kid. You're a real lifesaver!
-
Well, well. Look who's turning into quite the good Samaritan! Come on, let's go see if you can work your magic elsewhere.
-
The Player summons a Corridor and steps through.
Quest 276
Before quest
The Player visits the Dwarfs in their cottage.
Well, hello friend. Sorry we're in such a plate—uh—uh, state. We were supposed to start workin' again but, um, well...
-
Dopey's gone and lost the key to the mine. No matter where we look we can't find it.
-
Hmph! Fool prob'ly dropped it on the way home.
-
Defeat the Heartless so the Dwarfs can find the key and get back to work.
During quest
I don't see it anywhere.
-
It's gotta be lyin' around here somewhere!
-
Quest 277
During quest
The key's been found! We're all heading to the mine.
-
After quest
The Queen stands in front of the Magic Mirror.
Magic Mirror on the wall— who now is the fairest one of all?
-
In the cottage of the Seven Dwarfs dwells Snow White, fairest one of all.
-
Snow White lies dead in the forest. The Huntsman has brought me proof.
-
Snow White still lives, the fairest in the land.
-
I've been tricked!
-
The Queen angrily turns away from the Mirror.
I'll go myself to the Dwarfs' cottage in a disguise so complete no one will ever suspect. All I'll need is a formula to transform my beauty into ugliness, change my queenly raiment to a peddler's cloak.
-
The Queen leaves the chamber. Disguised as an old woman, she walks through the woods with a basket of apples.
A poisoned apple will do the trick. When she tastes the apple in my hand, her breath will still, her blood congeal. Then I'll be the fairest in the land. Only Love's First Kiss can awaken her from her slumber. Bah! There's no fear of that.
-
The Queen laughs.
Quest 278
During quest
Yawwwn... Everyone's already inside the mine.
-
Quest 279
During quest
Time to get back to work.
-
Quest 280
During quest
I hope we don't get stuck here again.
-
After quest
We're all here. Back to work, men!
-
Now that the Dwarfs are back to work, it's time to check on Snow White at the cottage.
Funny, ain't it? Seems we're always gettin' trapped in dark places.
-
The Player arrives.
Oh, hello there, friend! Are we glad to see you! We were just headin' home, when monsters appeared in our path. We're pluck—uh, muck—uh, stuck here with no place to go. Can you help us?
-
Quest 293
During quest
Those pesky monsters are everywhere!
-
Quest 294
During quest
These critters are nothin' but a bother!
-
There sure are a lot of 'em!
-
Quest 295
During quest
The monster's blocking our exit!
-
After quest
The Player and the Dwarfs reach the mine's exit.
Thank you! You sure are good at helpin' folks.
-
The Player nods and leaves the mine. Outside, Chirithy appears.
It's terrible! It's horrible! The light! Darkness has the princess!
-
The Player looks shocked.
Can't explain. Hafta go!
-
Chirithy disappears as the Dwarfs leave the mine.
Hey! What're ya doin' just standin' there?
-
The old Queen's got Snow White!
-
We have to flurry and wave—uh, hurry and save her!
-
The Player nods, and the group hurries to the cottage. Chirithy reappears and nods.
At the cottage, the disguised Queen is with Snow White.
Because you've been so good to poor old Granny, I'll share a secret with you. This is no ordinary apple. It's a magic wishing apple.
-
The Queen steps closer to Snow White, who backs off.
A wishing apple?
-
The Queen takes another step closer to Snow White, but she backs off again.
Yes! One bite, and all your dreams will come true.
-
The Queen takes another step closer to Snow White, but she backs off again.
Really?
-
The Queen takes another step closer to Snow White, but she backs off again.
Yes, girlie. Now, make a wish, and take a bite.
-
The Queen hands Snow White the apple.
Quest 296
During quest
We're leaving with or without ya!
-
Quest 297
After quest
In the cottage, Snow White accepts the poisoned apple from the disguised Queen.
Go on, dearie. Make a wish.
-
I wish for the one I love to come and carry me away to his castle where we'll live happily ever after.
-
Fine, fine! Now take a bite. Don't let the wish grow cold.
-
Snow White takes a bite from the apple.
Oh, I feel strange.
-
Her breath will still. Her blood congeal.
-
The apple rolls at the Queen's feet, and she laughs.
Hahaha!
-
Now I'll be the fairest in the land!
-
The Queen leaves the cottage, just as The Player and the Dwarfs arrive.
It's the witch!
-
The Queen flees into the forest, summoning Heartless to hold off the Dwarfs. The Player walks up to the Heartless, with the Keyblade ready. The Dwarfs nod and rush after the Queen.
Quest 298
Before quest
She ran into the Dark Forest! After her!
-
During quest
She went that way.
-
Quest 299
During quest
Over here!
-
Quest 300
During quest
She's over this way!
-
After quest
The Player and the Dwarfs corner the Queen on a cliff. The Queen tries to drop a boulder on the Dwarfs.
Look Out!
-
Lightning strikes the cliff where the Queen stands, and she falls down. The Player and the Dwarfs look into the abyss.
The Dwarfs have assembled in a clearing around a glass coffin, in which Snow White lies.
The Player looks from a distance, and Chirithy appears.
Luckily, she wasn't lost to darkness. She's just fallen into a deep, deep sleep.
-
The Player asks something to Chirithy.
Perhaps...
-
The Player pumps their fist. Chirithy lowers its head.
No.
-
The Player looks disappointed
You don't have that kind of power.
-
The Player looks sad.
Oh!
-
Chirithy disappears as the Prince arrives in the clearing. He walks to Snow White's coffin. The Dwarfs make way, as the Prince leans in and kisses Snow White. Shortly after, Snow White awakes. The Dwarfs cheer with joy, and the Prince picks up Snow White. The Player smiles as Chirithy reappears.
The Prince and Snow White's hearts must have been connected; that's why he showed up when he did. The bond between hearts is a strong, beautiful power.
-
Chirithy turns to The Player.
Maybe it's a power you have deep inside you.
-
The Player raises their Keyblade and nods.
Back in the mine, The Player opens a Corridor and steps through.
Quest 301
Before quest
The tournament is starting!
Head to the Coliseum and talk to Phil.
The Player meets Phil at the Coliseum.
Hey kid, you look different. Been workin' out? Good, 'cause it's tournament time! Show me what ya got.