Talk:Proud Mode

Revision as of 09:33, 5 December 2019 by TheSilentHero (talk | contribs)

Why do we need the table? There's not really anything informative about it in the assembly, other than the list of conditions that's already above it--at best, I can think of that it shows the escalation of target levels, which I figure we could probably just describe as a math equation or sequence (see below). The objective rewards are more of a coherent pattern than the targets, conditions, or keyblades, honestly. Definitely the icons are more than is needed.

  • 1-40: LV=Q/20+209 (rounded up)
  • 41-100: LV=Q/30+209.67 (rounded up, w/ anomalies at 51, 53, 54, please check)
  • 101-330: LV=Q/40+210.5 (rounded up)
  • 331-340: LV 218 (please check)
  • 341-370: LV=Q/10+183 (rounded up)
  • 371-400: LV=Q/5+146 (rounded up)
  • 401-424: LV=Q/6+159.33 (rounded up)
  • 425-449: LV=Q/4+124.5 (rounded down)
  • 450: LV 236 (please check)
  • 451-474: LV=Q/3+87 (rounded down)
  • 475-500: LV=Q/2+8 (rounded down)
  • 501-525: LV=Q-242
  • 525-650: LV=2Q-767
  • 651-675: LV=3Q-1417
  • 676-700: LV=4Q-2092
  • 701-728: LV=5Q-2792

(really, all that matters with these equations is the slope).KrytenKoro (talk) 12:15, 4 December 2019 (PST)

It was meant as a overview of the conditions and Keyblades of each quest. The target enemy is to show what attribute you want to focus on in the case of multi-color blades. I think the LV is the least useful stat in this case. TheSilentHero 09:33, 5 December 2019 (PST)
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