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Hi! What brings you out here? Huh? You were looking for me?
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So you want to know about Master Ava. I can't tell you much, except that I see her around the tower a lot. I don't know how to get inside, but there has to be a way, right?
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Return to Daybreak Town and search around the tower for clues.
[The Player and Chirithy run down the waterway and find Ava waiting for them.]
"Master Ava...!?"
[Ava walks forward.]
"You're The Player."
[The Player nods.]
"Why are you here?"
[The Player asks about Ephemer.]
"Ephemer? Yes, I know him, but you still haven't answered my question."
[The Player explains that they believe Ava is a lead to Ephemer.]
"You came to find me because of some rumor?"
[The Player shrugs.]
"You had a dream?"
[The Player nods and explains.]
"I see. Ephemer said he was waiting for you here in your dream, but this place is restricted."
[Ava walks past The Player, surprising them.]
"So you thought that he may have gotten caught up in the problems that we foretellers have been having lately. And because someone saw us talking the other day,"
[Ava turns.]
"you thought that maybe I had something to do with it."
[The Player shrugs.]
"You're honest. I like you. You're not too far off base, but I can't tell you much else right now."
[Ava summons her Keyblade.]
"Master Ava!?"
[Ava moves into a battle stance as Chirithy hops behind The Player.]
"Show me what you can do."
After quest
[The Player is knocked to the ground and Ava sheathes her blade.]
"Not bad. I see a lot of potential in you. But I also see sadness in your heart. Hanging on to it will eventually lead to darkness. You need to somehow let it go."
[Ava walks over to The Player and gestures to Chirity.]
"With this little one helping you, you'll be fine. Now, go home. And I'm sorry, but this area is strictly off-limits, all right?"
[The Player gets up and nods, then leaves with Chirithy as Ava watches them leave.]
"So it's you. You're the friend he told me about..."
[The Player dreams of Ephemer investigating the waterway.]
"Sorry, The Player..."
[Ephemer turns to explore the waterway, but hears a noise and doubles back.]