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User talk:Kikuhime

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I made some quick changes to the links you added for the raid bosses. I put the link generation in the template, so that we can also add a category for which missions summon which raid bosses. I hope this helps!204.11.142.106 07:10, 2 May 2016 (PDT)

Max medal images

Any particular reason you're putting a game image for the MAX sections of the medals? Since all the information in the image is in the table, it's really not needed. Unless there's a reason, just put the base medal image again. Rikki21 04:51, 7 May 2016 (PDT)

Because it's the same format used in the old wiki, i am just doing the same format. You can always just edit those images out of the pages if it's bothering you. Also, we need some way to rip the medal graphics out of the game files in order to put them in their respective pages, just like the people at dragon ball dokkan battle wikia.

skill exp

are you able to determine the raid boss for this mission?107.5.194.72 21:33, 8 May 2016 (PDT)

No, because i don't spend money in the game. -Kikuhime

Pages

Because I'm trying to focus on getting the backbone setup for the Special Missions page, so I need links to point to the right places, trying to get rid of misnamed pages, didn't have access to the game in order to do the full write-up, and right now am focusing on simply moving the articles to the right titles, not doing full write-ups? I don't see how that's lazy, it's the first step in rewriting all the info. I fully plan on implementing the template I created, yes, once I have the time and access.KrytenKoro (talk) 18:56, 9 May 2016 (PDT)

Mission articles

Should the enemy templates show the icons for the enemies in a mob? I know a lot of them are set, and originally I didn't think it was necessary, but being able to see a quick overview of the icons in a mission helps in selecting Keyblades.KrytenKoro (talk) 15:00, 12 May 2016 (PDT)

I think a better idea should be to show the icons for their attribute, since that's all that matters when fighting enemies. Kikuhime (talk) 16:41, 12 May 2016 (PDT)Kikuhime
That's what I meant, sorry. I'll try to whip up a template soon.KrytenKoro (talk) 18:07, 12 May 2016 (PDT)
Template:E. Basically just wrap the enemy name in that template instead of the link brackets. For Darkballs, add a second argument for attribute.KrytenKoro (talk) 18:31, 12 May 2016 (PDT)
Your template is really simplistic, i like it alot, however, there's a big problem with it, as you can see here: File:Template oddity.png

|-style="background:#AEC5E7;"

|[ [File:Bag O' Jewels KHX. png|30x30px]]

|3 { {e|Bag O' Jewels}}< br>1 { {e|Violet Waltz}}

|Back Garden

|

Then i took the < br> but it still looked odd. That big space between the names is really odd looking, that's why i didn't apply it to the evolve missions yet, could you work out a way to not void like that? Kikuhime (talk) 23:16, 12 May 2016 (PDT)

Fixed, and added in Unchained Heartless that I had omitted. One thing I've noted is that the template means we can't pluralize Heartless names anymore, due to trying to fit the image in. It would be possible to modify the template, but would make it a bit more cumbersome to use editor-side, so I would instead recommend that we stop pluralizing, and possibly just list each Heartless out on a line even if it's the same as the line before (so, Blue Gummi Copter, Blue Gummi Copter instead of 2 Blue Gummi Copters). This would also give a more immediate visual representation of the mob ratios.KrytenKoro (talk) 05:29, 13 May 2016 (PDT)
Actually, I could also just modify the template switch to include plural versions of each Heartless, we'd just have to have a plural redirect for every single mob Heartless.KrytenKoro (talk) 05:30, 13 May 2016 (PDT)
If the template should handle plural names, I recommend adding in the number of enemies to the template and add an "s" after the name if it is more than 1, so you don't need to create plural redirects. (Like how [[Shadow]]s creates Shadows.) Also, I think it might look better to put the icon in front of the name, so they are all aligned the same, which also makes it easier to see what type of enemies there are. TheSilentHero 10:33, 13 May 2016 (PDT)
Modified as such. Technically it should be possible to detect when the plural is not just adding s, but I'm running out of time right now so I leave that problem to future generations.KrytenKoro (talk) 11:16, 13 May 2016 (PDT)

Objectives

I've noticed for the Special Missions you've been putting the objectives and rewards up for NA, but not the JP ones that were on Sadako's original versions of the articles. I'm also not sure that the objective rewards you're putting up are correct for NA, since in almost all cases it splits Avatar Coins into 6s and 4s, not 5s and 5s. Can you check this?KrytenKoro (talk) 18:07, 12 May 2016 (PDT)

I didn't put the JP ones because i can't confirm the objectives, if you want, add the JP rewards yourself, since i am trying to do some other articles and compiling information right now.Kikuhime (talk) 18:12, 12 May 2016 (PDT)Kikuhime