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Wicked Watermelon Woes
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Wicked Watermelon Woes
9/23-10/6
AP: 2 Wicked Watermelon LV 25 Power
Defeat 15 or more enemies: 20 Event Coins Use 10 or more special attacks: 20 Event Coins Defeat Huge Watermelon x 5: Event Coins 30 Jewels
13 Scorching Sand 12 Starry Sand
- Merchant's Madness (whichever one leads into Sunset Sands)
Wicked Watermelon: 3 WW LV 25, DEF -2, PSM DEF -2 Wicked Watermelon: 3 WW LV 25, DEF -2, PSM DEF -2 Wicked Watermelon: 3 WW LV 25, DEF -2, PSM DEF -2 Wicked Watermelon: 3 WW LV 25, DEF -2, PSM DEF -2 Large Watermelon: 1 LW LV 75, DEF -2, PSM DEF -2 Large Watermelon: 1 LW LV 75, DEF -2, PSM DEF -2 Large Watermelon: 1 LW LV 75, DEF -2, PSM DEF -2 Large Watermelon: 1 LW LV 75, DEF -2, PSM DEF -2 Huge Watermelon: 1 HW LV 100, DEF -2, PSM DEF -2 (DEF -2, PSM DEF -2 goes away after 2 turns) Wicked Watermelon: 1 Target WW LV 25
i1 i1 i1 i1 i1 i1 i1 i1 i1 i1 i1 a3
Sunset Sands Huge Watermelon: 1 HW LV 150, DEF -2, PSM DEF -2 (DEF -2, PSM DEF -2 goes away after 2 turns) Huge Watermelon: 1 HW LV 150, DEF -2, PSM DEF -2 (DEF -2, PSM DEF -2 goes away after 2 turns) Huge Watermelon: 1 HW LV 200, DEF -2, PSM DEF -2 (DEF -2, PSM DEF -2 goes away after 2 turns) Huge Watermelon: 1 HW LV 250, DEF -2, PSM DEF -2 (DEF -2, PSM DEF -2 goes away after 2 turns) Huge Watermelon: 1 HW LV 300, DEF -2, PSM DEF -2 (DEF -2, PSM DEF -2 goes away after 2 turns)
a2 a3 a2