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Pet System

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The Pet System (ペットシステム Petto Shisutemu?) is a gameplay mechanic introduced in Kingdom Hearts Unchained χ / Union χ Version 2.3.1.

It allows the player to bring a pet, also called "Spirit", with them into a quest, and use it as a 6th Medal slot. The Pet System is unlocked after clearing Quest 14: The Mine Pt. 2.

The pet medal slot.


Mechanics

Players can name their pet and customize their pet's appearance with special Avatar Parts.

Pets can be leveled up by equipping them with up to six Medals. Medals have a certain number of points; when reaching enough points, the pet will grow in rank, increasing the multiplier on the Medal slot, as well as learn "Tricks". Medals that are equipped onto the pet are not deleted and can be changed at any time. Medals can be equipped onto the pet, even if they are already equipped on a Keyblade.

Having a pet gives the player access to a 6th Medal slot. This slot doesn't have an attribute associated with it, and the multiplier increases by raising the pet's rank.

Stats

Slot Multiplier

Pet Rank Multiplier Points needed
for next rank
Cumulative Points
needed for rank
Rank 1 x1.00
108
0
Rank 2 x2.40
36
108
Rank 3 x2.50
18
144
Rank 4 x2.60
54
162
Rank 5 x2.70
72
216
Rank 6 x2.80
72
288
Rank 7 x2.90
108
360
Rank 8 x3.00
108
468
Rank 9 x3.10
-
576

Medal Points

The amount of points a Medal is worth is determined by its Special Attack Bonus Level and whether it has any traits.

SAB Level Points (No trait) Points (1+ Trait)
15
18
20
24
30
36

However, certain Medals are an exception to this rule.

Points (No trait) Points (1+ Trait) Medal
15
18

25
30
30
36
40
48
50
60
80
96

Tricks

Tricks (特技 Tokugi?) are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.

Name Details Conditions Unlocked
Steal I (スティールⅠ
Sutīru I
?)
Obtains dropped items x 2. Has a 50% trigger rate when enemies drop an item. 1 charge per battle. Rank 2
Blast I (フィニッシュⅠ
Finisshu I
?, lit. "Finish I")
Deals 10,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle. Rank 3
Esuna I (エスナⅠ
Esuna I
?)
Cures your status ailments. Triggers when you are affected with a status ailment. 1 charge per battle. Rank 4
HP Recovery I (HPリカバリⅠ
HP Rikabari I
?)
You return with 1 HP. Triggers when your HP is 0. 1 charge per battle. Rank 5
Steal II (スティールⅡ
Sutīru II
?)
Obtains dropped items x 3. Has a 50% trigger rate when enemies drop an item. 1 charge per battle. Rank 6
Poison Boost I (ポイズンアップⅠ
Poizun Appu I
?, lit. "Poison Up I")
Deals more poison damage to targets you poisoned. Triggers when you poison an enemy. Rank 7
Paralysis Boost I (パラライズアップⅠ
Pararaizu Appu I
?, lit. "Paralyze Up I")
Immobilizes targets you paralyzed. Triggers when you paralyze an enemy. 1 charge per battle. Rank 7
Sleep Boost I (スリプルアップⅠ
Suripuru Appu I
?, lit. "Sleep Up I")
Keeps targets you put to sleep asleep for 3 hits. Triggers when you put an enemy to sleep. 2 charges per battle. Rank 7
Blast II (フィニッシュⅡ
Finisshu II
?, lit. "Finish II")
Deals 30,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 30,000 HP or less. 1 charge per battle. Rank 8
P Attack Boost I (PアタックアップⅠ
P Atakku Appu I
?, lit. "P Attack Up I")
Raises your P-STR 1 tier for 1 turn. Ignores limit. Triggers when using a special attack that raises P-STR. 1 charge per turn. Rank 9
S Attack Boost I (SアタックアップⅠ
S Atakku Appu I
?, lit. "S Attack Up I")
Raises your S-STR 1 tier for 1 turn. Ignores limit. Triggers when using a special attack that raises S-STR. 1 charge per turn. Rank 9
M Attack Boost I (MアタックアップⅠ
M Atakku Appu I
?, lit. "M Attack Up I")
Raises your M-STR 1 tier for 1 turn. Ignores limit. Triggers when using a special attack that raises M-STR. 1 charge per turn. Rank 9

Spirit Parts

Main article: Spirit Parts

Spirit Parts are a special type of Avatar Parts that can be used to change the appearance of the player's Spirit.

External links