Site Notice
Due to recent vandalism, all edits performed by IPs and new users will be reviewed before being published. This means it might take some time for your edit to show up.
New accounts also have to be confirmed before being created.
If you have any questions, contact one of the staff members on their talk page, or on the Discord server.

Quest 768: The Dwelling Pt. 2

From KHUX Wiki
Revision as of 01:40, 9 May 2021 by TheSilentHero (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
« Quest 768
The Dwelling Pt. 2
Let's Go to the House in the Northeast: 2
»

Maps: Merchant's Dwelling: 1st Floor, Merchant's Dwelling: 2nd Floor, Bazaar: Upper Level
Kana 北東の家を調べに行こう2
Rōmaji Hokutō no Ie o Shirabe ni Ikou: 2
AP Level Raid Boss
10 240 ???
Target
Speed AttributeGargoyle
EN Objectives
Defeat the target enemy within 1 turn 5 Avatar Coin
Complete without having to continue 5 Avatar Coin
Equip the Fairy Stars Keyblade 1 Mythril Shard
JP Objectives
Defeat the target enemy within 1 turn 5 Avatar Coin
Complete without having to continue 5 Avatar Coin
Equip the Fairy Stars Keyblade 1 Mythril Shard
EN Quest Rewards Materials
None 2 Topaz Earring
JP Quest Rewards
None
« Quest 768
The Dwelling Pt. 2
Let's Go to the House in the Northeast: 2
»

Maps: Merchant's Dwelling: 1st Floor, Merchant's Dwelling: 2nd Floor, Bazaar: Upper Level
Kana 北東の家を調べに行こう2
Rōmaji Hokutō no Ie o Shirabe ni Ikou: 2
AP Level Raid Boss
10 1109 ???
Target Keyblade
Speed AttributeGargoyle Stroke of Midnight
Condition
Only single-target special attacks allowed.
EN Objectives
Defeat all enemies within 1 turn 1 Magic Mirror 6★
Use 5 or more special attacks 5 Avatar Coin
Equip 2 or fewer Medals 1 Magic Mirror 6★
JP Objectives
Defeat all enemies within 1 turn 1 Magic Mirror 6★
Use 5 or more special attacks 5 Avatar Coin
Equip 2 or fewer Medals 1 Magic Mirror 6★
EN Quest Rewards Materials
None 2 Topaz Earring
JP Quest Rewards
None

Quest 768 takes place in Agrabah.

Story summary[edit]

The Player is asked by one of the Guards to investigate a report about moving pots.

Maps[edit]

Enemies[edit]

Icon Enemies Locations Notes
Speed Attribute1 Air Soldier Merchant's Dwelling: 1st Floor
Speed Attribute1 Munny Egg Merchant's Dwelling: 2nd Floor Has a chance of appearing
Magic Attribute1 Fire Plant Merchant's Dwelling: 2nd Floor
Power Attribute1 Large Armor Bazaar: Upper Level
Power Attribute1 Fat Bandit Bazaar: Upper Level
Magic Attribute1 High Wizard Bazaar: Upper Level
1 Gargoyle Bazaar: Upper Level Target enemy
Total Number of Enemies: 7


Enemy types[edit]

Gallery

Treasures[edit]

Icon Items found Locations Notes
Pot (Empty) Merchant's Dwelling: 1st Floor
Pot (Empty) Merchant's Dwelling: 1st Floor
Pot (Item Prize) Merchant's Dwelling: 1st Floor
Pot (Empty) Merchant's Dwelling: 2nd Floor
Pot (Attack Prize) Merchant's Dwelling: 2nd Floor
Pot (Empty) Merchant's Dwelling: 2nd Floor
Pot (HP Prize) Bazaar: Upper Level
Pot (Empty) Bazaar: Upper Level
Pot (Empty) Bazaar: Upper Level
Item Prize Bazaar: Upper Level
Pot (Empty) Bazaar: Upper Level
Pot (Empty) Bazaar: Upper Level