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Quest 555: Inside the Clock Tower Pt. 10
(Redirected from Quest 555)
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Maps: Foretellers' Chambers | |||||||
Kana | 時計塔の中を進もう10 | ||||||
---|---|---|---|---|---|---|---|
Rōmaji | Tokei-tō no Naka o Susumou 10 | ||||||
AP | Level | Raid Boss | |||||
25 | 143 | Guard Armor | |||||
Target | |||||||
Master Ira | |||||||
EN Objectives | |||||||
Defeat the target enemy within 2 turns | 6 Avatar Coin | ||||||
Defeat the target enemy within 2 turns | "Buddy" Title | ||||||
Complete without having to continue | 1 Mythril Shard | ||||||
JP Objectives | |||||||
Defeat the target enemy within 2 turns | 5 Avatar Coin | ||||||
Defeat the target enemy within 2 turns | "仲間" Title | ||||||
Complete without having to continue | 1 Mythril Shard | ||||||
EN Quest Rewards | Materials | ||||||
250 Jewels 1 Orichalcum[1] Huey 6★ |
None | ||||||
JP Quest Rewards | |||||||
250 Jewels 1 Orichalcum[1] Huey 6★ |
| |||||||
Maps: Foretellers' Chambers | |||||||
Kana | 時計塔の中を進もう10 | ||||||
---|---|---|---|---|---|---|---|
Rōmaji | Tokei-tō no Naka o Susumou 10 | ||||||
AP | Level | Raid Boss | |||||
10 | 343 | Guard Armor | |||||
Target | Keyblade | ||||||
Master Ira | Fairy Stars | ||||||
Condition | |||||||
Special attacks allowed only for Speed Medals. | |||||||
EN Objectives | |||||||
Defeat all enemies within 1 turn | 1 Magic Mirror 6★ | ||||||
Collect 1000 or more Lux | 5 Avatar Coin | ||||||
Equip 2 or fewer Medals | 1 Speed Gem | ||||||
JP Objectives | |||||||
Defeat all enemies within 1 turn | 1 Magic Mirror 6★ | ||||||
Collect 1000 or more Lux | 5 Avatar Coin | ||||||
Equip 2 or fewer Medals | 1 Speed Gem | ||||||
EN Quest Rewards | Materials | ||||||
150 Jewels |
None | ||||||
JP Quest Rewards | |||||||
150 Jewels |
Quest 555 takes place in Daybreak Town.
Story summary[edit]
Script[edit]
- Before quest
- Skuld: "What is this place?"
- Chirithy: "This is the final room—the foretellers' chamber."
- Skuld: "Do you think Ephemer was here?"
- Chirithy: "I don't know. But there's no one here now and nothing to see. Can we go now?"
- Skuld: "I guess. I was just expecting...more. It's kind of a letdown, really. I wonder what's so important about this place."
- Master Ira: "What are you doing here?"
- Skuld, Player, and Chirithy: "!"
- Chirithy: "Master Ira!"
- Skuld: "W-we're so sorry! We were just looking for someone."
- Master Ira: "Chirithy, I expected more from you. You know this area is off-limits."
- Chirithy: "I-I'm sorry..."
- Master Ira: "I caught another wielder in here just the other day. A friend of yours?"
- The Player: "Yes, he is."
- Skuld: "So he WAS here. Did you talk to him?"
- Master Ira: "Yes. But you must know his Union gathers Lux for a reason that contradicts ours."
- Master Ira: "He befriended you to get his hands on information, nothing more. But he is a threat no longer."
- Skuld: "Did you—? Is Ephemer—"
- Master Ira: "He's gone."
- Chirithy: "The Player..."
- Skuld: "How could you!?"
- Master Ira: "What are you going to do?"
- Chirithy: "Nothing!"
- Chirithy: "Master Ira, this is my fault! All of it! They didn't do anything wrong."
- Chirithy: "The Player..."
- The Player: "This whole thing was my idea. I was the one who wanted to look for Ephemer, and for good reason. You see, I've gone to different worlds to gather Lux; a lot of effort has gone into the contributions to my Union. I've even had to fight those I consider my friends. I've done everything that was expected of me without a second thought."
- The Player: "And then I met Ephemer. We didn't know each other for very long, but he left a lasting impression. Not all of our memories are good ones; in fact, he even broke one of our promises. No matter what happened, I knew we were still friends. But you took him away from me."
- The Player: "I feel sad, I feel angry, I feel hurt. Maybe that means I have darkness in my heart; I don't care."
- The Player: "But I can't let you get away with what you did to my friend. Even if I have to fight you, even if I don't stand a chance, even if I may disappear... I will because I know in my heart that Ephemer would do the same if he were here."
- The Player: "Master Ira, I mean no disrespect, but this is something I must do."
- Master Ira: "So be it."
- Chirithy: "The Player!"
- After quest
- Master Ira: "Congratulations. You fought admirably."
- Chirithy: "Master Ava...?"
- Master Ava: "The Player, Skuld. Thank you for showing me the strength of your hearts. I hope you'll forgive me for deceiving you, but the foreteller you fought, the room you were in, were both merely projections."
- Skuld: "But why? What was the point?"
- Master Ava: "It's as Ephemer stated in your dream. The world will soon end."
- Master Ava: "But if all wielders disappear along with it, there will be no one left to drive away the ensuing darkness. So we must prevent this at all costs."
- Master Ava: "My role in all of this is to gather wielders with great potential, regardless of their Unions. They must survive for the world after."
- Chirithy: "The world after...?"
- Skuld: "This is all so— I-I don't understand."
- Skuld: "So what happened to Ephemer?"
- Master Ava: "Ephemer must've caught wind of the fact that there was more to everything than what he'd been taught, so he started questioning things."
- Master Ava: "He went looking for the truth because he knew there was one to be found. That's how I knew he was the one, the one I could count on to lead the Dandelions in my stead."
- Chirithy: "Dandelions?"
- Master Ava: "They're a special group of Keyblade wielders that will remain after the rest of us are gone."
- Master Ava: "It was my role to put the Dandelions together. But I have to be there when the inevitable events unfold, so I need someone to replace me when I'm gone. And I chose Ephemer. He accepted, and now he's far away from here, waiting."
- Skuld: "So then... he's all right?"
- Master Ava: "Yes, he's fine. However, this world is not. There is a wielder who has been corrupted, and the Chirithy you saw earlier is proof of that."
- Master Ava: "But I want the world to come to be filled with light. That's why only wielders with a strong resistance to darkness are chosen as Dandelions. So I ask both of you: will you join us?"
- Skuld: "Of course, Master Ava. Thank you."
- Skuld: "The Player?"
- The Player: "What'll happen to the others? The ones who aren't chosen?"
- Master Ava: "They will have no choice but to fight in the Keyblade War."
- Skuld: "The Keyblade War...?"
- Master Ava: "I'm afraid it's inevitable."
- The Player: "May I take some time to think about my decision?"
- Skuld: "The Player!"
- Master Ava: "Of course, take all the time you need. This decision is yours to make, and you should do what feels right. I just ask that you keep this to yourselves. I'm afraid the future is a very...sensitive subject."
Cut to Fountain Square
- Chirithy: "The Player, what's holding you back from joining the Dandelions? You'd get to see Ephemer again!"
- The Player: "Ephemer's my friend, and he's important to me. But so is everyone else, and I can't just abandon them."
- Chirithy: "I understand."
- Skuld: "Can I share a story?"
- Skuld: "When I became a Keyblade wielder, I was so excited. I even made my own party, but no one wanted to join it. Finally, after what seemed like ages, Ephemer did. For a long time, it was just the two of us."
- Skuld: "But as time passed, others joined us, and we spent all our time gathering as much Lux as possible. With our busy schedule, Ephemer and I spoke less and less, until one day he turned to me and said, "Skuld, you'll be all right on your own now." And then he left."
- Skuld: "I continued to collect Lux with my party members, but I guess people started to lose interest. One by one they left, until one day, it was just me again. And you know what? Ephemer was right. I WAS fine on my own."
- Skuld: "I never forgot about him, though. And I know he never forgot about me either because he led me to you."
- Skuld: "You helped me see so much. Thanks, The Player. Now I just have to thank Ephemer, and the only way to do that is to join the Dandelions."
- Skuld: "Thanks. For everything.
Cut to later
- Master Ava: "Today you're here—to continue with your training for our mission. This session may seem like it's familiar to you, but in a world that is different, one made of dreams..."
- Master Ava: "You are our hope."
- Master Ava: "A war will soon wage. Those who strive to protect the light will turn their weapons on their allies for the sake of loyalty to their own Unions."
- Master Ava: "To be honest, I don't know how far I can guide all of you. What you must remember is that anyone can lose themselves to the darkness. However, there will be no winners; everything will be lost."
- Master Ava: "Except all of you who are the seeds of hope. When the time comes, and there is war, you mustn't fight but instead you must fly away from here to the world outside."
- Master Ava: "This training is to help you fulfill this crucial task. The future is in all your hands—as is the world's light. May your heart be your guiding key."
Maps[edit]
Enemies[edit]
Icon | Enemies | Locations | Notes |
---|---|---|---|
Master Ira | Foretellers' Chambers | Target enemy for the Unicornis & Vulpes Union; | |
Master Aced | Foretellers' Chambers | Target enemy for the Ursus Union; | |
Master Invi | Foretellers' Chambers | Target enemy for the Anguis Union; | |
Master Gula | Foretellers' Chambers | Target enemy for the Leopardus Union; | |
Total Number of Enemies: 1 |
Enemy types[edit]
Gallery |
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Treasures[edit]
None
Kingdom Hearts Unchained χ / Union χ Story Quests | ||
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1-34 | Prologue • Combat 101 • Combat 102 | |
Dwarf Woodlands • The Dark Forest (Pt. 1, Pt. 2, Pt. 3) • Unexpected Visitors • Heartless Havoc: The Cottage (Pt. 1, Pt. 2) • What's Up, Doc? • No Way In • The Mine (Pt. 1, Pt. 2) | ||
The Curious World of Wonderland • The Stolen Bottle • Through the Woods (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Menace in Wonderland • Escorting Alice (Pt. 1, Pt. 2) | ||
Aladdin's Hometown • Heartless Havoc: Agrabah (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • The Search for the Red Bandit (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
35-81 | A Shooting Star? • Gummi Blocks (Boardwalk, Fountain Square Vicinity, Market, Avenue, Moogle Shop Vicinity, 2nd District, Fountain Square, Market Vicinity, Moogle Shop, Avenue, Boardwalk, Waterfront Park) | |
Gummi Blocks: Dwarf Woodlands • In the Depths of the Marsh (Pt. 1, Pt. 2) • Sleepy, Grumpy, and Trouble • To the Cottage (Pt. 1, Pt. 2, Pt. 3) | ||
The Warehouse (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • To the Park with Chip and Dale (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
The Lost Guard (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Return to the City (Pt. 1, Pt. 2) • Defeat the Heartless • The Remaining Heartless (Pt. 1, Pt. 2, Pt. 3) | ||
Gummi Block Delivery • Gummi Block Battle (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
82-91 | The Missing Numbers • Heartless Havoc: Wonderland (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • White Rabbit's House • The Voice in the Woods (Pt. 1, Pt. 2) | |
92-96 | A Chat with Chirithy • Where's Chirithy? (Pt. 1, Pt. 2) • Lux Collection (Pt. 1, Pt. 2) | |
97-130 | Darkball Dread: Dwarf Woodlands (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | |
Darkball Dread: Wonderland (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
Darkball Dread: Agrabah (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
Killing Time (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
Preliminary (Preparations, Round 1, Round 2, Round 3, Round 4, Round 5, Round 6, Round 7, Semi-Final, Final) | ||
131-160 | Find Aladdin(Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • The Real Thief (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • The Stolen Medals (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Catch the Thief (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Return the Medals (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | |
161-200 | To the Mine (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Clearing the Path (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • To the Dark Forest (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Damsel in Distress • Seeking Snow White (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • In the Depth of the Forest • Escape the Forest (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • A Hard Day's Work (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Heading Home (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | |
201-230 | A Chat with the Cheshire Cat (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • Rambunctious Rascals (Pt. 1, Pt. 2) • To the Curious Room (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • The Back Garden • Back Garden Burden • The Missing Handkerchief • To the White Rabbit's House (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) | |
231-250 | A New Breed • Heartless Havoc (Waterfront Park, Moogle Shop, Avenue, Market, 1st District, Boardwalk, Avenue, 2nd District, Moogle Shop, Fountain Square, Warehouse, Avenue, Boardwalk, Lighthouse, Market, Moogle Shop, Waterfront Park, Warehouse, Fountain Square) | |
251-275 | The Desert Possessors (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Out of Stock (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Return to the City (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • A Heartless Invasion (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
276-300 | To the Mine...Again (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Back to the Cottage (Pt. 1, Pt. 2, Pt. 3) • Fetching Firewood (Pt. 1, Pt. 2, Pt. 3) • Where is Everyone? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • No Way Out (Pt. 1, Pt. 2, Pt. 3) • To the Rescue (Pt. 1, Pt. 2) • The Witch Hunt (Pt. 1, Pt. 2) • The Rocky Crag | |
301-350 | Coliseum Tournament (Round 1, Round 2, Round 3, Round 4, Round 5, Round 6, Round 7, Quarter Finals, Semi Finals, Finals) • To the Underworld (Pt. 1, Pt. 2, Pt. 3) • Who's a Good Boy? • Through the Valley of the Dead (Pt. 1, Pt. 2) • The First Trial (Pt. 1, Pt. 2, Pt. 3) • A New Trial (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • The Final Trial (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • A Helping Hand for the Hero (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • Race Back to the Coliseum (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7) • A Job for Two Heroes | |
351-375 | A Job Never Done (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • To Waterfront Park (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • A Way In (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Beyond the Waterway (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
376-400 | The Right Key (Pt. 1, Pt. 2, Pt. 3) • Door to Door • Eat Your Vegetables • Where is Alice? • A Sweet Search (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • A-maze-ing • Even the Odds • A Prickly Situation • Burden of Proof (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • House of Cards | |
401-425 | The Clock Tower (Pt. 1, Pt. 2, Pt. 3) • Investigating Ephemer (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) | |
Answers in Agrabah (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) | ||
Back to the Tower (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • The Foreteller's Might | ||
426-475 | The Beast's Castle • Do Not Enter • The West Wing (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • What Matters Most • Reclaim the Castle (West Wing (Pt. 1, Pt. 2) • Dungeon (Pt. 1, Pt. 2, Pt. 3) • Entrance Hall (Pt. 1, Pt. 2) • East Wing (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9)) • A Rosy Reunion (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • What's Bothering Belle? (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Scuffle in the Snow • Return to the Castle (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • To the Beast's Room (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Under Attack (Pt. 1, Pt. 2) • A Monster in Man's Clothing | |
476-486 | Heartless Havoc (Flower Glade, Dark Forest, Dwarfs' Cottage, Path to the Mine, Mine (Pt. 1, Pt. 2, Pt. 3)) | |
Heartless Havoc: Garden Maze (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
487-525 | Troublemakers (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Corridor of Darkness (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • Friends or Rivals? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) | |
To the Castle Once More (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • To the Forest Once More (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • A Friend in Need (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • A Frosty Monstrosity | ||
526-536 | Mission: The Dark Forest (Pt. 1, Pt. 2, Pt. 3) • Mission: The Crag (Pt. 1, Pt. 2) | |
Mission: The Underworld (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | ||
537-555 | What's That Sound? (Pt. 1, Pt. 2) • To the Clock Tower (Pt. 1, Pt. 2) • Chasing Ephemer (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Inside the Clock Tower (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) | |
556-585 | An Old Friend (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • The Bulletin Board (Pt. 1, Pt. 2) • Monkey Sighting (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • In the Dark (Pt. 1, Pt. 2, Pt. 3) • Retrieving the Rubies (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • To the Starless Sands (Pt. 1, Pt. 2) • Let the Light Lead the Way (Pt. 1, Pt. 2, Pt. 3) • The Search for Abu (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | |
586-630 | The Delivery (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • More Malicious Monsters • Jaq Knows the Way (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Materials for the Dress (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Get the Necklace Back! (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Heartless in the 2nd Floor Hallway • The Big Reveal (Pt. 1, Pt. 2, Pt. 3) • "Were's" the Werewolf? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • To the Ball (Pt. 1, Pt. 2, Pt. 3) | |
631-645 | Poppin' by the Moogle Shop (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Shark Hunt (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7) • Closing the Valve • Back to the Others • Duuun Dun Duuun Dun | |
646-660 | Checking Up on Cinderella (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9) • Helping Cinderella (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) | |
661-680 | Target: Blitz Spear (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
Target: Chill Ripper (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
Target: Heat Saber (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
Master Aced • To the Market Warehouse (Pt. 1, Pt. 2, Pt. 3) • What's Inside the Warehouse? • Fluttering Away | ||
681-705 | Protect the Prince (Pt. 1, Pt. 2, Pt. 3) • Checking Up on Aurora (Pt. 1, Pt. 2, Pt. 3) • To Catch a Fluttering (Pt. 1, Pt. 2, Pt. 3) • Flutterings Away • Aurora's Protector (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Saving Aurora (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Thorned Snake in the Grass | |
706-735 | Destination: Waterfront Park (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • What's Going On? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Gummi Hound Havoc • No Day at the Beach (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Sea Monster Hunter (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Daybreak Town Heartless Hunt (Pt. 1, Pt. 2, Pt. 3) • Target: Silver Hammer Frame (Pt. 1, Pt. 2) • The Shiny Hammer (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
736-790 | The Golden Scarab (Pt. 1, Pt. 2) • Our Old Pal, Aladdin (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Visiting Aladdin • To the Guard Station • The Prison Passage (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • The Cave of Wonders (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • Where's Aladdin? (Pt. 1, Pt. 2, Pt. 3) • To the Bazaar (Pt. 1, Pt. 2, Pt. 3) • The Dwelling (Pt. 1, Pt. 2, Pt. 3) • The Monster in the Alleyway (Pt. 1, Pt. 2) • The Biggest of Them All (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Stop Jafar (Pt. 1, Pt. 2) • The Fortuneteller • To the Palace (Pt. 1, Pt. 2) • Searching for Aladdin (Pt. 1, Pt. 2) • A Magic Reunion • The Throne Room (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Defeating Jafar (Pt. 1, Pt. 2) | |
791-815 | The Cottage in the Woods (Pt. 1, Pt. 2) • The Prince is in Danger (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • The Great Escape (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Running After the Prince (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • To the Castle (Pt. 1, Pt. 2) • Chased by Darkness (Pt. 1, Pt. 2) • Darkness's Defeat | |
816-840 | Belle of the Ball (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
Dreams Come True (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
Dreams Come True Pt. 5 | ||
To the Flower Glade (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
Hide-and-Seek (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Seeking Alice | ||
Ask the Guards (Pt. 1, Pt. 2) • To the Oasis! (Pt. 1, Pt. 2, Pt. 3) | ||
841-976 | Sweeping Away the Heartless (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | |
More Heartless in Daybreak Town (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • Daybreak Fun with Ephemer (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Trouble at the Tower? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • Clock Tower Investigation (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
The Control Room • To a New World (Pt. 1, Pt. 2, Pt. 3, Pt. 4) | ||
To a New World Pt. 5 • Heartless Clean-Up (Pt. 1, Pt. 2, Pt. 3) • The Large Man • Where's Ralph? (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
Where's Ralph? (Pt. 6, Pt. 7, Pt. 8, Pt. 9, Pt. 10) • Cy-Bug Sweep (Pt. 1, Pt. 2) • Ralph! (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6) • Darkling Distress (Pt. 1, Pt. 2) • The Chase (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • The Threat • Investigating the Glitches (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
The Search Continues (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) • To the Racetrack (Pt. 1, Pt. 2) • Wreck the Heartless (Pt. 1, Pt. 2) • Chocolate Monster Madness • Find Vanellope! (Pt. 1, Pt. 2, Pt. 3) • To the Kart Bakery (Pt. 1, Pt. 2, Pt. 3) • Heartless Mayhem (Pt. 1, Pt. 2, Pt. 3, Pt. 4) • Drive Faster! • Vanellope's Hideout • Heartless in the Hideout (Pt. 1, Pt. 2, Pt. 3) • Sweeping the Area (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5) | ||
Follow Ralph (Pt. 1, Pt. 2) | ||
Follow Ralph (Pt. 3, Pt. 4, Pt. 5) | ||
Chasing Sour Bill (Pt. 1, Pt. 2) • To King Candy's Castle (Pt. 1, Pt. 2, Pt. 3) • Find Felix! (Pt. 1, Pt. 2) • Where's Vanellope? (Pt. 1, Pt. 2, Pt. 3) • To the Race Track! (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7) • Pest Control (Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6, Pt. 7, Pt. 8) • Heartless Menaces (Pt. 1, Pt. 2) • Cy-Bug Extermination (Pt. 1, Pt. 2) • A Royal Menace • Saving Sugar Rush | ||
977-978 | Darkness Looms • What Comes After • The Final Battle |