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User talk:ShardofTruth
Hello, i would like to know how or where do you get those high quality images, because i want to help by contributing better quality pictures of the Medals in the game, but i have no knowledge on how to extract files from the game, if that's the method that you use to get the images to the wiki. -Kikuhime
- Hi, it's not that easy to extract files from Unchained, all current images are either extracted from the web browser version of cropped from screenshots. I'm working on it though but this will still take some time because I'm no expert on file decryption. --ShardofTruth (talk) 05:33, 26 April 2016 (EDT)
Shop banners
Is it possible to rip the "spend jewels to purchase medals" banners for the various deals? I'm trying to create a Talk:Shop article that covers that page, and the remaining bits are medal deals and material sellbacks.KrytenKoro (talk) 19:02, 9 May 2016 (PDT)
Chests
We should cover those on KHWiki too, right?KrytenKoro (talk) 15:04, 12 May 2016 (PDT)
- I'm not sure how, the chests don't work the same way as in former games, most are event only and the chests also appearing in Unchained are mostly copies or already featured chests (weren't you against putting them in the galleries in the first place)? --ShardofTruth (talk) 06:26, 13 May 2016 (PDT)
- I don't even know anymore. Are we going to have a chest page on this wiki? If so, a happy medium would be simply linking it from khwiki.KrytenKoro (talk) 07:31, 13 May 2016 (PDT)
Template talk:InfoMedal/Draft
Any help you can give would be appreciated.KrytenKoro (talk) 14:34, 14 May 2016 (PDT)
- so DMG multiplier doesn't change as you level a medal, only when you evolve or strengthen its special? Does that mean the current stats we have for "Max" are taking into account all five ability dots?KrytenKoro (talk) 08:26, 15 May 2016 (PDT)
- I've found out that ability dots definitely change how much a medal sells for, and I have one Goofy medal that I believe is bugged that is selling as if its ability dots were full, even though I got it from the Daily Deal.
- For determening the STR and DEF for levels -- for right now, let's just try to collect stats based on the medals we already have, and see if we can find a pattern in that. If we can't, then we can start putting down the money to go one level at a time from 1* to 6*.
- I have a google doc with my current recorded stats for a few medals -- if you can get on an IRC and notify me of when, I can share it with you.
- Yes to tabs where NA and JP differ. Might need to create a special version of the infobox for that, though, since the current one is designed assuming they don't. If the charted stats differ in more cases than Zootopia, then I can fully redesign it to tab it for all entries.KrytenKoro (talk) 08:26, 15 May 2016 (PDT)
- Also -- anything that we can confirm as generic to all attack medals, rather than specific to a medal, we can put to the side for a little bit to handle on the Medal article -- once we have the infobox done, we can hand it to the other editors and let them run with it, and then us two can work on calculating the rest on the Medal and Special Attack articles.KrytenKoro (talk) 08:29, 15 May 2016 (PDT)
- One more question -- for Special Attacks, have you ever noted an instance where the attack description for a certain level differed between medals? For example, is "Blizzaga +4" the same across all medals that have it? If so, how many cases are we talking? Is it something that would be best handled as a case-by-case ref note, or should we retain the special attack description on each Medal's page?KrytenKoro (talk) 08:33, 15 May 2016 (PDT)
- For Guilt/SAB 6*+6, is that an increment in addition to the Guilt bonus? So activating the Guilt Bonus on a Medal ups each Special Attack by a set amount in addition to the random, character-specific guilt range?KrytenKoro (talk) 14:13, 25 May 2016 (PDT)
- No, the Special Attack Bonus is multiplied with the Ability Multiplier. For example your maxed out Ability Multiplier is 2.8 and the Special Attack Bonus is 35% then the resulting Ability Multiplier is 2.8*1.35=3.78. This calculated Ability Multiplier is also shown when you tip on "Deck Info" during a quest, just no in the medal menu. --ShardofTruth (talk) 04:11, 26 May 2016 (PDT)
- I don't think I was clear -- you had a row for 6*+6, but there are only five ability dots for 6* medals. Is the +6 row a fixed increase in the ability multiplier that you get alongside the random increase of the SAB?KrytenKoro (talk) 06:10, 26 May 2016 (PDT)
- Sorry, I've misread that. The reason for the "6★+6" in the table is because I can't count, I've missed the "6★+4", so there is nothing you get alongside.
- I didn't make much progress on the stat progressions yet, simply because you need so many low level medals to get each step. You can find it here, the medal I use is Olette (probably not the best choice) but I had not guilted her yet. Like the general EXP needed to level up (the EXP in this table are the ones provided) it seems you have two formulas: one that dictates the growth for the rarities 1★-4★ and one for 5★-6★. When the medal is evolved, e.g. from LV20 1★ to LV1 2★, it seems to get a permanent stat boost and again, this one is again different for rarities 1★-4★ and 5★-6★. --ShardofTruth (talk) 07:49, 26 May 2016 (PDT)
- I don't think I was clear -- you had a row for 6*+6, but there are only five ability dots for 6* medals. Is the +6 row a fixed increase in the ability multiplier that you get alongside the random increase of the SAB?KrytenKoro (talk) 06:10, 26 May 2016 (PDT)
- No, the Special Attack Bonus is multiplied with the Ability Multiplier. For example your maxed out Ability Multiplier is 2.8 and the Special Attack Bonus is 35% then the resulting Ability Multiplier is 2.8*1.35=3.78. This calculated Ability Multiplier is also shown when you tip on "Deck Info" during a quest, just no in the medal menu. --ShardofTruth (talk) 04:11, 26 May 2016 (PDT)
- For Guilt/SAB 6*+6, is that an increment in addition to the Guilt bonus? So activating the Guilt Bonus on a Medal ups each Special Attack by a set amount in addition to the random, character-specific guilt range?KrytenKoro (talk) 14:13, 25 May 2016 (PDT)
- One more question -- for Special Attacks, have you ever noted an instance where the attack description for a certain level differed between medals? For example, is "Blizzaga +4" the same across all medals that have it? If so, how many cases are we talking? Is it something that would be best handled as a case-by-case ref note, or should we retain the special attack description on each Medal's page?KrytenKoro (talk) 08:33, 15 May 2016 (PDT)
- Also -- anything that we can confirm as generic to all attack medals, rather than specific to a medal, we can put to the side for a little bit to handle on the Medal article -- once we have the infobox done, we can hand it to the other editors and let them run with it, and then us two can work on calculating the rest on the Medal and Special Attack articles.KrytenKoro (talk) 08:29, 15 May 2016 (PDT)
Maps
I've uploaded all but three that I could identify. The three remaining are the very barely differentiated desert sands that I can't figure out (they all use the same icon on the story screen).
- Merchant's Madness (31, 68, 150, 159, 260)
- Tortuous Sands (33, 113, 152, 253, 269)
- Parched Sands (153, 255, 268)
This one has higher dunes in the back, this one has the clouds slightly higher up (150), and this one has them slightly lower down].KrytenKoro (talk) 12:19, 17 May 2016 (PDT)
- It turns out in Unchained, the sky in the background is on a different layer than the sand, so there's really no way to tell the difference between the second and third versions, as far as I can tell.KrytenKoro (talk) 17:18, 17 May 2016 (PDT)
- I just checked the three rooms and their source files in browser [chi] and they are exactly the same, at least layout-wise, so it probably doesn't matter which one you upload. You may already know but you can check here how the different rooms are connected and I'd also like to point out that the translations for Sunset Sands and Desert Dusk were probably switched. --ShardofTruth (talk) 01:05, 18 May 2016 (PDT)
- Okay, Tortuous Sands in KHUX doesn't have the background dunes, and has wind effects. I'm guessing the wind effects can't be captured, but is there any way to get a shot of Tortuous Sands that doesn't have the background dunes?KrytenKoro (talk) 18:36, 29 June 2016 (PDT)
- The wind effects or no problem, I just have to use some comparison screenshots to get them right, removing the dunes is also easy. I'll work on it on the weekend. --ShardofTruth (talk) 02:10, 30 June 2016 (PDT)
- Okay, Tortuous Sands in KHUX doesn't have the background dunes, and has wind effects. I'm guessing the wind effects can't be captured, but is there any way to get a shot of Tortuous Sands that doesn't have the background dunes?KrytenKoro (talk) 18:36, 29 June 2016 (PDT)
- I just checked the three rooms and their source files in browser [chi] and they are exactly the same, at least layout-wise, so it probably doesn't matter which one you upload. You may already know but you can check here how the different rooms are connected and I'd also like to point out that the translations for Sunset Sands and Desert Dusk were probably switched. --ShardofTruth (talk) 01:05, 18 May 2016 (PDT)
- Dwarf Woodlands unnamed
- [1] - Cutscene room, no name
- [2] - Cutscene room, no name
- [3] - (Dark Woods - Hollow Tree) -- 暗い森・木のうろ, different from the other hollow tree in the Depths. Can't be visited in Unchained.
- [4]- (Dark Woods - Hollow Tree) -- 暗い森・木のうろ, same name as above but different location. Only this one can be visited in Unchained, e.g. during Mission 180 but it's never a starting point in story mode.
- [5] - Cutscene room, no name
- [6] - Cutscene room, no name
- [7] - Transition room between "Mine: Section 1" and "Mine: Corridor" called (Rail Cart Tunnel) -- 鉱山・トロッコ坑道, not seen in Unchained at all.
- [8] - (The Mines - Third to Fifth Area) -- 鉱山・第3-5鉱区, originally accessed from the three locked doors at the top of "Mine: Corridor", not possible in Unchained.
- [9] - (The Mines - Seventh Area) -- 鉱山・第7鉱区, can be accessed in Unchained (e.g. King Mickey: Intermediate). Is never a starting room in story mode.
- [10] - (The Mines - Eighth Area) -- 鉱山・第8鉱区. I'm not sure if this room can be seen in Unchained at all, but this is were Bashful was imprisoned.
- [11] - (The Mines - Ninth Area) -- 鉱山・第9鉱区. Accessed from "Mine Car Tracks" (left exit) can only be seen during the cutscene with Sneezy and Dopey in Unchained, the gate above leads to (The Mines - Tenth Area) -- 鉱山・第10鉱区 and is always locked in Unchained.
- [12] - (The Mines - Tenth Area) -- 鉱山・第10鉱区
- [13] - (Cliff) -- 断崖, never a starting point in story mode
- [14] - (Forest Square) -- 森の広場, originally accessed from "Dwarf's Cottage" (upper left exit) but in Unchained it's only a cutscene room.
- 3 and 4 appear to be small portions of Hollow Tree -- do they lead to different places, or are they independent rooms?
- 5 and 6 I think we can safely call "Dwarf's Cottage 2 KHX.png" and "Dwarf's Cottage - 2nd Floor 2 KHX.png".
- Do any of these have names in the JP version? If not, would "DW Unnamed Map 1 KHX.png" be an acceptable name? If they do, do you think we should use strict literal translations, or follow the existing localization patterns like we did on KHWiki for KHFM synthesis materials (using Stone instead of Drops, etc.)?KrytenKoro (talk) 11:11, 21 May 2016 (PDT)
- I put some information above, I think we should use the translation pattern provided, most of it is literal or very close to it anyway. --ShardofTruth (talk) 11:58, 21 May 2016 (PDT)
- Okay, so we have multiple distinct rooms with the same name, and then multiple rooms at different lighting conditions with the same name. Should we have different ID patterns for those? Something like Dark Forest - Hollow Tree 2, and Dwarf's Cottage (Night)?KrytenKoro (talk) 06:12, 26 May 2016 (PDT)
- I did the following, please let me know if you'd like any changes:
- Okay, so we have multiple distinct rooms with the same name, and then multiple rooms at different lighting conditions with the same name. Should we have different ID patterns for those? Something like Dark Forest - Hollow Tree 2, and Dwarf's Cottage (Night)?KrytenKoro (talk) 06:12, 26 May 2016 (PDT)
- I put some information above, I think we should use the translation pattern provided, most of it is literal or very close to it anyway. --ShardofTruth (talk) 11:58, 21 May 2016 (PDT)
- Used (2), (3), etc. for rooms with the same name but different maps.
- Used (Night) for the same room in different lighting conditions.
- Used the BbS names for unnamed rooms.
- Used the literal translation with guidance from existing localizations for rooms named only in X.
- Also, are there any rooms from different worlds that have the same name? Should we move all the images to include the world's acronum in the title, to get ahead of that, or parse it on a case-by-case basis?KrytenKoro (talk) 07:14, 26 May 2016 (PDT)
I think using your suggested names is perfectly fine, you could have also named it "cutscene", I'm okay with BBS names and the numbering too. As far as I know no map has the same name in this game (or the games before) that's why I thought world acronyms were not needed. But maybe the translators will surprise us again like with the Hollow Tree. --ShardofTruth (talk) 07:58, 26 May 2016 (PDT)
More questions:
- [15] - cutscene only?
- [16] - cutscene only?
- [17] - cutscene only?
- [18] - cutscene only?
- [19] - cutscene only?
- [20] - should this be the primary? why is the fountain dried up in the existing image?
I guess the Agrabah ones will be an oustanding issue, until we finish that world and see what all the rooms are named.KrytenKoro (talk) 09:24, 1 June 2016 (PDT)
- Yes, all cutscene only. About the Daybreak Town image: In browser [chi] (almost) every unlocked route stays open permanently to explore, so I wanted to show the image with the most exits. In Unchained the water is only drenched when you're going into the sewers (only quests 370 and 422 so far) so it's up to you how to handle this. --ShardofTruth (talk) 11:34, 1 June 2016 (PDT)
- Do any in that last list have names?KrytenKoro (talk) 21:53, 1 June 2016 (PDT)
- Also, is this map named or rippable?KrytenKoro (talk) 07:57, 2 June 2016 (PDT)
- The first four maps are all variations of the Fountain Square in Daybreak Town or did you want the cutscene names? The "victory road" image is rippable but doesn't have a name either. --ShardofTruth (talk) 01:40, 4 June 2016 (PDT)
- Do you think we need this one for the wiki? The mission HUD uses File:Coliseum (2) KHX.png anyway, and it seems to just be that image with a flame effect, which disappears once you defeat Hades anyway.KrytenKoro (talk) 08:39, 20 June 2016 (PDT)
- You're right, I don't think it's needed. --ShardofTruth (talk) 13:40, 20 June 2016 (PDT)
- Do you think we need this one for the wiki? The mission HUD uses File:Coliseum (2) KHX.png anyway, and it seems to just be that image with a flame effect, which disappears once you defeat Hades anyway.KrytenKoro (talk) 08:39, 20 June 2016 (PDT)
- The first four maps are all variations of the Fountain Square in Daybreak Town or did you want the cutscene names? The "victory road" image is rippable but doesn't have a name either. --ShardofTruth (talk) 01:40, 4 June 2016 (PDT)
- Also, is this map named or rippable?KrytenKoro (talk) 07:57, 2 June 2016 (PDT)
- Do any in that last list have names?KrytenKoro (talk) 21:53, 1 June 2016 (PDT)
- Next set:
- [21] and [22] - any name? cutscene only?
- [23] - cutscene only?
- [24], [25], [26], [27] - names? Is it even possible to tell which one you're in unless all four are present?KrytenKoro (talk) 10:29, 5 July 2016 (PDT)
- The player's room doesn't have a name but it's implied that it can be reached from the rooftops (since it doesn't have a door?). This clock tower view is cutscene only but it contains at least two rooms that can be visited later. As for the other maps, every room has the name "Underground Waterway" and there is no way to be sure where you are except for the dead end which is darker. When the player explores the maps beyond this room with Skuld there are even more waterways to come and the dead end will simply be lit. --ShardofTruth (talk) 00:25, 7 July 2016 (PDT)
- In that case, I'm going to suggest "Unnamed Daybreak Town (1) KHX.png" (and 1-2 for night version?), "Unnamed Daybreak Town (2) KHX.png", and to simply treat all four rooms as the same, just pasting it into the galleries depending on how many there are per mission (with the shadowy one as a (2) for Underground Waterway).KrytenKoro (talk) 08:02, 8 July 2016 (PDT)
- The player's room doesn't have a name but it's implied that it can be reached from the rooftops (since it doesn't have a door?). This clock tower view is cutscene only but it contains at least two rooms that can be visited later. As for the other maps, every room has the name "Underground Waterway" and there is no way to be sure where you are except for the dead end which is darker. When the player explores the maps beyond this room with Skuld there are even more waterways to come and the dead end will simply be lit. --ShardofTruth (talk) 00:25, 7 July 2016 (PDT)
- I'm in the fourth Hide-and-seek mission, and I can't tell which one the second room is. I don't know if these got named within story quest, and I don't remember if they had different dynamic effects like with the wind in the desert rooms. Do you remember these [28][29]?KrytenKoro (talk) 16:08, 23 July 2016 (PDT)
- The second room of the forth quest is the third Garden Maze variant. I'm not sure why the skipped two rooms but you can keep Garden Maze (3) and (5) apart by the background, in (5) you can see the Queens Castle when you near the exist. I don't think there are further differences, at least not in the browser version which I checked last night. --ShardofTruth (talk) 00:27, 24 July 2016 (PDT)
- What's the context for this and this? Also, does this appear outside of cutscenes?KrytenKoro (talk) 18:32, 7 September 2016 (PDT)
- I guess the first image is from the cutscene, the second from the actual map of Aladdin's hideout, I don't think there is a difference. And yes, the chamber of the Beast does appear outside of the cutscenes, at least in [chi], I don't know about Unchained at the moment. --ShardofTruth (talk) 00:06, 8 September 2016 (PDT)
- What's the context for this and this? Also, does this appear outside of cutscenes?KrytenKoro (talk) 18:32, 7 September 2016 (PDT)
- The second room of the forth quest is the third Garden Maze variant. I'm not sure why the skipped two rooms but you can keep Garden Maze (3) and (5) apart by the background, in (5) you can see the Queens Castle when you near the exist. I don't think there are further differences, at least not in the browser version which I checked last night. --ShardofTruth (talk) 00:27, 24 July 2016 (PDT)
VIP Cid quests
Have you played these in the JP version? Are they creating an entirely new Quest everyday, or is it the same Quests every Monday with the objectives just resetting? If so, will objectives completed on different Mondays both count towards the total Objective count for Titles?KrytenKoro (talk) 07:26, 19 May 2016 (PDT)
- I didn't play any VIP quest yet so I'm not sure but if they work the same as the daily jewel quests then the objectives are reseting every day, even if the quests itself rotates (I really don't if they do though). This means every completed quests counts for your total as does the completed objectives, it it was any other way I wouldn't have over 3700 of them completed in the JP version.
- By the way, the daily jewel quests do cycle. There are five different maps: Coliseum Entrance, Forest Grove, Fountain Square, Path to the Mine and Scarab Sands. Each map has a Power, Speed and Magic setup that changes the target enemy and some other Heartless around but the treasures and materials stay the say. So you have 15 quests that are always presented in the same order, at least that was the case with the old jewel quests, I'm not sure about these revised quests yet. --ShardofTruth (talk) 14:35, 19 May 2016 (PDT)
- Fuuuuuuck, that means I'm missing out on objectives if I ever go a week without VIP, which...is what's going to happen. Shit. At least it resets, so I only have to do each version once when I do get it.KrytenKoro (talk) 15:38, 19 May 2016 (PDT)
KH13 forum
Would you mind posting any wiki concerns/RFCs you have on there? I've had some requests in for several days now, and I think that no one's responding to them because I was the last previous poster. (Starting to wonder if the kh13 community is still editing here...)KrytenKoro (talk) 09:49, 20 May 2016 (PDT)
- It is kind of lonely here since Kikuhime took a forced break and I haven't seen Sadako around in forever. I'll check out the forums. --ShardofTruth (talk) 00:27, 21 May 2016 (PDT)
Snow White event
Is this the first non-story quest NPCs have shown up in?KrytenKoro (talk) 09:51, 20 May 2016 (PDT)
- Yes, but there will be more in the events to come, especially the Alice Hide and Seek event. I thought about adding some sort of quote page to the script section for these events (maybe the regular missions too), what do you think? --ShardofTruth (talk) 00:27, 21 May 2016 (PDT)
- I've been doing them as part of the Script, using "During mission". Also noting when NPCs appear and don't speak, like the Witch with the Wretched Witch or Snow White crying at the first Poison Apple.KrytenKoro (talk) 10:11, 21 May 2016 (PDT)
Keyblade Friend medals
https://docs.google.com/spreadsheets/d/1-97muLpBxhEdFlMaS-x2Lz9tutmVi_-oAzzK4T3HxMM/edit#gid=0
2nd Floors
Did I get the Merchant's Dwelling and Guard Quarters mixed up? I can't remember how the maps are set up.KrytenKoro (talk) 13:04, 21 May 2016 (PDT)
- No, everything's correct. --ShardofTruth (talk) 11:01, 22 May 2016 (PDT)
Avatar Board images
I've got a slew of Avatar Board screenshots, but should I crop them before uploading, and how much? I see a good number of the ones already here are cropped. --Neumannz (talk) 14:05, 5 June 2016 (PDT)
- We decided to remove the players information and the bottom bar, so everything above the player's avatar image circle and below the lower blue border, like this. Cropping them doesn't take that much time so you could also simply upload the originals here first, that's really not a problem. --ShardofTruth (talk) 14:50, 5 June 2016 (PDT)
InfoMedal mod
I modified the infomedal template because the attribute icons just wouldn't fit in the attribute cell. The two options I've made are Template:InfoMedal and Template:InfoMedal/Draft. Please give your input on which you prefer here.KrytenKoro (talk) 11:04, 15 June 2016 (PDT)
- Hmm, I like the idea of using two colors for the template but I also think it looks better with a single tone, more pleaseing to the eye so too speak. What if you only change the header color with the medal's name according to the Upright/Reversed alignment and leave the rest in the Power/Magic/Speed colors? --ShardofTruth (talk) 14:42, 15 June 2016 (PDT)
InfoMission
- Are there any types of quest bonuses besides Titles, Jewels, Orichalcum, and Munny? I remember someone saying something about a Scrooge medal, but is that a quest completion reward?
- Do the quest bonuses ever differ between NA and JP?
- Do objectives ever differ between NA and JP, or only their rewards?
KrytenKoro (talk) 07:23, 6 July 2016 (PDT)
- I think the very first quests contain some medals as competition rewards, I think there was a Scrooge medal somewhere but definitely some EXP medals too.
- They are mostly the same, the only real difference seems to be the tutorial quests, I think there were more rewards in the NA version.
- Both, all instances of "defeat the target enemy within 1 turn" in the JP version were replaced with "defeat every enemy in 1 turn" in the NA version but only in the story quests. The special quests stayed the same while the event quests can be very different, both objective and reward-wise. --ShardofTruth (talk) 00:25, 7 July 2016 (PDT)
Rips
Are you able to rip title banners?KrytenKoro (talk) 13:53, 10 August 2016 (PDT)
- Also, is there a mandala for Fairy Stars?KrytenKoro (talk) 14:02, 10 August 2016 (PDT)
- Here, five of them got corrupted by the converting process because they didn't get extracted correctly, I'm still looking for a solution. Fairy Stars only exists as animation for the player at the moment, there are no menu images or mandalas available yet.--ShardofTruth (talk) 14:13, 10 August 2016 (PDT)
- Cool cool. How about board icons or maps?KrytenKoro (talk) 16:29, 10 August 2016 (PDT)
- Which icons do you mean? The square board image from the board selection or something different? There are no images of the whole board since they are created ingame but everythings else should be there, I haven't found images of the nodes yet though. The maps work the same way as in browser [chi], or do you mean the little arrow previews from the menu? --ShardofTruth (talk) 22:44, 10 August 2016 (PDT)
- For icons I meant the square image, for maps I meant the node maps.KrytenKoro (talk) 22:53, 10 August 2016 (PDT)
- Extracting the preview images is totally possible, but the node maps seem to be generated by the game and I don't know how. I haven't found any files that concern them yet, maybe they aren't even saved locally. --ShardofTruth (talk) 23:12, 10 August 2016 (PDT)
- That's cool then. If you can get the icons for ended boards too, that would be amazing.KrytenKoro (talk) 07:05, 11 August 2016 (PDT)
- Are these the ones you weren't able to rip? [30][31][32][33]KrytenKoro (talk) 17:31, 17 August 2016 (PDT)
- Very likely. There are some problems with the extractor, sometimes files are cut off, sometimes they are not correctly extracted at all. I'm trying to circumvent it, but it's not that easy, so I've contacted some people for help. This will still take a while to resolve. --ShardofTruth (talk) 07:32, 18 August 2016 (PDT)
- Are these the ones you weren't able to rip? [30][31][32][33]KrytenKoro (talk) 17:31, 17 August 2016 (PDT)
- That's cool then. If you can get the icons for ended boards too, that would be amazing.KrytenKoro (talk) 07:05, 11 August 2016 (PDT)
- Extracting the preview images is totally possible, but the node maps seem to be generated by the game and I don't know how. I haven't found any files that concern them yet, maybe they aren't even saved locally. --ShardofTruth (talk) 23:12, 10 August 2016 (PDT)
- For icons I meant the square image, for maps I meant the node maps.KrytenKoro (talk) 22:53, 10 August 2016 (PDT)
- Which icons do you mean? The square board image from the board selection or something different? There are no images of the whole board since they are created ingame but everythings else should be there, I haven't found images of the nodes yet though. The maps work the same way as in browser [chi], or do you mean the little arrow previews from the menu? --ShardofTruth (talk) 22:44, 10 August 2016 (PDT)
- Cool cool. How about board icons or maps?KrytenKoro (talk) 16:29, 10 August 2016 (PDT)
- Is it possible/worth it to rip the locked medal slots from low-level Keyblades? Also, the inactive SAB icons.KrytenKoro (talk) 07:31, 6 September 2016 (PDT)
- Yes, here are the medal images: http://imgur.com/eBhuYIO.png, http://imgur.com/MESbxIO.png, http://imgur.com/Z5eOBfz.png, http://imgur.com/CEAGKJm.png
- I can't rip all inactive SAB icons, only 3-5, and 2-5 for the active ones. It's the usual problem. --ShardofTruth (talk) 08:00, 6 September 2016 (PDT)
- Can you rip the four day deal banner?KrytenKoro (talk) 18:38, 7 September 2016 (PDT)
- I can't, I think I've tracked them down but they seem to use a different file format and they are replaced very often, I have to use screenshots. --ShardofTruth (talk) 00:06, 8 September 2016 (PDT)
- Can you rip the four day deal banner?KrytenKoro (talk) 18:38, 7 September 2016 (PDT)
- Here, five of them got corrupted by the converting process because they didn't get extracted correctly, I'm still looking for a solution. Fairy Stars only exists as animation for the player at the moment, there are no menu images or mandalas available yet.--ShardofTruth (talk) 14:13, 10 August 2016 (PDT)
Nihongo for STR & DEF Boost and Shining Star
I'm very confused about those.KrytenKoro (talk) 07:01, 24 August 2016 (PDT)
- For STR & DEF Boost it's just the same name without the eco, Shining Star uses the same animation as Twinkle Star from [chi] so I figured the name would be the same too, at least that was case for every other attack that also appears in [chi] until now. If you think this is too big of a stretch then remove it, maybe we should have a visual distinction between translated and officially translated attacks anyway. --ShardofTruth (talk) 12:12, 24 August 2016 (PDT)
- I at least had the comment for the ones that we were auto-translating. I'm okay with auto-translating in this case, since the pattern is pretty evident for the ones we're doing it on, but I think Twinkle Star and STR & DEF Boost is too far. We can ask the community, tho.KrytenKoro (talk) 12:15, 24 August 2016 (PDT)