Site Notice
Due to recent vandalism, all edits performed by IPs and new users will be reviewed before being published. This means it might take some time for your edit to show up.
New accounts also have to be confirmed before being created.
If you have any questions, contact one of the staff members on their talk page, or on the Discord server.

Dash Through the Corridor of Darkness

From KHUX Wiki
Revision as of 17:54, 2 February 2018 by 100.0.84.31 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
«
Dash Through the Corridor of Darkness
Let's Run Through the Corridor of Darkness
»

Maps: Corridor of Darkness
Kana 闇の回廊を駆け抜けよう
Rōmaji Yami no Kairō o Kakenuke You
AP Level Raid Boss
0[1] 1 Behemoth
Target
Power AttributeGift Shadow
EN Objectives
Complete within 45 seconds 50 Jewels
Complete within 60 seconds 30 Jewels
Complete within 75 seconds 20 Jewels
EN Quest Rewards Materials
None None
JP Quest Rewards
None


Dash Through the Corridor of Darkness in Kingdom Hearts Unchained χ / Union χ is the seventh quest in the second Time Attack Event series of Event Quests.

Maps[edit]

Enemies[edit]

Icon Enemies Locations Notes
Power Attribute1 Large Body Corridor of Darkness
Power Attribute1 Gigas Shadow Corridor of Darkness (2)
Power Attribute1 Gigas Shadow Corridor of Darkness (2)
Speed Attribute1 Neoshadow Corridor of Darkness (3)
Speed Attribute1 Neoshadow Corridor of Darkness (3)
Speed Attribute1 Neoshadow Corridor of Darkness (3)
Power Attribute1 Behemoth Corridor of Darkness (4)
Power Attribute1 Behemoth Corridor of Darkness (4)
Speed Attribute1 Neoshadow Corridor of Darkness (5)
Power Attribute1 Gigas Shadow Corridor of Darkness (5)
Power Attribute1 Gigas Shadow Corridor of Darkness (5)
Power Attribute1 Large Body Corridor of Darkness (5)
1 Gift Shadow Corridor of Darkness (6) Target enemy
Total Number of Enemies: 13


Enemy types[edit]

Gallery

Treasures[edit]

None

Quest walkthrough[edit]

This quest has many illusory enemies as decoys; the real enemies can be distinguished by their name/type/level indicators, which the decoys do not have.

In the first map, the upper path is the quickest option. In the third map, the lower path is the quickest option. In the fourth map, the two Behemoths at the top are both decoys. In the fifth map, the lower path is the quickest option.

Notes and references[edit]

  1. This quest coincided with a 0 AP event